Move Event::RedrawRequested to WindowEvent (#3049)
This commit is contained in:
parent
a3cba838ea
commit
67d3fd28f7
46 changed files with 572 additions and 562 deletions
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@ -72,12 +72,13 @@ fn main() -> Result<(), impl std::error::Error> {
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} => {
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spawn_child_window(&parent_window, event_loop, &mut windows);
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}
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WindowEvent::RedrawRequested => {
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if let Some(window) = windows.get(&window_id) {
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fill::fill_window(window);
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}
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}
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_ => (),
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}
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} else if let Event::RedrawRequested(wid) = event {
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if let Some(window) = windows.get(&wid) {
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fill::fill_window(window);
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}
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}
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})
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}
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@ -93,6 +93,9 @@ fn main() -> Result<(), impl std::error::Error> {
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}
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_ => (),
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},
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WindowEvent::RedrawRequested => {
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fill::fill_window(&window);
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}
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_ => (),
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},
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Event::AboutToWait => {
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@ -117,9 +120,6 @@ fn main() -> Result<(), impl std::error::Error> {
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control_flow.set_exit();
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}
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}
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Event::RedrawRequested(_window_id) => {
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fill::fill_window(&window);
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}
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_ => (),
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}
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})
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@ -22,37 +22,32 @@ fn main() -> Result<(), impl std::error::Error> {
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event_loop.run(move |event, _, control_flow| {
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control_flow.set_wait();
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match event {
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Event::WindowEvent {
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event:
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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state: ElementState::Pressed,
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..
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},
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..
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},
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..
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} => {
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println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
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window.set_cursor_icon(CURSORS[cursor_idx]);
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if cursor_idx < CURSORS.len() - 1 {
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cursor_idx += 1;
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} else {
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cursor_idx = 0;
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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state: ElementState::Pressed,
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..
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},
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..
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} => {
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println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
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window.set_cursor_icon(CURSORS[cursor_idx]);
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if cursor_idx < CURSORS.len() - 1 {
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cursor_idx += 1;
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} else {
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cursor_idx = 0;
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}
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}
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WindowEvent::RedrawRequested => {
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fill::fill_window(&window);
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}
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WindowEvent::CloseRequested => {
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control_flow.set_exit();
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}
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_ => (),
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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control_flow.set_exit();
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}
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Event::RedrawRequested(_) => {
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fill::fill_window(&window);
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}
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_ => (),
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}
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})
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}
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@ -60,6 +60,7 @@ fn main() -> Result<(), impl std::error::Error> {
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}
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}
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WindowEvent::ModifiersChanged(new) => modifiers = new.state(),
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WindowEvent::RedrawRequested => fill::fill_window(&window),
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_ => (),
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},
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Event::DeviceEvent { event, .. } => match event {
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@ -70,7 +71,6 @@ fn main() -> Result<(), impl std::error::Error> {
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},
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_ => (),
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},
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Event::RedrawRequested(_) => fill::fill_window(&window),
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_ => (),
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}
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})
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@ -49,7 +49,10 @@ fn main() -> Result<(), impl std::error::Error> {
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event: WindowEvent::CloseRequested,
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..
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} => control_flow.set_exit(),
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Event::RedrawRequested(_) => {
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Event::WindowEvent {
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event: WindowEvent::RedrawRequested,
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..
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} => {
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fill::fill_window(&window);
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}
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_ => (),
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@ -59,15 +59,16 @@ fn main() -> Result<(), impl std::error::Error> {
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name_windows(entered_id, switched, &window_1, &window_2);
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println!("Switched!")
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}
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WindowEvent::RedrawRequested => {
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if window_id == window_1.id() {
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fill::fill_window(&window_1);
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} else if window_id == window_2.id() {
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fill::fill_window(&window_2);
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}
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}
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_ => (),
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},
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Event::RedrawRequested(wid) => {
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if wid == window_1.id() {
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fill::fill_window(&window_1);
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} else if wid == window_2.id() {
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fill::fill_window(&window_2);
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}
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}
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_ => (),
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})
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}
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@ -55,8 +55,8 @@ fn main() -> Result<(), impl std::error::Error> {
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event_loop.run(move |event, elwt, control_flow| {
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::KeyboardInput {
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event:
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@ -155,12 +155,11 @@ fn main() -> Result<(), impl std::error::Error> {
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},
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_ => (),
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},
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WindowEvent::RedrawRequested => {
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fill::fill_window(&window);
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}
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_ => (),
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},
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Event::RedrawRequested(_) => {
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fill::fill_window(&window);
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}
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_ => {}
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}
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})
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}
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@ -25,67 +25,64 @@ fn main() -> Result<(), impl std::error::Error> {
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event_loop.run(move |event, _, control_flow| {
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => {
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match event {
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WindowEvent::CloseRequested => {
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// `CloseRequested` is sent when the close button on the window is pressed (or
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// through whatever other mechanisms the window manager provides for closing a
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// window). If you don't handle this event, the close button won't actually do
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// anything.
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::CloseRequested => {
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// `CloseRequested` is sent when the close button on the window is pressed (or
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// through whatever other mechanisms the window manager provides for closing a
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// window). If you don't handle this event, the close button won't actually do
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// anything.
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// A common thing to do here is prompt the user if they have unsaved work.
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// Creating a proper dialog box for that is far beyond the scope of this
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// example, so here we'll just respond to the Y and N keys.
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println!("Are you ready to bid your window farewell? [Y/N]");
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close_requested = true;
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// A common thing to do here is prompt the user if they have unsaved work.
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// Creating a proper dialog box for that is far beyond the scope of this
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// example, so here we'll just respond to the Y and N keys.
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println!("Are you ready to bid your window farewell? [Y/N]");
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close_requested = true;
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// In applications where you can safely close the window without further
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// action from the user, this is generally where you'd handle cleanup before
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// closing the window. How to close the window is detailed in the handler for
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// the Y key.
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}
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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logical_key: key,
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state: ElementState::Released,
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..
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},
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..
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} => {
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// WARNING: Consider using `key_without_modifers()` if available on your platform.
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// See the `key_binding` example
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match key.as_ref() {
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Key::Character("y") => {
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if close_requested {
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// This is where you'll want to do any cleanup you need.
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println!("Buh-bye!");
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// For a single-window application like this, you'd normally just
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// break out of the event loop here. If you wanted to keep running the
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// event loop (i.e. if it's a multi-window application), you need to
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// drop the window. That closes it, and results in `Destroyed` being
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// sent.
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control_flow.set_exit();
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}
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}
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Key::Character("n") => {
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if close_requested {
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println!("Your window will continue to stay by your side.");
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close_requested = false;
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}
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}
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_ => (),
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}
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}
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_ => (),
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// In applications where you can safely close the window without further
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// action from the user, this is generally where you'd handle cleanup before
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// closing the window. How to close the window is detailed in the handler for
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// the Y key.
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}
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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logical_key: key,
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state: ElementState::Released,
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..
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},
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..
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} => {
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// WARNING: Consider using `key_without_modifers()` if available on your platform.
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// See the `key_binding` example
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match key.as_ref() {
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Key::Character("y") => {
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if close_requested {
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// This is where you'll want to do any cleanup you need.
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println!("Buh-bye!");
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// For a single-window application like this, you'd normally just
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// break out of the event loop here. If you wanted to keep running the
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// event loop (i.e. if it's a multi-window application), you need to
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// drop the window. That closes it, and results in `Destroyed` being
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// sent.
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control_flow.set_exit();
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}
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}
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Key::Character("n") => {
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if close_requested {
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println!("Your window will continue to stay by your side.");
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close_requested = false;
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}
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}
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_ => (),
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}
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}
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WindowEvent::RedrawRequested => {
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fill::fill_window(&window);
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}
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_ => (),
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}
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Event::RedrawRequested(_) => {
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fill::fill_window(&window);
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}
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_ => (),
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}
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})
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}
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100
examples/ime.rs
100
examples/ime.rs
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@ -41,69 +41,55 @@ fn main() -> Result<(), impl std::error::Error> {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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Event::WindowEvent {
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event: WindowEvent::CursorMoved { position, .. },
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..
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} => {
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cursor_position = position;
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}
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Event::WindowEvent {
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event:
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WindowEvent::MouseInput {
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state: ElementState::Released,
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..
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},
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..
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} => {
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println!(
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"Setting ime position to {}, {}",
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cursor_position.x, cursor_position.y
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);
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ime_pos = cursor_position;
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if may_show_ime {
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window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::CursorMoved { position, .. } => {
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cursor_position = position;
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}
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}
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Event::WindowEvent {
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event: WindowEvent::Ime(event),
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..
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} => {
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println!("{event:?}");
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may_show_ime = event != Ime::Disabled;
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if may_show_ime {
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window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
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WindowEvent::MouseInput {
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state: ElementState::Released,
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..
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} => {
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println!(
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"Setting ime position to {}, {}",
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cursor_position.x, cursor_position.y
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);
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ime_pos = cursor_position;
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if may_show_ime {
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window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
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}
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}
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}
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Event::WindowEvent {
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event: WindowEvent::KeyboardInput { event, .. },
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..
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} => {
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println!("key: {event:?}");
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WindowEvent::Ime(event) => {
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println!("{event:?}");
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may_show_ime = event != Ime::Disabled;
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if may_show_ime {
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window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
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}
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}
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WindowEvent::KeyboardInput { event, .. } => {
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println!("key: {event:?}");
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if event.state == ElementState::Pressed && event.physical_key == KeyCode::F2 {
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ime_allowed = !ime_allowed;
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window.set_ime_allowed(ime_allowed);
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println!("\nIME allowed: {ime_allowed}\n");
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if event.state == ElementState::Pressed && event.physical_key == KeyCode::F2 {
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ime_allowed = !ime_allowed;
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window.set_ime_allowed(ime_allowed);
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println!("\nIME allowed: {ime_allowed}\n");
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}
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if event.state == ElementState::Pressed && event.logical_key == Key::F3 {
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ime_purpose = match ime_purpose {
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ImePurpose::Normal => ImePurpose::Password,
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ImePurpose::Password => ImePurpose::Terminal,
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_ => ImePurpose::Normal,
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};
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window.set_ime_purpose(ime_purpose);
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println!("\nIME purpose: {ime_purpose:?}\n");
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}
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}
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if event.state == ElementState::Pressed && event.logical_key == Key::F3 {
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ime_purpose = match ime_purpose {
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ImePurpose::Normal => ImePurpose::Password,
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ImePurpose::Password => ImePurpose::Terminal,
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_ => ImePurpose::Normal,
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};
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window.set_ime_purpose(ime_purpose);
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println!("\nIME purpose: {ime_purpose:?}\n");
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WindowEvent::RedrawRequested => {
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fill::fill_window(&window);
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}
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_ => (),
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}
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Event::RedrawRequested(_) => {
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fill::fill_window(&window);
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}
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_ => (),
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}
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})
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}
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|
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@ -34,8 +34,8 @@ fn main() -> Result<(), impl std::error::Error> {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, .. } => match event {
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
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WindowEvent::ModifiersChanged(new) => {
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modifiers = new.state();
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@ -54,12 +54,11 @@ fn main() -> Result<(), impl std::error::Error> {
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}
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}
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}
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WindowEvent::RedrawRequested => {
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fill::fill_window(&window);
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}
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_ => (),
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},
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Event::RedrawRequested(_) => {
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fill::fill_window(&window);
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}
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_ => (),
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};
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})
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}
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|
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@ -37,8 +37,8 @@ In other words, the deltas indicate the direction in which to move the content (
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event_loop.run(move |event, _, control_flow| {
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, .. } => match event {
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if let Event::WindowEvent { event, .. } = event {
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match event {
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WindowEvent::CloseRequested => control_flow.set_exit(),
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WindowEvent::MouseWheel { delta, .. } => match delta {
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winit::event::MouseScrollDelta::LineDelta(x, y) => {
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@ -57,12 +57,11 @@ In other words, the deltas indicate the direction in which to move the content (
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window.set_outer_position(pos)
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}
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},
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WindowEvent::RedrawRequested => {
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fill::fill_window(&window);
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}
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_ => (),
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},
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Event::RedrawRequested(_) => {
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fill::fill_window(&window);
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}
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_ => (),
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}
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})
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}
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|
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|
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@ -29,42 +29,39 @@ fn main() -> Result<(), impl std::error::Error> {
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event_loop.run(move |event, event_loop, control_flow| {
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control_flow.set_wait();
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match event {
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Event::WindowEvent { event, window_id } => {
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match event {
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WindowEvent::CloseRequested => {
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println!("Window {window_id:?} has received the signal to close");
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if let Event::WindowEvent { event, window_id } = event {
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match event {
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WindowEvent::CloseRequested => {
|
||||
println!("Window {window_id:?} has received the signal to close");
|
||||
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key: Key::Character(c),
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} if matches!(c.as_ref(), "n" | "N") => {
|
||||
let window = Window::new(event_loop).unwrap();
|
||||
println!("Opened a new window: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key: Key::Character(c),
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} if matches!(c.as_ref(), "n" | "N") => {
|
||||
let window = Window::new(event_loop).unwrap();
|
||||
println!("Opened a new window: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Event::RedrawRequested(window_id) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,8 +24,8 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::MouseInput {
|
||||
state: ElementState::Released,
|
||||
|
|
@ -33,13 +33,12 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
} => {
|
||||
window.request_redraw();
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,7 +43,10 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
|
|
@ -46,12 +46,11 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
println!("Resizable: {resizable}");
|
||||
window.set_resizable(resizable);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
};
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -36,56 +36,49 @@ mod example {
|
|||
match event {
|
||||
Event::Resumed => create_first_window = true,
|
||||
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
} => {
|
||||
if logical_key == Key::Character("n".into()) {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
// Request a new activation token on this window.
|
||||
// Once we get it we will use it to create a window.
|
||||
window
|
||||
.request_activation_token()
|
||||
.expect("Failed to request activation token.");
|
||||
Event::WindowEvent { window_id, event } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
if logical_key == Key::Character("n".into()) {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
// Request a new activation token on this window.
|
||||
// Once we get it we will use it to create a window.
|
||||
window
|
||||
.request_activation_token()
|
||||
.expect("Failed to request activation token.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::CloseRequested,
|
||||
} => {
|
||||
// Remove the window from the map.
|
||||
windows.remove(&window_id);
|
||||
if windows.is_empty() {
|
||||
flow.set_exit();
|
||||
return;
|
||||
WindowEvent::CloseRequested => {
|
||||
// Remove the window from the map.
|
||||
windows.remove(&window_id);
|
||||
if windows.is_empty() {
|
||||
flow.set_exit();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::ActivationTokenDone { token, .. },
|
||||
..
|
||||
} => {
|
||||
current_token = Some(token);
|
||||
}
|
||||
|
||||
Event::RedrawRequested(id) => {
|
||||
if let Some(window) = windows.get(&id) {
|
||||
super::fill::fill_window(window);
|
||||
WindowEvent::ActivationTokenDone { token, .. } => {
|
||||
current_token = Some(token);
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
super::fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
|
||||
_ => {}
|
||||
},
|
||||
_ => (),
|
||||
}
|
||||
|
||||
// See if we've passed the deadline.
|
||||
|
|
|
|||
|
|
@ -30,50 +30,41 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
*control_flow = ControlFlow::Wait;
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => *control_flow = ControlFlow::Exit,
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::ThemeChanged(theme),
|
||||
window_id,
|
||||
..
|
||||
} if window_id == window.id() => {
|
||||
println!("Theme is changed: {theme:?}")
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("A" | "a") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(None);
|
||||
if let Event::WindowEvent { window_id, event } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
|
||||
WindowEvent::ThemeChanged(theme) if window_id == window.id() => {
|
||||
println!("Theme is changed: {theme:?}")
|
||||
}
|
||||
Key::Character("L" | "l") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Light));
|
||||
}
|
||||
Key::Character("D" | "d") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Dark));
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("A" | "a") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(None);
|
||||
}
|
||||
Key::Character("L" | "l") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Light));
|
||||
}
|
||||
Key::Character("D" | "d") => {
|
||||
println!("Theme was: {:?}", window.theme());
|
||||
window.set_theme(Some(Theme::Dark));
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
println!("\nredrawing!\n");
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,7 +42,10 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
|
|
|
|||
|
|
@ -42,10 +42,11 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
println!("Rotated clockwise {delta}");
|
||||
}
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
} else if let Event::RedrawRequested(_) = event {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,15 +26,14 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
control_flow.set_wait();
|
||||
println!("{event:?}");
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,18 +25,19 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
println!("{event:?}");
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
// Notify the windowing system that we'll be presenting to the window.
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
// Notify the windowing system that we'll be presenting to the window.
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
|||
|
|
@ -34,42 +34,37 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, _, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("F" | "f") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::CLOSE);
|
||||
}
|
||||
Key::Character("G" | "g") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MAXIMIZE);
|
||||
}
|
||||
Key::Character("H" | "h") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MINIMIZE);
|
||||
if let Event::WindowEvent { window_id, event } = event {
|
||||
match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: key,
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key.as_ref() {
|
||||
Key::Character("F" | "f") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::CLOSE);
|
||||
}
|
||||
Key::Character("G" | "g") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MAXIMIZE);
|
||||
}
|
||||
Key::Character("H" | "h") => {
|
||||
let buttons = window.enabled_buttons();
|
||||
window.set_enabled_buttons(buttons ^ WindowButtons::MINIMIZE);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::CloseRequested if window_id == window.id() => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -68,75 +68,71 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Character(key_str),
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key_str.as_ref() {
|
||||
// WARNING: Consider using `key_without_modifers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
"e" => {
|
||||
fn area(size: PhysicalSize<u32>) -> u32 {
|
||||
size.width * size.height
|
||||
}
|
||||
Event::WindowEvent { window_id, event } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Character(key_str),
|
||||
state: ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => match key_str.as_ref() {
|
||||
// WARNING: Consider using `key_without_modifers()` if available on your platform.
|
||||
// See the `key_binding` example
|
||||
"e" => {
|
||||
fn area(size: PhysicalSize<u32>) -> u32 {
|
||||
size.width * size.height
|
||||
}
|
||||
|
||||
let monitor = window.current_monitor().unwrap();
|
||||
if let Some(mode) = monitor
|
||||
.video_modes()
|
||||
.max_by(|a, b| area(a.size()).cmp(&area(b.size())))
|
||||
{
|
||||
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
|
||||
} else {
|
||||
eprintln!("no video modes available");
|
||||
let monitor = window.current_monitor().unwrap();
|
||||
if let Some(mode) = monitor
|
||||
.video_modes()
|
||||
.max_by(|a, b| area(a.size()).cmp(&area(b.size())))
|
||||
{
|
||||
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
|
||||
} else {
|
||||
eprintln!("no video modes available");
|
||||
}
|
||||
}
|
||||
}
|
||||
"f" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
let monitor = window.current_monitor();
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
|
||||
"f" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
let monitor = window.current_monitor();
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
|
||||
}
|
||||
}
|
||||
}
|
||||
"p" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
|
||||
"p" => {
|
||||
if window.fullscreen().is_some() {
|
||||
window.set_fullscreen(None);
|
||||
} else {
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
|
||||
}
|
||||
}
|
||||
}
|
||||
"m" => {
|
||||
minimized = !minimized;
|
||||
window.set_minimized(minimized);
|
||||
}
|
||||
"q" => {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
"v" => {
|
||||
visible = !visible;
|
||||
window.set_visible(visible);
|
||||
}
|
||||
"x" => {
|
||||
let is_maximized = window.is_maximized();
|
||||
window.set_maximized(!is_maximized);
|
||||
"m" => {
|
||||
minimized = !minimized;
|
||||
window.set_minimized(minimized);
|
||||
}
|
||||
"q" => {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
"v" => {
|
||||
visible = !visible;
|
||||
window.set_visible(visible);
|
||||
}
|
||||
"x" => {
|
||||
let is_maximized = window.is_maximized();
|
||||
window.set_maximized(!is_maximized);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::CloseRequested if window_id == window.id() => control_flow.set_exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
|||
|
|
@ -68,11 +68,12 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
border = !border;
|
||||
window.set_decorations(border);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ use std::path::Path;
|
|||
|
||||
use simple_logger::SimpleLogger;
|
||||
use winit::{
|
||||
event::Event,
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
window::{Icon, WindowBuilder},
|
||||
};
|
||||
|
|
@ -37,16 +37,14 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
control_flow.set_wait();
|
||||
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
use winit::event::WindowEvent::*;
|
||||
match event {
|
||||
CloseRequested => control_flow.set_exit(),
|
||||
DroppedFile(path) => {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::DroppedFile(path) => {
|
||||
window.set_window_icon(Some(load_icon(&path)));
|
||||
}
|
||||
WindowEvent::RedrawRequested => fill::fill_window(&window),
|
||||
_ => (),
|
||||
}
|
||||
} else if let Event::RedrawRequested(_) = event {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -44,7 +44,10 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
app.window = None;
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
_ => (),
|
||||
|
|
|
|||
|
|
@ -56,14 +56,15 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
window.set_option_as_alt(option_as_alt);
|
||||
}
|
||||
WindowEvent::KeyboardInput { .. } => println!("KeyboardInput: {event:?}"),
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
|||
|
|
@ -48,7 +48,10 @@ fn main() -> std::process::ExitCode {
|
|||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
|
|
|
|||
|
|
@ -28,36 +28,33 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
window_id,
|
||||
} if window_id == window.id() => control_flow.set_exit(),
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Space,
|
||||
state: ElementState::Released,
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
window_id,
|
||||
} if window_id == window.id() => {
|
||||
has_increments = !has_increments;
|
||||
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
|
||||
WindowEvent::CloseRequested => control_flow.set_exit(),
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
logical_key: Key::Space,
|
||||
state: ElementState::Released,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
has_increments = !has_increments;
|
||||
|
||||
let new_increments = match window.resize_increments() {
|
||||
Some(_) => None,
|
||||
None => Some(LogicalSize::new(25.0, 25.0)),
|
||||
};
|
||||
debug!("Had increments: {}", new_increments.is_none());
|
||||
window.set_resize_increments(new_increments);
|
||||
}
|
||||
let new_increments = match window.resize_increments() {
|
||||
Some(_) => None,
|
||||
None => Some(LogicalSize::new(25.0, 25.0)),
|
||||
};
|
||||
debug!("Had increments: {}", new_increments.is_none());
|
||||
window.set_resize_increments(new_increments);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
Event::RedrawRequested(_) => {
|
||||
fill::fill_window(&window);
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
|
|
|||
|
|
@ -33,75 +33,72 @@ fn main() -> Result<(), impl std::error::Error> {
|
|||
event_loop.run(move |event, event_loop, control_flow| {
|
||||
control_flow.set_wait();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, window_id } => {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("Window {window_id:?} has received the signal to close");
|
||||
if let Event::WindowEvent { event, window_id } = event {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("Window {window_id:?} has received the signal to close");
|
||||
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
// This drops the window, causing it to close.
|
||||
windows.remove(&window_id);
|
||||
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
if windows.is_empty() {
|
||||
control_flow.set_exit();
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
window.request_redraw();
|
||||
}
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
window.request_redraw();
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key,
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} => match logical_key.as_ref() {
|
||||
Key::Character("t") => {
|
||||
let tabbing_id = windows.get(&window_id).unwrap().tabbing_identifier();
|
||||
let window = WindowBuilder::new()
|
||||
.with_tabbing_identifier(&tabbing_id)
|
||||
.build(event_loop)
|
||||
.unwrap();
|
||||
println!("Added a new tab: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
Key::Character("w") => {
|
||||
let _ = windows.remove(&window_id);
|
||||
}
|
||||
Key::ArrowRight => {
|
||||
windows.get(&window_id).unwrap().select_next_tab();
|
||||
}
|
||||
Key::ArrowLeft => {
|
||||
windows.get(&window_id).unwrap().select_previous_tab();
|
||||
}
|
||||
Key::Character(ch) => {
|
||||
if let Ok(index) = ch.parse::<NonZeroUsize>() {
|
||||
let index = index.get();
|
||||
// Select the last tab when pressing `9`.
|
||||
let window = windows.get(&window_id).unwrap();
|
||||
if index == 9 {
|
||||
window.select_tab_at_index(window.num_tabs() - 1)
|
||||
} else {
|
||||
window.select_tab_at_index(index - 1);
|
||||
}
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
state: ElementState::Pressed,
|
||||
logical_key,
|
||||
..
|
||||
},
|
||||
is_synthetic: false,
|
||||
..
|
||||
} => match logical_key.as_ref() {
|
||||
Key::Character("t") => {
|
||||
let tabbing_id = windows.get(&window_id).unwrap().tabbing_identifier();
|
||||
let window = WindowBuilder::new()
|
||||
.with_tabbing_identifier(&tabbing_id)
|
||||
.build(event_loop)
|
||||
.unwrap();
|
||||
println!("Added a new tab: {:?}", window.id());
|
||||
windows.insert(window.id(), window);
|
||||
}
|
||||
Key::Character("w") => {
|
||||
let _ = windows.remove(&window_id);
|
||||
}
|
||||
Key::ArrowRight => {
|
||||
windows.get(&window_id).unwrap().select_next_tab();
|
||||
}
|
||||
Key::ArrowLeft => {
|
||||
windows.get(&window_id).unwrap().select_previous_tab();
|
||||
}
|
||||
Key::Character(ch) => {
|
||||
if let Ok(index) = ch.parse::<NonZeroUsize>() {
|
||||
let index = index.get();
|
||||
// Select the last tab when pressing `9`.
|
||||
let window = windows.get(&window_id).unwrap();
|
||||
if index == 9 {
|
||||
window.select_tab_at_index(window.num_tabs() - 1)
|
||||
} else {
|
||||
window.select_tab_at_index(index - 1);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
}
|
||||
_ => (),
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
Event::RedrawRequested(window_id) => {
|
||||
if let Some(window) = windows.get(&window_id) {
|
||||
fill::fill_window(window);
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,7 +43,10 @@ mod imple {
|
|||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
}
|
||||
Event::RedrawRequested(_) => {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
// Notify the windowing system that we'll be presenting to the window.
|
||||
window.pre_present_notify();
|
||||
fill::fill_window(&window);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue