Redox OS support (#2588)
* Add Redox OS support * Simplify control flow usage * Apply more recommendations * Update naming to indicate that Orbital is a platform * Adjust import order
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18 changed files with 1476 additions and 85 deletions
396
src/platform_impl/orbital/window.rs
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396
src/platform_impl/orbital/window.rs
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@ -0,0 +1,396 @@
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use std::{
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collections::VecDeque,
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sync::{Arc, Mutex},
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};
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use raw_window_handle::{
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OrbitalDisplayHandle, OrbitalWindowHandle, RawDisplayHandle, RawWindowHandle,
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};
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use crate::{
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dpi::{PhysicalPosition, PhysicalSize, Position, Size},
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error,
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platform_impl::Fullscreen,
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window,
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};
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use super::{
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EventLoopWindowTarget, MonitorHandle, PlatformSpecificWindowBuilderAttributes, RedoxSocket,
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TimeSocket, WindowId, WindowProperties,
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};
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// These values match the values uses in the `window_new` function in orbital:
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// https://gitlab.redox-os.org/redox-os/orbital/-/blob/master/src/scheme.rs
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const ORBITAL_FLAG_ASYNC: char = 'a';
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const ORBITAL_FLAG_BACK: char = 'b';
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const ORBITAL_FLAG_FRONT: char = 'f';
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const ORBITAL_FLAG_BORDERLESS: char = 'l';
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const ORBITAL_FLAG_RESIZABLE: char = 'r';
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const ORBITAL_FLAG_TRANSPARENT: char = 't';
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pub struct Window {
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window_socket: Arc<RedoxSocket>,
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redraws: Arc<Mutex<VecDeque<WindowId>>>,
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destroys: Arc<Mutex<VecDeque<WindowId>>>,
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wake_socket: Arc<TimeSocket>,
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}
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impl Window {
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pub(crate) fn new<T: 'static>(
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el: &EventLoopWindowTarget<T>,
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attrs: window::WindowAttributes,
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_: PlatformSpecificWindowBuilderAttributes,
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) -> Result<Self, error::OsError> {
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let scale = MonitorHandle.scale_factor();
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let (x, y) = if let Some(pos) = attrs.position {
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pos.to_physical::<i32>(scale).into()
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} else {
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// These coordinates are a special value to center the window.
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(-1, -1)
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};
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let (w, h): (u32, u32) = if let Some(size) = attrs.inner_size {
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size.to_physical::<u32>(scale).into()
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} else {
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(1024, 768)
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};
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//TODO: min/max inner_size
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// Async by default.
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let mut flag_str = ORBITAL_FLAG_ASYNC.to_string();
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if attrs.resizable {
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flag_str.push(ORBITAL_FLAG_RESIZABLE);
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}
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//TODO: maximized, fullscreen, visible
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if attrs.transparent {
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flag_str.push(ORBITAL_FLAG_TRANSPARENT);
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}
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if !attrs.decorations {
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flag_str.push(ORBITAL_FLAG_BORDERLESS);
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}
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match attrs.window_level {
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window::WindowLevel::AlwaysOnBottom => {
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flag_str.push(ORBITAL_FLAG_BACK);
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}
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window::WindowLevel::Normal => {}
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window::WindowLevel::AlwaysOnTop => {
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flag_str.push(ORBITAL_FLAG_FRONT);
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}
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}
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//TODO: window_icon
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// Open window.
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let window = RedoxSocket::orbital(&WindowProperties {
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flags: &flag_str,
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x,
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y,
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w,
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h,
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title: &attrs.title,
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})
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.expect("failed to open window");
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// Add to event socket.
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el.event_socket
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.write(&syscall::Event {
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id: window.fd,
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flags: syscall::EventFlags::EVENT_READ,
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data: window.fd,
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})
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.unwrap();
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let window_socket = Arc::new(window);
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// Notify event thread that this window was created, it will send some default events.
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{
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let mut creates = el.creates.lock().unwrap();
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creates.push_back(window_socket.clone());
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}
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el.wake_socket.wake().unwrap();
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Ok(Self {
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window_socket,
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redraws: el.redraws.clone(),
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destroys: el.destroys.clone(),
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wake_socket: el.wake_socket.clone(),
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})
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}
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#[inline]
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pub fn id(&self) -> WindowId {
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WindowId {
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fd: self.window_socket.fd as u64,
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}
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}
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#[inline]
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pub fn primary_monitor(&self) -> Option<MonitorHandle> {
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Some(MonitorHandle)
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}
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#[inline]
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pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
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let mut v = VecDeque::with_capacity(1);
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v.push_back(MonitorHandle);
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v
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}
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#[inline]
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pub fn current_monitor(&self) -> Option<MonitorHandle> {
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Some(MonitorHandle)
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}
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#[inline]
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pub fn scale_factor(&self) -> f64 {
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MonitorHandle.scale_factor()
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}
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#[inline]
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pub fn request_redraw(&self) {
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let window_id = self.id();
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let mut redraws = self.redraws.lock().unwrap();
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if !redraws.contains(&window_id) {
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redraws.push_back(window_id);
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self.wake_socket.wake().unwrap();
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}
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}
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#[inline]
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pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
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let mut buf: [u8; 4096] = [0; 4096];
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let path = self
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.window_socket
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.fpath(&mut buf)
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.expect("failed to read properties");
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let properties = WindowProperties::new(path);
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Ok((properties.x, properties.y).into())
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}
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#[inline]
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
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//TODO: adjust for window decorations
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self.inner_position()
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}
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#[inline]
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pub fn set_outer_position(&self, position: Position) {
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//TODO: adjust for window decorations
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let (x, y): (i32, i32) = position.to_physical::<i32>(self.scale_factor()).into();
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self.window_socket
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.write(format!("P,{},{}", x, y).as_bytes())
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.expect("failed to set position");
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}
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#[inline]
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pub fn inner_size(&self) -> PhysicalSize<u32> {
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let mut buf: [u8; 4096] = [0; 4096];
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let path = self
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.window_socket
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.fpath(&mut buf)
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.expect("failed to read properties");
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let properties = WindowProperties::new(path);
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(properties.w, properties.h).into()
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}
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#[inline]
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pub fn set_inner_size(&self, size: Size) {
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let (w, h): (u32, u32) = size.to_physical::<u32>(self.scale_factor()).into();
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self.window_socket
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.write(format!("S,{},{}", w, h).as_bytes())
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.expect("failed to set size");
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}
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#[inline]
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pub fn outer_size(&self) -> PhysicalSize<u32> {
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//TODO: adjust for window decorations
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self.inner_size()
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}
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#[inline]
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pub fn set_min_inner_size(&self, _: Option<Size>) {}
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#[inline]
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pub fn set_max_inner_size(&self, _: Option<Size>) {}
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#[inline]
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pub fn title(&self) -> String {
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let mut buf: [u8; 4096] = [0; 4096];
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let path = self
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.window_socket
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.fpath(&mut buf)
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.expect("failed to read properties");
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let properties = WindowProperties::new(path);
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properties.title.to_string()
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}
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#[inline]
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pub fn set_title(&self, title: &str) {
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self.window_socket
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.write(format!("T,{}", title).as_bytes())
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.expect("failed to set title");
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}
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#[inline]
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pub fn set_visible(&self, _visibility: bool) {}
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#[inline]
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pub fn is_visible(&self) -> Option<bool> {
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None
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}
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#[inline]
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pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
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None
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}
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#[inline]
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pub fn set_resize_increments(&self, _increments: Option<Size>) {}
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#[inline]
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pub fn set_resizable(&self, _resizeable: bool) {}
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#[inline]
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pub fn is_resizable(&self) -> bool {
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let mut buf: [u8; 4096] = [0; 4096];
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let path = self
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.window_socket
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.fpath(&mut buf)
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.expect("failed to read properties");
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let properties = WindowProperties::new(path);
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properties.flags.contains(ORBITAL_FLAG_RESIZABLE)
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}
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#[inline]
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pub fn set_minimized(&self, _minimized: bool) {}
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#[inline]
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pub fn set_maximized(&self, _maximized: bool) {}
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#[inline]
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pub fn is_maximized(&self) -> bool {
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false
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}
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#[inline]
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pub(crate) fn set_fullscreen(&self, _monitor: Option<Fullscreen>) {}
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#[inline]
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pub(crate) fn fullscreen(&self) -> Option<Fullscreen> {
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None
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}
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#[inline]
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pub fn set_decorations(&self, _decorations: bool) {}
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#[inline]
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pub fn is_decorated(&self) -> bool {
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let mut buf: [u8; 4096] = [0; 4096];
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let path = self
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.window_socket
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.fpath(&mut buf)
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.expect("failed to read properties");
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let properties = WindowProperties::new(path);
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!properties.flags.contains(ORBITAL_FLAG_BORDERLESS)
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}
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#[inline]
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pub fn set_window_level(&self, _level: window::WindowLevel) {}
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#[inline]
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pub fn set_window_icon(&self, _window_icon: Option<crate::icon::Icon>) {}
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#[inline]
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pub fn set_ime_position(&self, _position: Position) {}
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#[inline]
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pub fn set_ime_allowed(&self, _allowed: bool) {}
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#[inline]
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pub fn focus_window(&self) {}
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#[inline]
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pub fn request_user_attention(&self, _request_type: Option<window::UserAttentionType>) {}
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#[inline]
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pub fn set_cursor_icon(&self, _: window::CursorIcon) {}
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#[inline]
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pub fn set_cursor_position(&self, _: Position) -> Result<(), error::ExternalError> {
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Err(error::ExternalError::NotSupported(
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error::NotSupportedError::new(),
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))
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}
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#[inline]
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pub fn set_cursor_grab(&self, _: window::CursorGrabMode) -> Result<(), error::ExternalError> {
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Err(error::ExternalError::NotSupported(
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error::NotSupportedError::new(),
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))
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}
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#[inline]
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pub fn set_cursor_visible(&self, _: bool) {}
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#[inline]
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pub fn drag_window(&self) -> Result<(), error::ExternalError> {
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Err(error::ExternalError::NotSupported(
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error::NotSupportedError::new(),
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))
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}
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#[inline]
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pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), error::ExternalError> {
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Err(error::ExternalError::NotSupported(
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error::NotSupportedError::new(),
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))
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}
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#[inline]
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pub fn raw_window_handle(&self) -> RawWindowHandle {
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let mut handle = OrbitalWindowHandle::empty();
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handle.window = self.window_socket.fd as *mut _;
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RawWindowHandle::Orbital(handle)
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}
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#[inline]
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pub fn raw_display_handle(&self) -> RawDisplayHandle {
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RawDisplayHandle::Orbital(OrbitalDisplayHandle::empty())
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}
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#[inline]
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pub fn set_enabled_buttons(&self, _buttons: window::WindowButtons) {}
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#[inline]
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pub fn enabled_buttons(&self) -> window::WindowButtons {
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window::WindowButtons::all()
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}
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#[inline]
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pub fn theme(&self) -> Option<window::Theme> {
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None
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}
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#[inline]
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pub fn set_theme(&self, _theme: Option<window::Theme>) {}
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}
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impl Drop for Window {
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fn drop(&mut self) {
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{
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let mut destroys = self.destroys.lock().unwrap();
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destroys.push_back(self.id());
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}
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self.wake_socket.wake().unwrap();
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}
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}
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