Remove BuilderAttribs

This commit is contained in:
Pierre Krieger 2015-09-21 13:15:43 +02:00
parent a8d3342468
commit 62bafe2130
13 changed files with 138 additions and 134 deletions

View file

@ -2,17 +2,19 @@ use std::collections::vec_deque::IntoIter as VecDequeIter;
use std::default::Default;
use Api;
use BuilderAttribs;
use ContextError;
use CreationError;
use CursorState;
use Event;
use GlAttributes;
use GlContext;
use GlProfile;
use GlRequest;
use MouseCursor;
use PixelFormat;
use PixelFormatRequirements;
use Robustness;
use WindowAttributes;
use native_monitor::NativeMonitorId;
use gl_common;
@ -22,14 +24,18 @@ use platform;
/// Object that allows you to build windows.
pub struct WindowBuilder<'a> {
attribs: BuilderAttribs<'a>
pf_reqs: PixelFormatRequirements,
window: WindowAttributes,
opengl: GlAttributes<&'a platform::Window>,
}
impl<'a> WindowBuilder<'a> {
/// Initializes a new `WindowBuilder` with default values.
pub fn new() -> WindowBuilder<'a> {
WindowBuilder {
attribs: BuilderAttribs::new(),
pf_reqs: Default::default(),
window: Default::default(),
opengl: Default::default(),
}
}
@ -37,13 +43,13 @@ impl<'a> WindowBuilder<'a> {
///
/// Width and height are in pixels.
pub fn with_dimensions(mut self, width: u32, height: u32) -> WindowBuilder<'a> {
self.attribs.window.dimensions = Some((width, height));
self.window.dimensions = Some((width, height));
self
}
/// Requests a specific title for the window.
pub fn with_title(mut self, title: String) -> WindowBuilder<'a> {
self.attribs.window.title = title;
self.window.title = title;
self
}
@ -52,7 +58,7 @@ impl<'a> WindowBuilder<'a> {
/// If you don't specify dimensions for the window, it will match the monitor's.
pub fn with_fullscreen(mut self, monitor: MonitorID) -> WindowBuilder<'a> {
let MonitorID(monitor) = monitor;
self.attribs.window.monitor = Some(monitor);
self.window.monitor = Some(monitor);
self
}
@ -60,19 +66,19 @@ impl<'a> WindowBuilder<'a> {
///
/// There are some exceptions, like FBOs or VAOs. See the OpenGL documentation.
pub fn with_shared_lists(mut self, other: &'a Window) -> WindowBuilder<'a> {
self.attribs.opengl.sharing = Some(&other.window);
self.opengl.sharing = Some(&other.window);
self
}
/// Sets how the backend should choose the OpenGL API and version.
pub fn with_gl(mut self, request: GlRequest) -> WindowBuilder<'a> {
self.attribs.opengl.version = request;
self.opengl.version = request;
self
}
/// Sets the desired OpenGL context profile.
pub fn with_gl_profile(mut self, profile: GlProfile) -> WindowBuilder<'a> {
self.attribs.opengl.profile = Some(profile);
self.opengl.profile = Some(profile);
self
}
@ -81,25 +87,25 @@ impl<'a> WindowBuilder<'a> {
/// The default value for this flag is `cfg!(debug_assertions)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`.
pub fn with_gl_debug_flag(mut self, flag: bool) -> WindowBuilder<'a> {
self.attribs.opengl.debug = flag;
self.opengl.debug = flag;
self
}
/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> {
self.attribs.opengl.robustness = robustness;
self.opengl.robustness = robustness;
self
}
/// Requests that the window has vsync enabled.
pub fn with_vsync(mut self) -> WindowBuilder<'a> {
self.attribs.opengl.vsync = true;
self.opengl.vsync = true;
self
}
/// Sets whether the window will be initially hidden or visible.
pub fn with_visibility(mut self, visible: bool) -> WindowBuilder<'a> {
self.attribs.window.visible = visible;
self.window.visible = visible;
self
}
@ -110,56 +116,56 @@ impl<'a> WindowBuilder<'a> {
/// Will panic if `samples` is not a power of two.
pub fn with_multisampling(mut self, samples: u16) -> WindowBuilder<'a> {
assert!(samples.is_power_of_two());
self.attribs.pf_reqs.multisampling = Some(samples);
self.pf_reqs.multisampling = Some(samples);
self
}
/// Sets the number of bits in the depth buffer.
pub fn with_depth_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
self.attribs.pf_reqs.depth_bits = Some(bits);
self.pf_reqs.depth_bits = Some(bits);
self
}
/// Sets the number of bits in the stencil buffer.
pub fn with_stencil_buffer(mut self, bits: u8) -> WindowBuilder<'a> {
self.attribs.pf_reqs.stencil_bits = Some(bits);
self.pf_reqs.stencil_bits = Some(bits);
self
}
/// Sets the number of bits in the color buffer.
pub fn with_pixel_format(mut self, color_bits: u8, alpha_bits: u8) -> WindowBuilder<'a> {
self.attribs.pf_reqs.color_bits = Some(color_bits);
self.attribs.pf_reqs.alpha_bits = Some(alpha_bits);
self.pf_reqs.color_bits = Some(color_bits);
self.pf_reqs.alpha_bits = Some(alpha_bits);
self
}
/// Request the backend to be stereoscopic.
pub fn with_stereoscopy(mut self) -> WindowBuilder<'a> {
self.attribs.pf_reqs.stereoscopy = true;
self.pf_reqs.stereoscopy = true;
self
}
/// Sets whether sRGB should be enabled on the window. `None` means "I don't care".
pub fn with_srgb(mut self, srgb_enabled: Option<bool>) -> WindowBuilder<'a> {
self.attribs.pf_reqs.srgb = srgb_enabled;
self.pf_reqs.srgb = srgb_enabled;
self
}
/// Sets whether the background of the window should be transparent.
pub fn with_transparency(mut self, transparent: bool) -> WindowBuilder<'a> {
self.attribs.window.transparent = transparent;
self.window.transparent = transparent;
self
}
/// Sets whether the window should have a border, a title bar, etc.
pub fn with_decorations(mut self, decorations: bool) -> WindowBuilder<'a> {
self.attribs.window.decorations = decorations;
self.window.decorations = decorations;
self
}
/// Enables multitouch
pub fn with_multitouch(mut self) -> WindowBuilder<'a> {
self.attribs.window.multitouch = true;
self.window.multitouch = true;
self
}
@ -169,25 +175,25 @@ impl<'a> WindowBuilder<'a> {
/// out of memory, etc.
pub fn build(mut self) -> Result<Window, CreationError> {
// resizing the window to the dimensions of the monitor when fullscreen
if self.attribs.window.dimensions.is_none() && self.attribs.window.monitor.is_some() {
self.attribs.window.dimensions = Some(self.attribs.window.monitor.as_ref().unwrap().get_dimensions())
if self.window.dimensions.is_none() && self.window.monitor.is_some() {
self.window.dimensions = Some(self.window.monitor.as_ref().unwrap().get_dimensions())
}
// default dimensions
if self.attribs.window.dimensions.is_none() {
self.attribs.window.dimensions = Some((1024, 768));
if self.window.dimensions.is_none() {
self.window.dimensions = Some((1024, 768));
}
// building
platform::Window::new(self.attribs).map(|w| Window { window: w })
platform::Window::new(&self.window, &self.pf_reqs, &self.opengl)
.map(|w| Window { window: w })
}
/// Builds the window.
///
/// The context is build in a *strict* way. That means that if the backend couldn't give
/// you what you requested, an `Err` will be returned.
pub fn build_strict(mut self) -> Result<Window, CreationError> {
self.attribs.strict = true;
pub fn build_strict(self) -> Result<Window, CreationError> {
self.build()
}
}