Remove BuilderAttribs

This commit is contained in:
Pierre Krieger 2015-09-21 13:15:43 +02:00
parent a8d3342468
commit 62bafe2130
13 changed files with 138 additions and 134 deletions

View file

@ -1,10 +1,11 @@
use Api;
use BuilderAttribs;
use ContextError;
use CreationError;
use GlAttributes;
use GlRequest;
use GlContext;
use PixelFormat;
use PixelFormatRequirements;
use Robustness;
use WindowAttributes;
@ -14,28 +15,25 @@ use libc;
use platform;
/// Object that allows you to build headless contexts.
pub struct HeadlessRendererBuilder {
attribs: BuilderAttribs<'static>,
pub struct HeadlessRendererBuilder<'a> {
dimensions: (u32, u32),
pf_reqs: PixelFormatRequirements,
opengl: GlAttributes<&'a platform::HeadlessContext>,
}
impl HeadlessRendererBuilder {
impl<'a> HeadlessRendererBuilder<'a> {
/// Initializes a new `HeadlessRendererBuilder` with default values.
pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder {
pub fn new(width: u32, height: u32) -> HeadlessRendererBuilder<'a> {
HeadlessRendererBuilder {
attribs: BuilderAttribs {
headless: true,
window: WindowAttributes {
dimensions: Some((width, height)),
.. Default::default()
},
.. BuilderAttribs::new()
},
dimensions: (width, height),
pf_reqs: Default::default(),
opengl: Default::default(),
}
}
/// Sets how the backend should choose the OpenGL API and version.
pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder {
self.attribs.opengl.version = request;
pub fn with_gl(mut self, request: GlRequest) -> HeadlessRendererBuilder<'a> {
self.opengl.version = request;
self
}
@ -43,14 +41,14 @@ impl HeadlessRendererBuilder {
///
/// The default value for this flag is `cfg!(ndebug)`, which means that it's enabled
/// when you run `cargo build` and disabled when you run `cargo build --release`.
pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder {
self.attribs.opengl.debug = flag;
pub fn with_gl_debug_flag(mut self, flag: bool) -> HeadlessRendererBuilder<'a> {
self.opengl.debug = flag;
self
}
/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder {
self.attribs.opengl.robustness = robustness;
pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder<'a> {
self.opengl.robustness = robustness;
self
}
@ -59,15 +57,15 @@ impl HeadlessRendererBuilder {
/// Error should be very rare and only occur in case of permission denied, incompatible system,
/// out of memory, etc.
pub fn build(self) -> Result<HeadlessContext, CreationError> {
platform::HeadlessContext::new(self.attribs).map(|w| HeadlessContext { context: w })
platform::HeadlessContext::new(self.dimensions, &self.pf_reqs, &self.opengl)
.map(|w| HeadlessContext { context: w })
}
/// Builds the headless context.
///
/// The context is build in a *strict* way. That means that if the backend couldn't give
/// you what you requested, an `Err` will be returned.
pub fn build_strict(mut self) -> Result<HeadlessContext, CreationError> {
self.attribs.strict = true;
pub fn build_strict(self) -> Result<HeadlessContext, CreationError> {
self.build()
}
}