Improve handling of file paths in the windows DnD handler (#980)
* Make FileDropHandler::iterate_filenames more robust by replacing the call to mem::uninitialized with mem::zeroed and change file name retrieval to use buffers of exact length as reported by DragQueryFileW instead of relying on MAX_PATH. * Change remaining calls of uninitialized to zeroed * Run rustfmt * Add CHANGELOG entry and comment
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7 changed files with 24 additions and 20 deletions
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@ -33,7 +33,7 @@ pub fn wchar_ptr_to_string(wchar: *const wchar_t) -> String {
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}
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pub unsafe fn status_map<T, F: FnMut(&mut T) -> BOOL>(mut fun: F) -> Option<T> {
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let mut data: T = mem::uninitialized();
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let mut data: T = mem::zeroed();
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if fun(&mut data) != 0 {
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Some(data)
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} else {
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@ -59,7 +59,7 @@ pub fn get_window_rect(hwnd: HWND) -> Option<RECT> {
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pub fn get_client_rect(hwnd: HWND) -> Result<RECT, io::Error> {
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unsafe {
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let mut rect = mem::uninitialized();
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let mut rect = mem::zeroed();
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let mut top_left = mem::zeroed();
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win_to_err(|| winuser::ClientToScreen(hwnd, &mut top_left))?;
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