Improve handling of file paths in the windows DnD handler (#980)
* Make FileDropHandler::iterate_filenames more robust by replacing the call to mem::uninitialized with mem::zeroed and change file name retrieval to use buffers of exact length as reported by DragQueryFileW instead of relying on MAX_PATH. * Change remaining calls of uninitialized to zeroed * Run rustfmt * Add CHANGELOG entry and comment
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7 changed files with 24 additions and 20 deletions
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@ -74,7 +74,7 @@ impl From<RID_DEVICE_INFO> for RawDeviceInfo {
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#[allow(dead_code)]
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pub fn get_raw_input_device_info(handle: HANDLE) -> Option<RawDeviceInfo> {
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let mut info: RID_DEVICE_INFO = unsafe { mem::uninitialized() };
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let mut info: RID_DEVICE_INFO = unsafe { mem::zeroed() };
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let info_size = size_of::<RID_DEVICE_INFO>() as UINT;
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info.cbSize = info_size;
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@ -164,7 +164,7 @@ pub fn register_all_mice_and_keyboards_for_raw_input(window_handle: HWND) -> boo
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}
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pub fn get_raw_input_data(handle: HRAWINPUT) -> Option<RAWINPUT> {
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let mut data: RAWINPUT = unsafe { mem::uninitialized() };
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let mut data: RAWINPUT = unsafe { mem::zeroed() };
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let mut data_size = size_of::<RAWINPUT>() as UINT;
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let header_size = size_of::<RAWINPUTHEADER>() as UINT;
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