Improve handling of file paths in the windows DnD handler (#980)

* Make FileDropHandler::iterate_filenames more robust

by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.

* Change remaining calls of uninitialized to zeroed

* Run rustfmt

* Add CHANGELOG entry and comment
This commit is contained in:
Michael Streif 2019-06-29 00:07:36 +02:00 committed by Osspial
parent e37e46b155
commit 5bf303fd26
7 changed files with 24 additions and 20 deletions

View file

@ -182,7 +182,7 @@ impl<T: 'static> EventLoop<T> {
}
unsafe {
let mut msg = mem::uninitialized();
let mut msg = mem::zeroed();
let mut msg_unprocessed = false;
'main: loop {
@ -507,7 +507,7 @@ impl<T> EventLoopRunner<T> {
// Returns true if the wait time was reached, and false if a message must be processed.
unsafe fn wait_until_time_or_msg(wait_until: Instant) -> bool {
let mut msg = mem::uninitialized();
let mut msg = mem::zeroed();
let now = Instant::now();
if now <= wait_until {
// MsgWaitForMultipleObjects tends to overshoot just a little bit. We subtract 1 millisecond
@ -1645,7 +1645,7 @@ unsafe extern "system" fn thread_event_target_callback<T>(
}
};
if in_modal_loop {
let mut msg = mem::uninitialized();
let mut msg = mem::zeroed();
loop {
if 0 == winuser::PeekMessageW(&mut msg, ptr::null_mut(), 0, 0, 0) {
break;