Add exclusive fullscreen mode (#925)
* Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
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31 changed files with 1452 additions and 605 deletions
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@ -1,6 +1,6 @@
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use std::{self, os::raw::*, ptr, time::Instant};
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use crate::platform_impl::platform::app_state::AppState;
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use crate::platform_impl::platform::{app_state::AppState, ffi};
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#[link(name = "CoreFoundation", kind = "framework")]
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extern "C" {
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@ -13,7 +13,7 @@ extern "C" {
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pub fn CFRunLoopObserverCreate(
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allocator: CFAllocatorRef,
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activities: CFOptionFlags,
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repeats: Boolean,
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repeats: ffi::Boolean,
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order: CFIndex,
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callout: CFRunLoopObserverCallBack,
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context: *mut CFRunLoopObserverContext,
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@ -51,11 +51,6 @@ extern "C" {
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pub fn CFRelease(cftype: *const c_void);
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}
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pub type Boolean = u8;
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#[allow(dead_code)]
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const FALSE: Boolean = 0;
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const TRUE: Boolean = 1;
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pub enum CFAllocator {}
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pub type CFAllocatorRef = *mut CFAllocator;
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pub enum CFRunLoop {}
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@ -102,7 +97,7 @@ pub struct CFRunLoopSourceContext {
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pub retain: extern "C" fn(*const c_void) -> *const c_void,
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pub release: extern "C" fn(*const c_void),
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pub copyDescription: extern "C" fn(*const c_void) -> CFStringRef,
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pub equal: extern "C" fn(*const c_void, *const c_void) -> Boolean,
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pub equal: extern "C" fn(*const c_void, *const c_void) -> ffi::Boolean,
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pub hash: extern "C" fn(*const c_void) -> CFHashCode,
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pub schedule: extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode),
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pub cancel: extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode),
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@ -162,8 +157,8 @@ impl RunLoop {
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let observer = CFRunLoopObserverCreate(
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ptr::null_mut(),
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flags,
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TRUE, // Indicates we want this to run repeatedly
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priority, // The lower the value, the sooner this will run
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ffi::TRUE, // Indicates we want this to run repeatedly
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priority, // The lower the value, the sooner this will run
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handler,
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ptr::null_mut(),
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);
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