Add exclusive fullscreen mode (#925)

* Add exclusive fullscreen mode

* Add `WindowExtMacOS::set_fullscreen_presentation_options`

* Capture display for exclusive fullscreen on macOS

* Fix applying video mode on macOS after a fullscreen cycle

* Fix compilation on iOS

* Set monitor appropriately for fullscreen on macOS

* Fix exclusive to borderless fullscreen transitions on macOS

* Fix borderless to exclusive fullscreen transition on macOS

* Sort video modes on Windows

* Fix fullscreen issues on Windows

* Fix video mode changes during exclusive fullscreen on Windows

* Add video mode sorting for macOS and iOS

* Fix monitor `ns_screen` returning `None` after video mode change

* Fix "multithreaded" example on macOS

* Restore video mode upon closing an exclusive fullscreen window

* Fix "multithreaded" example closing multiple windows at once

* Fix compilation on Linux

* Update FEATURES.md

* Don't care about logical monitor groups on X11

* Add exclusive fullscreen for X11

* Update FEATURES.md

* Fix transitions between exclusive and borderless fullscreen on X11

* Update CHANGELOG.md

* Document that Wayland doesn't support exclusive fullscreen

* Replace core-graphics display mode bindings on macOS

* Use `panic!()` instead of `unreachable!()` in "fullscreen" example

* Fix fullscreen "always on top" flag on Windows

* Track current monitor for fullscreen in "multithreaded" example

* Fix exclusive fullscreen sometimes not positioning window properly

* Format

* More formatting and fix CI issues

* Fix formatting

* Fix changelog formatting
This commit is contained in:
Aleksi Juvani 2019-07-29 21:16:14 +03:00 committed by Osspial
parent 131e67ddc1
commit 5bc3cf18d9
31 changed files with 1452 additions and 605 deletions

View file

@ -8,15 +8,14 @@ use objc::{
use crate::{
event::{DeviceId as RootDeviceId, Event, Touch, TouchPhase, WindowEvent},
platform::ios::MonitorHandleExtIOS,
window::{WindowAttributes, WindowId as RootWindowId},
};
use crate::platform_impl::platform::{
app_state::AppState,
event_loop,
ffi::{id, nil, CGFloat, CGPoint, CGRect, UIInterfaceOrientationMask, UITouchPhase},
window::PlatformSpecificWindowBuilderAttributes,
DeviceId,
platform_impl::platform::{
app_state::AppState,
event_loop,
ffi::{id, nil, CGFloat, CGPoint, CGRect, UIInterfaceOrientationMask, UITouchPhase},
window::PlatformSpecificWindowBuilderAttributes,
DeviceId,
},
window::{Fullscreen, WindowAttributes, WindowId as RootWindowId},
};
// requires main thread
@ -366,8 +365,12 @@ pub unsafe fn create_window(
if let Some(hidpi_factor) = platform_attributes.hidpi_factor {
let () = msg_send![window, setContentScaleFactor: hidpi_factor as CGFloat];
}
if let &Some(ref monitor) = &window_attributes.fullscreen {
let () = msg_send![window, setScreen:monitor.ui_screen()];
match window_attributes.fullscreen {
Some(Fullscreen::Exclusive(_)) => unimplemented!(),
Some(Fullscreen::Borderless(ref monitor)) => {
msg_send![window, setScreen:monitor.ui_screen()]
}
None => (),
}
window