Add exclusive fullscreen mode (#925)
* Add exclusive fullscreen mode * Add `WindowExtMacOS::set_fullscreen_presentation_options` * Capture display for exclusive fullscreen on macOS * Fix applying video mode on macOS after a fullscreen cycle * Fix compilation on iOS * Set monitor appropriately for fullscreen on macOS * Fix exclusive to borderless fullscreen transitions on macOS * Fix borderless to exclusive fullscreen transition on macOS * Sort video modes on Windows * Fix fullscreen issues on Windows * Fix video mode changes during exclusive fullscreen on Windows * Add video mode sorting for macOS and iOS * Fix monitor `ns_screen` returning `None` after video mode change * Fix "multithreaded" example on macOS * Restore video mode upon closing an exclusive fullscreen window * Fix "multithreaded" example closing multiple windows at once * Fix compilation on Linux * Update FEATURES.md * Don't care about logical monitor groups on X11 * Add exclusive fullscreen for X11 * Update FEATURES.md * Fix transitions between exclusive and borderless fullscreen on X11 * Update CHANGELOG.md * Document that Wayland doesn't support exclusive fullscreen * Replace core-graphics display mode bindings on macOS * Use `panic!()` instead of `unreachable!()` in "fullscreen" example * Fix fullscreen "always on top" flag on Windows * Track current monitor for fullscreen in "multithreaded" example * Fix exclusive fullscreen sometimes not positioning window properly * Format * More formatting and fix CI issues * Fix formatting * Fix changelog formatting
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31 changed files with 1452 additions and 605 deletions
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@ -4,7 +4,7 @@ use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
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use winit::{
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event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{CursorIcon, WindowBuilder},
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window::{CursorIcon, Fullscreen, WindowBuilder},
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};
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const WINDOW_COUNT: usize = 3;
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@ -19,11 +19,34 @@ fn main() {
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.with_inner_size(WINDOW_SIZE.into())
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.build(&event_loop)
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.unwrap();
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let mut video_modes: Vec<_> = window.current_monitor().video_modes().collect();
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let mut video_mode_id = 0usize;
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let (tx, rx) = mpsc::channel();
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window_senders.insert(window.id(), tx);
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thread::spawn(move || {
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while let Ok(event) = rx.recv() {
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match event {
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WindowEvent::Moved { .. } => {
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// We need to update our chosen video mode if the window
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// was moved to an another monitor, so that the window
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// appears on this monitor instead when we go fullscreen
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let previous_video_mode = video_modes.iter().cloned().nth(video_mode_id);
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video_modes = window.current_monitor().video_modes().collect();
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video_mode_id = video_mode_id.min(video_modes.len());
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let video_mode = video_modes.iter().nth(video_mode_id);
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// Different monitors may support different video modes,
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// and the index we chose previously may now point to a
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// completely different video mode, so notify the user
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if video_mode != previous_video_mode.as_ref() {
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println!(
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"Window moved to another monitor, picked video mode: {}",
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video_modes.iter().nth(video_mode_id).unwrap()
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);
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}
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}
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WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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@ -44,9 +67,26 @@ fn main() {
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false => CursorIcon::Default,
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}),
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D => window.set_decorations(!state),
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F => window.set_fullscreen(match state {
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true => Some(window.current_monitor()),
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false => None,
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// Cycle through video modes
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Right | Left => {
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video_mode_id = match key {
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Left => video_mode_id.saturating_sub(1),
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Right => (video_modes.len() - 1).min(video_mode_id + 1),
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_ => unreachable!(),
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};
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println!(
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"Picking video mode: {}",
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video_modes.iter().nth(video_mode_id).unwrap()
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);
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}
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F => window.set_fullscreen(match (state, modifiers.alt) {
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(true, false) => {
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Some(Fullscreen::Borderless(window.current_monitor()))
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}
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(true, true) => Some(Fullscreen::Exclusive(
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video_modes.iter().nth(video_mode_id).unwrap().clone(),
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)),
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(false, _) => None,
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}),
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G => window.set_cursor_grab(state).unwrap(),
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H => window.set_cursor_visible(!state),
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@ -56,6 +96,7 @@ fn main() {
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println!("-> inner_position : {:?}", window.inner_position());
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println!("-> outer_size : {:?}", window.outer_size());
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println!("-> inner_size : {:?}", window.inner_size());
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println!("-> fullscreen : {:?}", window.fullscreen());
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}
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L => window.set_min_inner_size(match state {
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true => Some(WINDOW_SIZE.into()),
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@ -108,6 +149,7 @@ fn main() {
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| WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Released,
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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