Add exclusive fullscreen mode (#925)

* Add exclusive fullscreen mode

* Add `WindowExtMacOS::set_fullscreen_presentation_options`

* Capture display for exclusive fullscreen on macOS

* Fix applying video mode on macOS after a fullscreen cycle

* Fix compilation on iOS

* Set monitor appropriately for fullscreen on macOS

* Fix exclusive to borderless fullscreen transitions on macOS

* Fix borderless to exclusive fullscreen transition on macOS

* Sort video modes on Windows

* Fix fullscreen issues on Windows

* Fix video mode changes during exclusive fullscreen on Windows

* Add video mode sorting for macOS and iOS

* Fix monitor `ns_screen` returning `None` after video mode change

* Fix "multithreaded" example on macOS

* Restore video mode upon closing an exclusive fullscreen window

* Fix "multithreaded" example closing multiple windows at once

* Fix compilation on Linux

* Update FEATURES.md

* Don't care about logical monitor groups on X11

* Add exclusive fullscreen for X11

* Update FEATURES.md

* Fix transitions between exclusive and borderless fullscreen on X11

* Update CHANGELOG.md

* Document that Wayland doesn't support exclusive fullscreen

* Replace core-graphics display mode bindings on macOS

* Use `panic!()` instead of `unreachable!()` in "fullscreen" example

* Fix fullscreen "always on top" flag on Windows

* Track current monitor for fullscreen in "multithreaded" example

* Fix exclusive fullscreen sometimes not positioning window properly

* Format

* More formatting and fix CI issues

* Fix formatting

* Fix changelog formatting
This commit is contained in:
Aleksi Juvani 2019-07-29 21:16:14 +03:00 committed by Osspial
parent 131e67ddc1
commit 5bc3cf18d9
31 changed files with 1452 additions and 605 deletions

View file

@ -1,56 +1,35 @@
use std::io::{self, Write};
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
monitor::MonitorHandle,
window::WindowBuilder,
};
use std::io::{stdin, stdout, Write};
use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::monitor::{MonitorHandle, VideoMode};
use winit::window::{Fullscreen, WindowBuilder};
fn main() {
let event_loop = EventLoop::new();
#[cfg(target_os = "macos")]
let mut macos_use_simple_fullscreen = false;
print!("Please choose the fullscreen mode: (1) exclusive, (2) borderless: ");
stdout().flush().unwrap();
let monitor = {
// On macOS there are two fullscreen modes "native" and "simple"
#[cfg(target_os = "macos")]
{
print!("Please choose the fullscreen mode: (1) native, (2) simple: ");
io::stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
match num {
2 => macos_use_simple_fullscreen = true,
_ => {}
}
let fullscreen = Some(match num {
1 => Fullscreen::Exclusive(prompt_for_video_mode(&prompt_for_monitor(&event_loop))),
2 => Fullscreen::Borderless(prompt_for_monitor(&event_loop)),
_ => panic!("Please enter a valid number"),
});
// Prompt for monitor when using native fullscreen
if !macos_use_simple_fullscreen {
Some(prompt_for_monitor(&event_loop))
} else {
None
}
}
#[cfg(not(target_os = "macos"))]
Some(prompt_for_monitor(&event_loop))
};
let mut is_fullscreen = monitor.is_some();
let mut is_maximized = false;
let mut decorations = true;
let window = WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(monitor)
.with_fullscreen(fullscreen.clone())
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
*control_flow = ControlFlow::Wait;
match event {
@ -67,35 +46,14 @@ fn main() {
} => match (virtual_code, state) {
(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
(VirtualKeyCode::F, ElementState::Pressed) => {
#[cfg(target_os = "macos")]
{
if macos_use_simple_fullscreen {
use winit::platform::macos::WindowExtMacOS;
if WindowExtMacOS::set_simple_fullscreen(&window, !is_fullscreen) {
is_fullscreen = !is_fullscreen;
}
return;
}
}
is_fullscreen = !is_fullscreen;
if !is_fullscreen {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(window.current_monitor()));
window.set_fullscreen(fullscreen.clone());
}
}
(VirtualKeyCode::S, ElementState::Pressed) => {
println!("window.fullscreen {:?}", window.fullscreen());
#[cfg(target_os = "macos")]
{
use winit::platform::macos::WindowExtMacOS;
println!(
"window.simple_fullscreen {:?}",
WindowExtMacOS::simple_fullscreen(&window)
);
}
}
(VirtualKeyCode::M, ElementState::Pressed) => {
is_maximized = !is_maximized;
@ -121,10 +79,10 @@ fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
}
print!("Please write the number of the monitor to use: ");
io::stdout().flush().unwrap();
stdout().flush().unwrap();
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = event_loop
.available_monitors()
@ -135,3 +93,24 @@ fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
monitor
}
fn prompt_for_video_mode(monitor: &MonitorHandle) -> VideoMode {
for (i, video_mode) in monitor.video_modes().enumerate() {
println!("Video mode #{}: {}", i, video_mode);
}
print!("Please write the number of the video mode to use: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let video_mode = monitor
.video_modes()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {}", video_mode);
video_mode
}

View file

@ -4,7 +4,7 @@ use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, WindowBuilder},
window::{CursorIcon, Fullscreen, WindowBuilder},
};
const WINDOW_COUNT: usize = 3;
@ -19,11 +19,34 @@ fn main() {
.with_inner_size(WINDOW_SIZE.into())
.build(&event_loop)
.unwrap();
let mut video_modes: Vec<_> = window.current_monitor().video_modes().collect();
let mut video_mode_id = 0usize;
let (tx, rx) = mpsc::channel();
window_senders.insert(window.id(), tx);
thread::spawn(move || {
while let Ok(event) = rx.recv() {
match event {
WindowEvent::Moved { .. } => {
// We need to update our chosen video mode if the window
// was moved to an another monitor, so that the window
// appears on this monitor instead when we go fullscreen
let previous_video_mode = video_modes.iter().cloned().nth(video_mode_id);
video_modes = window.current_monitor().video_modes().collect();
video_mode_id = video_mode_id.min(video_modes.len());
let video_mode = video_modes.iter().nth(video_mode_id);
// Different monitors may support different video modes,
// and the index we chose previously may now point to a
// completely different video mode, so notify the user
if video_mode != previous_video_mode.as_ref() {
println!(
"Window moved to another monitor, picked video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
@ -44,9 +67,26 @@ fn main() {
false => CursorIcon::Default,
}),
D => window.set_decorations(!state),
F => window.set_fullscreen(match state {
true => Some(window.current_monitor()),
false => None,
// Cycle through video modes
Right | Left => {
video_mode_id = match key {
Left => video_mode_id.saturating_sub(1),
Right => (video_modes.len() - 1).min(video_mode_id + 1),
_ => unreachable!(),
};
println!(
"Picking video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
F => window.set_fullscreen(match (state, modifiers.alt) {
(true, false) => {
Some(Fullscreen::Borderless(window.current_monitor()))
}
(true, true) => Some(Fullscreen::Exclusive(
video_modes.iter().nth(video_mode_id).unwrap().clone(),
)),
(false, _) => None,
}),
G => window.set_cursor_grab(state).unwrap(),
H => window.set_cursor_visible(!state),
@ -56,6 +96,7 @@ fn main() {
println!("-> inner_position : {:?}", window.inner_position());
println!("-> outer_size : {:?}", window.outer_size());
println!("-> inner_size : {:?}", window.inner_size());
println!("-> fullscreen : {:?}", window.fullscreen());
}
L => window.set_min_inner_size(match state {
true => Some(WINDOW_SIZE.into()),
@ -108,6 +149,7 @@ fn main() {
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},

View file

@ -7,6 +7,6 @@ fn main() {
println!("Listing available video modes:");
for mode in monitor.video_modes() {
println!("{:?}", mode);
println!("{}", mode);
}
}