Macos fullscreen & dialog support with run_return (#1581)

* Fix for fullscreen with run_return on mac

* Cleanup

* Removed a comment

* fmt

* This doesn't break exiting run_return anymore

* Now you can also transition from code

* Fmt & cleanup

* Now using a atomic instead of a static bool

* reinserted a line

* Fmt

* Added support for dialogs and child windows

* Cargo fmt

* Dialogs are now being shutdown properly

* Cargo fmt

* Update CHANGELOG.md
This commit is contained in:
Viktor Zoutman 2020-06-09 23:46:33 +02:00 committed by GitHub
parent a4121a2c2e
commit 5a6cfc314e
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4 changed files with 60 additions and 20 deletions

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@ -92,6 +92,7 @@ impl<T> EventHandler for EventLoopHandler<T> {
struct Handler {
ready: AtomicBool,
in_callback: AtomicBool,
dialog_is_closing: AtomicBool,
control_flow: Mutex<ControlFlow>,
control_flow_prev: Mutex<ControlFlow>,
start_time: Mutex<Option<Instant>>,
@ -223,6 +224,8 @@ impl Handler {
}
}
pub static INTERRUPT_EVENT_LOOP_EXIT: AtomicBool = AtomicBool::new(false);
pub enum AppState {}
impl AppState {
@ -336,29 +339,51 @@ impl AppState {
}
if HANDLER.should_exit() {
unsafe {
let _: () = msg_send![NSApp(), stop: nil];
let pool = NSAutoreleasePool::new(nil);
let windows: id = msg_send![NSApp(), windows];
let app: id = NSApp();
let windows: id = msg_send![app, windows];
let window: id = msg_send![windows, objectAtIndex:0];
let window_count: usize = msg_send![windows, count];
assert_ne!(window, nil);
let dummy_event: id = msg_send![class!(NSEvent),
otherEventWithType: NSApplicationDefined
location: NSPoint::new(0.0, 0.0)
modifierFlags: 0
timestamp: 0
windowNumber: 0
context: nil
subtype: 0
data1: 0
data2: 0
];
// To stop event loop immediately, we need to post some event here.
let _: () = msg_send![window, postEvent: dummy_event atStart: YES];
let dialog_open = if window_count > 1 {
let dialog: id = msg_send![windows, lastObject];
let is_main_window: bool = msg_send![dialog, isMainWindow];
msg_send![dialog, isVisible] && !is_main_window
} else {
false
};
let dialog_is_closing = HANDLER.dialog_is_closing.load(Ordering::SeqCst);
let pool = NSAutoreleasePool::new(nil);
if !INTERRUPT_EVENT_LOOP_EXIT.load(Ordering::SeqCst)
&& !dialog_open
&& !dialog_is_closing
{
let _: () = msg_send![app, stop: nil];
let dummy_event: id = msg_send![class!(NSEvent),
otherEventWithType: NSApplicationDefined
location: NSPoint::new(0.0, 0.0)
modifierFlags: 0
timestamp: 0
windowNumber: 0
context: nil
subtype: 0
data1: 0
data2: 0
];
// To stop event loop immediately, we need to post some event here.
let _: () = msg_send![window, postEvent: dummy_event atStart: YES];
}
pool.drain();
let window_has_focus = msg_send![window, isKeyWindow];
if !dialog_open && window_has_focus && dialog_is_closing {
HANDLER.dialog_is_closing.store(false, Ordering::SeqCst);
}
if dialog_open {
HANDLER.dialog_is_closing.store(true, Ordering::SeqCst);
}
};
}
HANDLER.update_start_time();