Use a proper error type for window creation

This commit is contained in:
Tomaka17 2014-11-05 16:42:18 +01:00
parent 7ce851dad9
commit 584bb3e7df
7 changed files with 76 additions and 60 deletions

View file

@ -1,7 +1,7 @@
use std::sync::atomic::AtomicBool;
use std::ptr;
use libc;
use Event;
use {CreationError, Event};
#[cfg(feature = "window")]
use WindowBuilder;
@ -23,7 +23,7 @@ pub struct HeadlessContext(Window);
#[cfg(feature = "headless")]
impl HeadlessContext {
/// See the docs in the crate root file.
pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, String> {
pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, CreationError> {
let HeadlessRendererBuilder { dimensions, gl_version } = builder;
init::new_window(Some(dimensions), "".to_string(), None, gl_version, false, true)
.map(|w| HeadlessContext(w))
@ -67,7 +67,7 @@ pub struct Window {
#[cfg(feature = "window")]
impl Window {
/// See the docs in the crate root file.
pub fn new(builder: WindowBuilder) -> Result<Window, String> {
pub fn new(builder: WindowBuilder) -> Result<Window, CreationError> {
let WindowBuilder { dimensions, title, monitor, gl_version, vsync, visible } = builder;
init::new_window(dimensions, title, monitor, gl_version, vsync, !visible)
}