Various Monitor/VideoModeHandle methods now return an Option
`VideoModeHandle::refresh_rate_millihertz()` and `bit_depth()` now return a `Option<NonZero*>`. `MonitorHandle::position()` now returns an `Option`. On Orbital `MonitorHandle::name()` now returns `None` instead of a dummy name.
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0ffcfd8a3a
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58142680ce
15 changed files with 259 additions and 195 deletions
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@ -2,6 +2,7 @@
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use std::collections::VecDeque;
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use std::fmt;
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use std::num::{NonZeroU16, NonZeroU32};
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use core_foundation::array::{CFArrayGetCount, CFArrayGetValueAtIndex};
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use core_foundation::base::{CFRelease, TCFType};
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@ -20,8 +21,8 @@ use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
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#[derive(Clone)]
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pub struct VideoModeHandle {
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size: PhysicalSize<u32>,
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bit_depth: u16,
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refresh_rate_millihertz: Option<u32>,
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bit_depth: Option<NonZeroU16>,
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refresh_rate_millihertz: Option<NonZeroU32>,
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pub(crate) monitor: MonitorHandle,
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pub(crate) native_mode: NativeDisplayMode,
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}
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@ -83,7 +84,7 @@ impl VideoModeHandle {
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fn new(
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monitor: MonitorHandle,
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mode: NativeDisplayMode,
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refresh_rate_millihertz: Option<u32>,
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refresh_rate_millihertz: Option<NonZeroU32>,
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) -> Self {
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unsafe {
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let pixel_encoding =
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@ -105,7 +106,7 @@ impl VideoModeHandle {
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ffi::CGDisplayModeGetPixelHeight(mode.0) as u32,
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),
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refresh_rate_millihertz,
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bit_depth,
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bit_depth: NonZeroU16::new(bit_depth),
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monitor: monitor.clone(),
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native_mode: mode,
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}
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@ -116,11 +117,11 @@ impl VideoModeHandle {
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self.size
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}
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pub fn bit_depth(&self) -> u16 {
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pub fn bit_depth(&self) -> Option<NonZeroU16> {
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self.bit_depth
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}
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pub fn refresh_rate_millihertz(&self) -> Option<u32> {
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pub fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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self.refresh_rate_millihertz
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}
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@ -192,7 +193,6 @@ impl fmt::Debug for MonitorHandle {
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.field("native_identifier", &self.native_identifier())
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.field("position", &self.position())
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.field("scale_factor", &self.scale_factor())
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.field("refresh_rate_millihertz", &self.refresh_rate_millihertz())
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.finish_non_exhaustive()
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}
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}
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@ -216,13 +216,13 @@ impl MonitorHandle {
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}
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#[inline]
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pub fn position(&self) -> PhysicalPosition<i32> {
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pub fn position(&self) -> Option<PhysicalPosition<i32>> {
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// This is already in screen coordinates. If we were using `NSScreen`,
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// then a conversion would've been needed:
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// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
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let bounds = unsafe { CGDisplayBounds(self.native_identifier()) };
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let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
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position.to_physical(self.scale_factor())
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Some(position.to_physical(self.scale_factor()))
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}
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pub fn scale_factor(&self) -> f64 {
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@ -234,7 +234,7 @@ impl MonitorHandle {
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})
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}
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fn refresh_rate_millihertz(&self) -> Option<u32> {
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fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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let current_display_mode =
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NativeDisplayMode(unsafe { CGDisplayCopyDisplayMode(self.0) } as _);
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refresh_rate_millihertz(self.0, ¤t_display_mode)
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@ -272,7 +272,7 @@ impl MonitorHandle {
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// CGDisplayModeGetRefreshRate returns 0.0 for any display that
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// isn't a CRT
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let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0 {
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Some((cg_refresh_rate_hertz * 1000) as u32)
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NonZeroU32::new((cg_refresh_rate_hertz * 1000) as u32)
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} else {
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refresh_rate_millihertz
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};
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@ -341,11 +341,11 @@ pub(crate) fn flip_window_screen_coordinates(frame: NSRect) -> NSPoint {
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NSPoint::new(frame.origin.x, y)
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}
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fn refresh_rate_millihertz(id: CGDirectDisplayID, mode: &NativeDisplayMode) -> Option<u32> {
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fn refresh_rate_millihertz(id: CGDirectDisplayID, mode: &NativeDisplayMode) -> Option<NonZeroU32> {
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unsafe {
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let refresh_rate = ffi::CGDisplayModeGetRefreshRate(mode.0);
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if refresh_rate > 0.0 {
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return Some((refresh_rate * 1000.0).round() as u32);
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return NonZeroU32::new((refresh_rate * 1000.0).round() as u32);
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}
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let mut display_link = std::ptr::null_mut();
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@ -360,6 +360,9 @@ fn refresh_rate_millihertz(id: CGDirectDisplayID, mode: &NativeDisplayMode) -> O
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return None;
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}
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(time.time_scale as i64).checked_div(time.time_value).map(|v| (v * 1000) as u32)
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(time.time_scale as i64)
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.checked_div(time.time_value)
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.map(|v| (v * 1000) as u32)
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.and_then(NonZeroU32::new)
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}
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}
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@ -1,6 +1,7 @@
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#![allow(clippy::unnecessary_cast)]
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use std::collections::{BTreeSet, VecDeque};
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use std::num::{NonZeroU16, NonZeroU32};
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use std::{fmt, hash, ptr};
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use objc2::mutability::IsRetainable;
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@ -44,8 +45,7 @@ impl<T: IsRetainable + Message> Eq for MainThreadBoundDelegateImpls<T> {}
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#[derive(Debug, PartialEq, Eq, Hash, Clone)]
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pub struct VideoModeHandle {
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pub(crate) size: (u32, u32),
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pub(crate) bit_depth: u16,
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pub(crate) refresh_rate_millihertz: u32,
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pub(crate) refresh_rate_millihertz: Option<NonZeroU32>,
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screen_mode: MainThreadBoundDelegateImpls<UIScreenMode>,
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pub(crate) monitor: MonitorHandle,
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}
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@ -60,7 +60,6 @@ impl VideoModeHandle {
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let size = screen_mode.size();
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VideoModeHandle {
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size: (size.width as u32, size.height as u32),
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bit_depth: 32,
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refresh_rate_millihertz,
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screen_mode: MainThreadBoundDelegateImpls(MainThreadBound::new(screen_mode, mtm)),
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monitor: MonitorHandle::new(uiscreen),
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@ -71,12 +70,12 @@ impl VideoModeHandle {
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self.size.into()
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}
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pub fn bit_depth(&self) -> u16 {
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self.bit_depth
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pub fn bit_depth(&self) -> Option<NonZeroU16> {
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None
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}
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pub fn refresh_rate_millihertz(&self) -> Option<u32> {
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Some(self.refresh_rate_millihertz)
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pub fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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self.refresh_rate_millihertz
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}
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pub fn monitor(&self) -> MonitorHandle {
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@ -162,9 +161,9 @@ impl MonitorHandle {
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})
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}
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pub fn position(&self) -> PhysicalPosition<i32> {
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pub fn position(&self) -> Option<PhysicalPosition<i32>> {
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let bounds = self.ui_screen.get_on_main(|ui_screen| ui_screen.nativeBounds());
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(bounds.origin.x as f64, bounds.origin.y as f64).into()
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Some((bounds.origin.x as f64, bounds.origin.y as f64).into())
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}
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pub fn scale_factor(&self) -> f64 {
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}
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}
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fn refresh_rate_millihertz(uiscreen: &UIScreen) -> u32 {
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fn refresh_rate_millihertz(uiscreen: &UIScreen) -> Option<NonZeroU32> {
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let refresh_rate_millihertz: NSInteger = {
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let os_capabilities = app_state::os_capabilities();
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if os_capabilities.maximum_frames_per_second {
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}
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};
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refresh_rate_millihertz as u32 * 1000
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NonZeroU32::new(refresh_rate_millihertz as u32 * 1000)
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}
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pub fn uiscreens(mtm: MainThreadMarker) -> VecDeque<MonitorHandle> {
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