dpi: add LogicalUnit, PhysicalUnit, and Unit
Part-off: https://github.com/rust-windowing/winit/issues/2395
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2 changed files with 285 additions and 2 deletions
14
dpi/CHANGELOG.md
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14
dpi/CHANGELOG.md
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@ -0,0 +1,14 @@
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# Changelog
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All notable changes to this project will be documented in this file.
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Please keep one empty line before and after all headers. (This is required for
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`git` to produce a conflict when a release is made while a PR is open and the
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PR's changelog entry would go into the wrong section).
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And please only add new entries to the top of this list, right below the `#
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Unreleased` header.
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# Unreleased
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- Add `LogicalUnit`, `PhysicalUnit` and `PixelUnit` types and related functions.
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273
dpi/src/lib.rs
273
dpi/src/lib.rs
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@ -35,8 +35,8 @@
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//!
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//! ### Position and Size types
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//!
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//! The [`PhysicalPosition`] / [`PhysicalSize`] types correspond with the actual pixels on the
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//! device, and the [`LogicalPosition`] / [`LogicalSize`] types correspond to the physical pixels
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//! The [`PhysicalPosition`] / [`PhysicalSize`] / [`PhysicalUnit`] types correspond with the actual pixels on the
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//! device, and the [`LogicalPosition`] / [`LogicalSize`] / [`LogicalUnit`] types correspond to the physical pixels
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//! divided by the scale factor.
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//!
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//! The position and size types are generic over their exact pixel type, `P`, to allow the
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@ -128,6 +128,238 @@ pub fn validate_scale_factor(scale_factor: f64) -> bool {
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scale_factor.is_sign_positive() && scale_factor.is_normal()
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}
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/// A logical pixel unit.
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Default, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct LogicalUnit<P>(pub P);
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impl<P> LogicalUnit<P> {
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/// Represents a minimum logical unit of [`f64::MAX`].
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pub const MIN: LogicalUnit<f64> = LogicalUnit::new(f64::MIN);
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/// Represents a logical unit of `0_f64`.
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pub const ZERO: LogicalUnit<f64> = LogicalUnit::new(0.0);
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/// Represents a maximum logical unit that is equal to [`f64::MAX`].
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pub const MAX: LogicalUnit<f64> = LogicalUnit::new(f64::MAX);
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#[inline]
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pub const fn new(v: P) -> Self {
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LogicalUnit(v)
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}
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}
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impl<P: Pixel> LogicalUnit<P> {
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#[inline]
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pub fn from_physical<T: Into<PhysicalUnit<X>>, X: Pixel>(
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physical: T,
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scale_factor: f64,
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) -> Self {
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physical.into().to_logical(scale_factor)
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}
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#[inline]
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pub fn to_physical<X: Pixel>(&self, scale_factor: f64) -> PhysicalUnit<X> {
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assert!(validate_scale_factor(scale_factor));
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PhysicalUnit::new(self.0.into() * scale_factor).cast()
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}
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#[inline]
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pub fn cast<X: Pixel>(&self) -> LogicalUnit<X> {
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LogicalUnit(self.0.cast())
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}
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}
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impl<P: Pixel, X: Pixel> From<X> for LogicalUnit<P> {
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fn from(v: X) -> LogicalUnit<P> {
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LogicalUnit::new(v.cast())
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for u8 {
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fn from(v: LogicalUnit<P>) -> u8 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for u16 {
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fn from(v: LogicalUnit<P>) -> u16 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for u32 {
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fn from(v: LogicalUnit<P>) -> u32 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for i8 {
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fn from(v: LogicalUnit<P>) -> i8 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for i16 {
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fn from(v: LogicalUnit<P>) -> i16 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for i32 {
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fn from(v: LogicalUnit<P>) -> i32 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for f32 {
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fn from(v: LogicalUnit<P>) -> f32 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for f64 {
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fn from(v: LogicalUnit<P>) -> f64 {
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v.0.cast()
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}
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}
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/// A physical pixel unit.
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Default, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct PhysicalUnit<P>(pub P);
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impl<P> PhysicalUnit<P> {
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/// Represents a minimum physical unit of [`f64::MAX`].
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pub const MIN: LogicalUnit<f64> = LogicalUnit::new(f64::MIN);
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/// Represents a physical unit of `0_f64`.
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pub const ZERO: LogicalUnit<f64> = LogicalUnit::new(0.0);
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/// Represents a maximum physical unit that is equal to [`f64::MAX`].
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pub const MAX: LogicalUnit<f64> = LogicalUnit::new(f64::MAX);
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#[inline]
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pub const fn new(v: P) -> Self {
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PhysicalUnit(v)
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}
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}
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impl<P: Pixel> PhysicalUnit<P> {
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#[inline]
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pub fn from_logical<T: Into<LogicalUnit<X>>, X: Pixel>(logical: T, scale_factor: f64) -> Self {
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logical.into().to_physical(scale_factor)
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}
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#[inline]
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pub fn to_logical<X: Pixel>(&self, scale_factor: f64) -> LogicalUnit<X> {
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assert!(validate_scale_factor(scale_factor));
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LogicalUnit::new(self.0.into() * scale_factor).cast()
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}
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#[inline]
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pub fn cast<X: Pixel>(&self) -> PhysicalUnit<X> {
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PhysicalUnit(self.0.cast())
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}
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}
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impl<P: Pixel, X: Pixel> From<X> for PhysicalUnit<P> {
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fn from(v: X) -> PhysicalUnit<P> {
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PhysicalUnit::new(v.cast())
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for u8 {
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fn from(v: PhysicalUnit<P>) -> u8 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for u16 {
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fn from(v: PhysicalUnit<P>) -> u16 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for u32 {
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fn from(v: PhysicalUnit<P>) -> u32 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for i8 {
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fn from(v: PhysicalUnit<P>) -> i8 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for i16 {
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fn from(v: PhysicalUnit<P>) -> i16 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for i32 {
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fn from(v: PhysicalUnit<P>) -> i32 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for f32 {
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fn from(v: PhysicalUnit<P>) -> f32 {
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v.0.cast()
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for f64 {
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fn from(v: PhysicalUnit<P>) -> f64 {
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v.0.cast()
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}
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}
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/// A pixel unit that's either physical or logical.
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pub enum PixelUnit {
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Physical(PhysicalUnit<i32>),
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Logical(LogicalUnit<f64>),
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}
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impl PixelUnit {
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/// Represents a minimum logical unit of [`f64::MAX`].
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pub const MIN: PixelUnit = PixelUnit::Logical(LogicalUnit::new(f64::MIN));
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/// Represents a logical unit of `0_f64`.
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pub const ZERO: PixelUnit = PixelUnit::Logical(LogicalUnit::new(0.0));
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/// Represents a maximum logical unit that is equal to [`f64::MAX`].
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pub const MAX: PixelUnit = PixelUnit::Logical(LogicalUnit::new(f64::MAX));
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pub fn new<S: Into<PixelUnit>>(unit: S) -> PixelUnit {
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unit.into()
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}
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pub fn to_logical<P: Pixel>(&self, scale_factor: f64) -> LogicalUnit<P> {
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match *self {
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PixelUnit::Physical(unit) => unit.to_logical(scale_factor),
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PixelUnit::Logical(unit) => unit.cast(),
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}
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}
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pub fn to_physical<P: Pixel>(&self, scale_factor: f64) -> PhysicalUnit<P> {
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match *self {
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PixelUnit::Physical(unit) => unit.cast(),
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PixelUnit::Logical(unit) => unit.to_physical(scale_factor),
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}
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}
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}
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impl<P: Pixel> From<PhysicalUnit<P>> for PixelUnit {
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#[inline]
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fn from(unit: PhysicalUnit<P>) -> PixelUnit {
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PixelUnit::Physical(unit.cast())
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}
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}
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impl<P: Pixel> From<LogicalUnit<P>> for PixelUnit {
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#[inline]
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fn from(unit: LogicalUnit<P>) -> PixelUnit {
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PixelUnit::Logical(unit.cast())
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}
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}
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/// A position represented in logical pixels.
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///
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/// The position is stored as floats, so please be careful. Casting floats to integers truncates the
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@ -730,6 +962,43 @@ mod tests {
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assert!(!validate_scale_factor(f64::NEG_INFINITY));
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}
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#[test]
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fn test_logical_unity() {
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let log_unit = LogicalUnit::new(1.0);
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assert_eq!(log_unit.to_physical::<u32>(1.0), PhysicalUnit::new(1));
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assert_eq!(log_unit.to_physical::<u32>(2.0), PhysicalUnit::new(2));
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assert_eq!(log_unit.cast::<u32>(), LogicalUnit::new(1));
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assert_eq!(
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log_unit,
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LogicalUnit::from_physical(PhysicalUnit::new(1.0), 1.0)
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);
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assert_eq!(
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log_unit,
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LogicalUnit::from_physical(PhysicalUnit::new(2.0), 2.0)
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);
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assert_eq!(LogicalUnit::from(2.0), LogicalUnit::new(2.0));
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let x: f64 = log_unit.into();
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assert_eq!(x, 1.0);
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}
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#[test]
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fn test_physical_unit() {
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assert_eq!(
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PhysicalUnit::from_logical(LogicalUnit::new(1.0), 1.0),
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PhysicalUnit::new(1)
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);
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assert_eq!(
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PhysicalUnit::from_logical(LogicalUnit::new(2.0), 0.5),
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PhysicalUnit::new(1)
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);
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assert_eq!(PhysicalUnit::from(2.0), PhysicalUnit::new(2.0,));
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assert_eq!(PhysicalUnit::from(2.0), PhysicalUnit::new(2.0));
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let x: f64 = PhysicalUnit::new(1).into();
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assert_eq!(x, 1.0);
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}
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#[test]
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fn test_logical_position() {
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let log_pos = LogicalPosition::new(1.0, 2.0);
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