Remove DeviceEvent::Motion and WindowEvent::AxisMotion

We decided to remove them because they contained too little information
for the user to be useful. The assumption is that they were originally
implemented to enable gamepad support, which we already decided we are
not going to add directly to Winit.
This commit is contained in:
daxpedda 2024-08-05 12:15:53 +02:00 committed by GitHub
parent b7a7f59298
commit 546962c904
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8 changed files with 9 additions and 79 deletions

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@ -2382,7 +2382,7 @@ unsafe extern "system" fn thread_event_target_callback(
}
unsafe fn handle_raw_input(userdata: &ThreadMsgTargetData, data: RAWINPUT) {
use crate::event::DeviceEvent::{Button, Key, Motion, MouseMotion, MouseWheel};
use crate::event::DeviceEvent::{Button, Key, MouseMotion, MouseWheel};
use crate::event::ElementState::{Pressed, Released};
use crate::event::MouseScrollDelta::LineDelta;
@ -2395,20 +2395,6 @@ unsafe fn handle_raw_input(userdata: &ThreadMsgTargetData, data: RAWINPUT) {
let x = mouse.lLastX as f64;
let y = mouse.lLastY as f64;
if x != 0.0 {
userdata.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 0, value: x },
});
}
if y != 0.0 {
userdata.send_event(Event::DeviceEvent {
device_id,
event: Motion { axis: 1, value: y },
});
}
if x != 0.0 || y != 0.0 {
userdata.send_event(Event::DeviceEvent {
device_id,