Remove DeviceEvent::Motion and WindowEvent::AxisMotion

We decided to remove them because they contained too little information
for the user to be useful. The assumption is that they were originally
implemented to enable gamepad support, which we already decided we are
not going to add directly to Winit.
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daxpedda 2024-08-05 12:15:53 +02:00 committed by GitHub
parent b7a7f59298
commit 546962c904
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GPG key ID: B5690EEEBB952194
8 changed files with 9 additions and 79 deletions

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@ -340,9 +340,6 @@ pub enum WindowEvent {
/// touchpad is being pressed) and stage (integer representing the click level).
TouchpadPressure { device_id: DeviceId, pressure: f32, stage: i64 },
/// Motion on some analog axis. May report data redundant to other, more specific events.
AxisMotion { device_id: DeviceId, axis: AxisId, value: f64 },
/// Touch event has been received
///
/// ## Platform-specific
@ -492,14 +489,6 @@ pub enum DeviceEvent {
delta: MouseScrollDelta,
},
/// Motion on some analog axis. This event will be reported for all arbitrary input devices
/// that winit supports on this platform, including mouse devices. If the device is a mouse
/// device then this will be reported alongside the MouseMotion event.
Motion {
axis: AxisId,
value: f64,
},
Button {
button: ButtonId,
state: ElementState,
@ -1082,7 +1071,6 @@ mod tests {
phase: event::TouchPhase::Started,
});
with_window_event(TouchpadPressure { device_id: did, pressure: 0.0, stage: 0 });
with_window_event(AxisMotion { device_id: did, axis: 0, value: 0.0 });
with_window_event(Touch(event::Touch {
device_id: did,
phase: event::TouchPhase::Started,
@ -1105,7 +1093,6 @@ mod tests {
with_device_event(MouseWheel {
delta: event::MouseScrollDelta::LineDelta(0.0, 0.0),
});
with_device_event(Motion { axis: 0, value: 0.0 });
with_device_event(Button { button: 0, state: event::ElementState::Pressed });
}
}};