macOS: Clean up coordinate system calculations (#3302)

* Clean up macOS and iOS monitor code a bit

* Clean up window size methods

Use `setContentSize`, `setContentMinSize`, `setContentMaxSize` and `contentRectForFrameRect` to let the windowing system figure out the required scaling, instead of us doing it manually.

* Use a flipped NSView coordinate system

* Clean up window position methods
This commit is contained in:
Mads Marquart 2023-12-24 10:12:09 +01:00 committed by GitHub
parent 5a43ea8cd6
commit 4f6fd44c6c
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9 changed files with 173 additions and 217 deletions

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@ -1,7 +1,4 @@
use core_graphics::display::CGDisplay;
use icrate::Foundation::{CGFloat, NSNotFound, NSPoint, NSRange, NSRect, NSUInteger};
use crate::dpi::LogicalPosition;
use icrate::Foundation::{NSNotFound, NSRange, NSUInteger};
// Replace with `!` once stable
#[derive(Debug)]
@ -40,21 +37,3 @@ impl Drop for TraceGuard {
trace!(target: self.module_path, "Completed `{}`", self.called_from_fn);
}
}
// For consistency with other platforms, this will...
// 1. translate the bottom-left window corner into the top-left window corner
// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
#[allow(clippy::unnecessary_cast)]
pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height) as f64
}
/// Converts from winit screen-coordinates to macOS screen-coordinates.
/// Winit: top-left is (0, 0) and y increasing downwards
/// macOS: bottom-left is (0, 0) and y increasing upwards
pub fn window_position(position: LogicalPosition<f64>) -> NSPoint {
NSPoint::new(
position.x as CGFloat,
CGDisplay::main().pixels_high() as CGFloat - position.y as CGFloat,
)
}