macOS: Clean up coordinate system calculations (#3302)

* Clean up macOS and iOS monitor code a bit

* Clean up window size methods

Use `setContentSize`, `setContentMinSize`, `setContentMaxSize` and `contentRectForFrameRect` to let the windowing system figure out the required scaling, instead of us doing it manually.

* Use a flipped NSView coordinate system

* Clean up window position methods
This commit is contained in:
Mads Marquart 2023-12-24 10:12:09 +01:00 committed by GitHub
parent 5a43ea8cd6
commit 4f6fd44c6c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 173 additions and 217 deletions

View file

@ -11,17 +11,17 @@ use core_graphics::display::{
CGDirectDisplayID, CGDisplay, CGDisplayBounds, CGDisplayCopyDisplayMode,
};
use icrate::AppKit::NSScreen;
use icrate::Foundation::{ns_string, MainThreadMarker, NSNumber};
use icrate::Foundation::{ns_string, MainThreadMarker, NSNumber, NSPoint, NSRect};
use objc2::{rc::Id, runtime::AnyObject};
use super::ffi;
use crate::dpi::{PhysicalPosition, PhysicalSize};
use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
#[derive(Clone)]
pub struct VideoMode {
pub(crate) size: (u32, u32),
pub(crate) bit_depth: u16,
pub(crate) refresh_rate_millihertz: u32,
size: PhysicalSize<u32>,
bit_depth: u16,
refresh_rate_millihertz: u32,
pub(crate) monitor: MonitorHandle,
pub(crate) native_mode: NativeDisplayMode,
}
@ -80,7 +80,7 @@ impl Clone for NativeDisplayMode {
impl VideoMode {
pub fn size(&self) -> PhysicalSize<u32> {
self.size.into()
self.size
}
pub fn bit_depth(&self) -> u16 {
@ -154,26 +154,14 @@ pub fn primary_monitor() -> MonitorHandle {
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
// TODO: Do this using the proper fmt API
#[derive(Debug)]
#[allow(dead_code)]
struct MonitorHandle {
name: Option<String>,
native_identifier: u32,
size: PhysicalSize<u32>,
position: PhysicalPosition<i32>,
scale_factor: f64,
}
let monitor_id_proxy = MonitorHandle {
name: self.name(),
native_identifier: self.native_identifier(),
size: self.size(),
position: self.position(),
scale_factor: self.scale_factor(),
};
monitor_id_proxy.fmt(f)
f.debug_struct("MonitorHandle")
.field("name", &self.name())
.field("native_identifier", &self.native_identifier())
.field("size", &self.size())
.field("position", &self.position())
.field("scale_factor", &self.scale_factor())
.field("refresh_rate_millihertz", &self.refresh_rate_millihertz())
.finish_non_exhaustive()
}
}
@ -182,6 +170,8 @@ impl MonitorHandle {
MonitorHandle(id)
}
// TODO: Be smarter about this:
// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
pub fn name(&self) -> Option<String> {
let MonitorHandle(display_id) = *self;
let screen_num = CGDisplay::new(display_id).model_number();
@ -203,11 +193,12 @@ impl MonitorHandle {
#[inline]
pub fn position(&self) -> PhysicalPosition<i32> {
// This is already in screen coordinates. If we were using `NSScreen`,
// then a conversion would've been needed:
// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
let bounds = unsafe { CGDisplayBounds(self.native_identifier()) };
PhysicalPosition::from_logical::<_, f64>(
(bounds.origin.x as f64, bounds.origin.y as f64),
self.scale_factor(),
)
let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
position.to_physical(self.scale_factor())
}
pub fn scale_factor(&self) -> f64 {
@ -268,13 +259,12 @@ impl MonitorHandle {
};
modes.into_iter().map(move |mode| {
let cg_refresh_rate_millihertz =
ffi::CGDisplayModeGetRefreshRate(mode).round() as i64;
let cg_refresh_rate_hertz = ffi::CGDisplayModeGetRefreshRate(mode).round() as i64;
// CGDisplayModeGetRefreshRate returns 0.0 for any display that
// isn't a CRT
let refresh_rate_millihertz = if cg_refresh_rate_millihertz > 0 {
(cg_refresh_rate_millihertz * 1000) as u32
let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0 {
(cg_refresh_rate_hertz * 1000) as u32
} else {
refresh_rate_millihertz
};
@ -293,7 +283,7 @@ impl MonitorHandle {
};
VideoMode {
size: (
size: PhysicalSize::new(
ffi::CGDisplayModeGetPixelWidth(mode) as u32,
ffi::CGDisplayModeGetPixelHeight(mode) as u32,
),
@ -339,3 +329,24 @@ pub(crate) fn get_display_id(screen: &NSScreen) -> u32 {
obj.as_u32()
})
}
/// Core graphics screen coordinates are relative to the top-left corner of
/// the so-called "main" display, with y increasing downwards - which is
/// exactly what we want in Winit.
///
/// However, `NSWindow` and `NSScreen` changes these coordinates to:
/// 1. Be relative to the bottom-left corner of the "main" screen.
/// 2. Be relative to the bottom-left corner of the window/screen itself.
/// 3. Have y increasing upwards.
///
/// This conversion happens to be symmetric, so we only need this one function
/// to convert between the two coordinate systems.
pub(crate) fn flip_window_screen_coordinates(frame: NSRect) -> NSPoint {
// It is intentional that we use `CGMainDisplayID` (as opposed to
// `NSScreen::mainScreen`), because that's what the screen coordinates
// are relative to, no matter which display the window is currently on.
let main_screen_height = CGDisplay::main().bounds().size.height;
let y = main_screen_height - frame.size.height - frame.origin.y;
NSPoint::new(frame.origin.x, y)
}