On Windows, refactor dynamic function definitions and raw input keyboard handling (#3286)
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4 changed files with 185 additions and 172 deletions
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@ -11,21 +11,29 @@ use windows_sys::Win32::{
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UI::{
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Input::{
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GetRawInputData, GetRawInputDeviceInfoW, GetRawInputDeviceList,
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KeyboardAndMouse::{MapVirtualKeyW, MAPVK_VK_TO_VSC_EX, VK_NUMLOCK, VK_SHIFT},
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RegisterRawInputDevices, HRAWINPUT, RAWINPUT, RAWINPUTDEVICE, RAWINPUTDEVICELIST,
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RAWINPUTHEADER, RIDEV_DEVNOTIFY, RIDEV_INPUTSINK, RIDEV_REMOVE, RIDI_DEVICEINFO,
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RIDI_DEVICENAME, RID_DEVICE_INFO, RID_DEVICE_INFO_HID, RID_DEVICE_INFO_KEYBOARD,
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RID_DEVICE_INFO_MOUSE, RID_INPUT, RIM_TYPEHID, RIM_TYPEKEYBOARD, RIM_TYPEMOUSE,
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RAWINPUTHEADER, RAWKEYBOARD, RIDEV_DEVNOTIFY, RIDEV_INPUTSINK, RIDEV_REMOVE,
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RIDI_DEVICEINFO, RIDI_DEVICENAME, RID_DEVICE_INFO, RID_DEVICE_INFO_HID,
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RID_DEVICE_INFO_KEYBOARD, RID_DEVICE_INFO_MOUSE, RID_INPUT, RIM_TYPEHID,
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RIM_TYPEKEYBOARD, RIM_TYPEMOUSE,
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},
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WindowsAndMessaging::{
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RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP, RI_MOUSE_BUTTON_2_DOWN,
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RI_MOUSE_BUTTON_2_UP, RI_MOUSE_BUTTON_3_DOWN, RI_MOUSE_BUTTON_3_UP,
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RI_MOUSE_BUTTON_4_DOWN, RI_MOUSE_BUTTON_4_UP, RI_MOUSE_BUTTON_5_DOWN,
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RI_MOUSE_BUTTON_5_UP,
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RI_KEY_E0, RI_KEY_E1, RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP,
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RI_MOUSE_BUTTON_2_DOWN, RI_MOUSE_BUTTON_2_UP, RI_MOUSE_BUTTON_3_DOWN,
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RI_MOUSE_BUTTON_3_UP, RI_MOUSE_BUTTON_4_DOWN, RI_MOUSE_BUTTON_4_UP,
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RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP,
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},
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},
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};
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use crate::{event::ElementState, event_loop::DeviceEvents, platform_impl::platform::util};
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use crate::{
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event::ElementState,
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event_loop::DeviceEvents,
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keyboard::{KeyCode, PhysicalKey},
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platform::scancode::PhysicalKeyExtScancode,
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platform_impl::platform::util,
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};
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#[allow(dead_code)]
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pub fn get_raw_input_device_list() -> Option<Vec<RAWINPUTDEVICELIST>> {
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@ -220,3 +228,99 @@ pub fn get_raw_mouse_button_state(button_flags: u32) -> [Option<ElementState>; 5
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button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP),
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]
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}
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pub fn get_keyboard_physical_key(keyboard: RAWKEYBOARD) -> Option<PhysicalKey> {
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let extension = {
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if util::has_flag(keyboard.Flags, RI_KEY_E0 as _) {
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0xE000
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} else if util::has_flag(keyboard.Flags, RI_KEY_E1 as _) {
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0xE100
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} else {
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0x0000
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}
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};
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let scancode = if keyboard.MakeCode == 0 {
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// In some cases (often with media keys) the device reports a scancode of 0 but a
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// valid virtual key. In these cases we obtain the scancode from the virtual key.
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unsafe { MapVirtualKeyW(keyboard.VKey as u32, MAPVK_VK_TO_VSC_EX) as u16 }
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} else {
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keyboard.MakeCode | extension
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};
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if scancode == 0xE11D || scancode == 0xE02A {
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// At the hardware (or driver?) level, pressing the Pause key is equivalent to pressing
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// Ctrl+NumLock.
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// This equvalence means that if the user presses Pause, the keyboard will emit two
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// subsequent keypresses:
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// 1, 0xE11D - Which is a left Ctrl (0x1D) with an extension flag (0xE100)
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// 2, 0x0045 - Which on its own can be interpreted as Pause
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//
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// There's another combination which isn't quite an equivalence:
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// PrtSc used to be Shift+Asterisk. This means that on some keyboards, presssing
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// PrtSc (print screen) produces the following sequence:
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// 1, 0xE02A - Which is a left shift (0x2A) with an extension flag (0xE000)
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// 2, 0xE037 - Which is a numpad multiply (0x37) with an exteion flag (0xE000). This on
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// its own it can be interpreted as PrtSc
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//
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// For this reason, if we encounter the first keypress, we simply ignore it, trusting
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// that there's going to be another event coming, from which we can extract the
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// appropriate key.
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// For more on this, read the article by Raymond Chen, titled:
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// "Why does Ctrl+ScrollLock cancel dialogs?"
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// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
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return None;
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}
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let physical_key = if keyboard.VKey == VK_NUMLOCK {
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// Historically, the NumLock and the Pause key were one and the same physical key.
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// The user could trigger Pause by pressing Ctrl+NumLock.
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// Now these are often physically separate and the two keys can be differentiated by
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// checking the extension flag of the scancode. NumLock is 0xE045, Pause is 0x0045.
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//
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// However in this event, both keys are reported as 0x0045 even on modern hardware.
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// Therefore we use the virtual key instead to determine whether it's a NumLock and
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// set the KeyCode accordingly.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "Why does Ctrl+ScrollLock cancel dialogs?"
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// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
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PhysicalKey::Code(KeyCode::NumLock)
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} else {
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PhysicalKey::from_scancode(scancode as u32)
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};
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if keyboard.VKey == VK_SHIFT {
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if let PhysicalKey::Code(code) = physical_key {
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match code {
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KeyCode::NumpadDecimal
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| KeyCode::Numpad0
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| KeyCode::Numpad1
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| KeyCode::Numpad2
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| KeyCode::Numpad3
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| KeyCode::Numpad4
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| KeyCode::Numpad5
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| KeyCode::Numpad6
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| KeyCode::Numpad7
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| KeyCode::Numpad8
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| KeyCode::Numpad9 => {
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// On Windows, holding the Shift key makes numpad keys behave as if NumLock
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// wasn't active. The way this is exposed to applications by the system is that
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// the application receives a fake key release event for the shift key at the
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// moment when the numpad key is pressed, just before receiving the numpad key
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// as well.
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//
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// The issue is that in the raw device event (here), the fake shift release
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// event reports the numpad key as the scancode. Unfortunately, the event doesn't
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// have any information to tell whether it's the left shift or the right shift
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// that needs to get the fake release (or press) event so we don't forward this
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// event to the application at all.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "The shift key overrides NumLock"
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// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
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return None;
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}
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_ => (),
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}
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}
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}
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Some(physical_key)
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}
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