Make MonitorId::get_position() return (i32, i32) instead of (u32, u32) because it can be negative on Windows (#324)
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12 changed files with 27 additions and 19 deletions
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@ -12,7 +12,7 @@ pub struct MonitorId {
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/// The size of the monitor
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dimensions: (u32, u32),
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/// The position of the monitor in the X screen
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position: (u32, u32),
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position: (i32, i32),
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/// If the monitor is the primary one
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primary: bool,
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}
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@ -40,7 +40,7 @@ pub fn get_available_monitors(x: &Arc<XConnection>) -> Vec<MonitorId> {
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id: i as u32,
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name,
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dimensions: (monitor.width as u32, monitor.height as u32),
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position: (monitor.x as u32, monitor.y as u32),
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position: (monitor.x as i32, monitor.y as i32),
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primary: (monitor.primary != 0),
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});
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}
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@ -61,7 +61,7 @@ pub fn get_available_monitors(x: &Arc<XConnection>) -> Vec<MonitorId> {
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id: crtcid as u32,
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name,
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dimensions: ((*crtc).width as u32, (*crtc).height as u32),
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position: ((*crtc).x as u32, (*crtc).y as u32),
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position: ((*crtc).x as i32, (*crtc).y as i32),
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primary: true,
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});
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}
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@ -98,7 +98,7 @@ impl MonitorId {
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self.dimensions
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}
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pub fn get_position(&self) -> (u32, u32) {
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pub fn get_position(&self) -> (i32, i32) {
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self.position
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}
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