Fix CI for Rust v1.80 (#3822)
`clippy::doc_lazy_continuation` was added, which needed some fixing from our side.
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6 changed files with 65 additions and 68 deletions
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@ -263,39 +263,37 @@ pub fn get_keyboard_physical_key(keyboard: RAWKEYBOARD) -> Option<PhysicalKey> {
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scancode_to_physicalkey(scancode as u32)
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};
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if keyboard.VKey == VK_SHIFT {
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if let PhysicalKey::Code(code) = physical_key {
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match code {
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KeyCode::NumpadDecimal
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| KeyCode::Numpad0
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| KeyCode::Numpad1
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| KeyCode::Numpad2
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| KeyCode::Numpad3
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| KeyCode::Numpad4
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| KeyCode::Numpad5
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| KeyCode::Numpad6
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| KeyCode::Numpad7
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| KeyCode::Numpad8
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| KeyCode::Numpad9 => {
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// On Windows, holding the Shift key makes numpad keys behave as if NumLock
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// wasn't active. The way this is exposed to applications by the system is that
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// the application receives a fake key release event for the shift key at the
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// moment when the numpad key is pressed, just before receiving the numpad key
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// as well.
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//
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// The issue is that in the raw device event (here), the fake shift release
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// event reports the numpad key as the scancode. Unfortunately, the event
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// doesn't have any information to tell whether it's the
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// left shift or the right shift that needs to get the fake
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// release (or press) event so we don't forward this
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// event to the application at all.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "The shift key overrides NumLock"
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// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
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return None;
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},
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_ => (),
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}
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if let PhysicalKey::Code(
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KeyCode::NumpadDecimal
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| KeyCode::Numpad0
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| KeyCode::Numpad1
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| KeyCode::Numpad2
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| KeyCode::Numpad3
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| KeyCode::Numpad4
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| KeyCode::Numpad5
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| KeyCode::Numpad6
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| KeyCode::Numpad7
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| KeyCode::Numpad8
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| KeyCode::Numpad9,
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) = physical_key
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{
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// On Windows, holding the Shift key makes numpad keys behave as if NumLock
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// wasn't active. The way this is exposed to applications by the system is that
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// the application receives a fake key release event for the shift key at the
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// moment when the numpad key is pressed, just before receiving the numpad key
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// as well.
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//
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// The issue is that in the raw device event (here), the fake shift release
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// event reports the numpad key as the scancode. Unfortunately, the event
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// doesn't have any information to tell whether it's the
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// left shift or the right shift that needs to get the fake
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// release (or press) event so we don't forward this
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// event to the application at all.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "The shift key overrides NumLock"
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// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
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return None;
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}
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}
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