Fix CI for Rust v1.80 (#3822)
`clippy::doc_lazy_continuation` was added, which needed some fixing from our side.
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6 changed files with 65 additions and 68 deletions
17
src/event.rs
17
src/event.rs
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@ -539,11 +539,11 @@ pub struct KeyEvent {
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/// ## Caveats
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///
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/// - Certain niche hardware will shuffle around physical key positions, e.g. a keyboard that
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/// implements DVORAK in hardware (or firmware)
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/// implements DVORAK in hardware (or firmware)
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/// - Your application will likely have to handle keyboards which are missing keys that your
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/// own keyboard has.
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/// own keyboard has.
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/// - Certain `KeyCode`s will move between a couple of different positions depending on what
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/// layout the keyboard was manufactured to support.
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/// layout the keyboard was manufactured to support.
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///
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/// **Because of these caveats, it is important that you provide users with a way to configure
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/// most (if not all) keybinds in your application.**
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@ -565,8 +565,7 @@ pub struct KeyEvent {
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///
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/// This has two use cases:
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/// - Allows querying whether the current input is a Dead key.
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/// - Allows handling key-bindings on platforms which don't
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/// support [`key_without_modifiers`].
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/// - Allows handling key-bindings on platforms which don't support [`key_without_modifiers`].
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///
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/// If you use this field (or [`key_without_modifiers`] for that matter) for keyboard
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/// shortcuts, **it is important that you provide users with a way to configure your
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@ -574,8 +573,8 @@ pub struct KeyEvent {
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/// incompatible keyboard layout.**
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///
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/// ## Platform-specific
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/// - **Web:** Dead keys might be reported as the real key instead
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/// of `Dead` depending on the browser/OS.
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/// - **Web:** Dead keys might be reported as the real key instead of `Dead` depending on the
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/// browser/OS.
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///
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/// [`key_without_modifiers`]: crate::platform::modifier_supplement::KeyEventExtModifierSupplement::key_without_modifiers
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pub logical_key: keyboard::Key,
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@ -857,8 +856,8 @@ pub struct Touch {
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///
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/// - Only available on **iOS** 9.0+, **Windows** 8+, **Web**, and **Android**.
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/// - **Android**: This will never be [None]. If the device doesn't support pressure
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/// sensitivity, force will either be 0.0 or 1.0. Also see the
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/// [android documentation](https://developer.android.com/reference/android/view/MotionEvent#AXIS_PRESSURE).
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/// sensitivity, force will either be 0.0 or 1.0. Also see the
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/// [android documentation](https://developer.android.com/reference/android/view/MotionEvent#AXIS_PRESSURE).
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pub force: Option<Force>,
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/// Unique identifier of a finger.
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pub id: u64,
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