iOS: Never queue application-level events (#3905)
Events like `resumed`, `new_events`, `about_to_wait`, and so on will never happen as a result of programmer action, so we'll never need to queue those. This allows us to remove the need for the old `Event` struct in the iOS backend. Furthermore, we can now remove `InUserCallback`, since that state is already stored inside `EventHandler`. I've tried to otherwise keep the semantics as close to the original by calling `handle_nonuser_events(mtm, [])`, which flushes pending events.
This commit is contained in:
parent
4a8b659228
commit
4d2a0dd2b3
6 changed files with 165 additions and 312 deletions
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@ -27,8 +27,9 @@ use super::window::WinitUIWindow;
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use super::{ActiveEventLoop, EventLoopProxy};
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use crate::application::ApplicationHandler;
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use crate::dpi::PhysicalSize;
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use crate::event::{Event, StartCause, SurfaceSizeWriter, WindowEvent};
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use crate::event::{StartCause, SurfaceSizeWriter, WindowEvent};
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use crate::event_loop::ControlFlow;
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use crate::window::WindowId;
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macro_rules! bug {
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($($msg:tt)*) => {
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@ -67,25 +68,9 @@ fn get_handler(mtm: MainThreadMarker) -> &'static EventHandler {
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GLOBAL.get(mtm).get_or_init(EventHandler::new)
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}
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fn handle_event(mtm: MainThreadMarker, event: Event) {
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let event_loop = &ActiveEventLoop { mtm };
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get_handler(mtm).handle(|app| match event {
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Event::NewEvents(cause) => app.new_events(event_loop, cause),
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Event::WindowEvent { window_id, event } => app.window_event(event_loop, window_id, event),
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Event::DeviceEvent { device_id, event } => app.device_event(event_loop, device_id, event),
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Event::UserWakeUp => app.proxy_wake_up(event_loop),
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Event::Suspended => app.suspended(event_loop),
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Event::Resumed => app.resumed(event_loop),
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Event::CreateSurfaces => app.can_create_surfaces(event_loop),
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Event::AboutToWait => app.about_to_wait(event_loop),
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Event::LoopExiting => app.exiting(event_loop),
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Event::MemoryWarning => app.memory_warning(event_loop),
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})
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}
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#[derive(Debug)]
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pub(crate) enum EventWrapper {
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StaticEvent(Event),
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Window { window_id: WindowId, event: WindowEvent },
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ScaleFactorChanged(ScaleFactorChanged),
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}
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@ -96,14 +81,9 @@ pub struct ScaleFactorChanged {
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pub(super) scale_factor: f64,
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}
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enum UserCallbackTransitionResult<'a> {
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Success { active_control_flow: ControlFlow, processing_redraws: bool },
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ReentrancyPrevented { queued_events: &'a mut Vec<EventWrapper> },
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}
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impl Event {
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impl EventWrapper {
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fn is_redraw(&self) -> bool {
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matches!(self, Event::WindowEvent { event: WindowEvent::RedrawRequested, .. })
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matches!(self, Self::Window { event: WindowEvent::RedrawRequested, .. })
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}
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}
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@ -112,18 +92,12 @@ impl Event {
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#[must_use = "dropping `AppStateImpl` without inspecting it is probably a bug"]
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enum AppStateImpl {
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Initial {
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queued_events: Vec<EventWrapper>,
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queued_gpu_redraws: HashSet<Retained<WinitUIWindow>>,
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},
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ProcessingEvents {
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queued_gpu_redraws: HashSet<Retained<WinitUIWindow>>,
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active_control_flow: ControlFlow,
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},
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// special state to deal with reentrancy and prevent mutable aliasing.
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InUserCallback {
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queued_events: Vec<EventWrapper>,
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queued_gpu_redraws: HashSet<Retained<WinitUIWindow>>,
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},
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ProcessingRedraws {
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active_control_flow: ControlFlow,
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},
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@ -140,6 +114,7 @@ pub(crate) struct AppState {
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control_flow: ControlFlow,
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waker: EventLoopWaker,
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event_loop_proxy: Arc<EventLoopProxy>,
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queued_events: Vec<EventWrapper>,
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}
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impl AppState {
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@ -158,13 +133,11 @@ impl AppState {
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fn init_guard(guard: &mut RefMut<'static, Option<AppState>>) {
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let waker = EventLoopWaker::new(unsafe { CFRunLoopGetMain() });
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**guard = Some(AppState {
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app_state: Some(AppStateImpl::Initial {
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queued_events: Vec::new(),
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queued_gpu_redraws: HashSet::new(),
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}),
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app_state: Some(AppStateImpl::Initial { queued_gpu_redraws: HashSet::new() }),
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control_flow: ControlFlow::default(),
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waker,
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event_loop_proxy: Arc::new(EventLoopProxy::new()),
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queued_events: Vec::new(),
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});
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}
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init_guard(&mut guard);
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@ -217,48 +190,34 @@ impl AppState {
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matches!(self.state(), AppStateImpl::Terminated)
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}
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fn did_finish_launching_transition(&mut self) -> Vec<EventWrapper> {
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let (events, queued_gpu_redraws) = match self.take_state() {
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AppStateImpl::Initial { queued_events, queued_gpu_redraws } => {
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(queued_events, queued_gpu_redraws)
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},
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fn did_finish_launching_transition(&mut self) {
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let queued_gpu_redraws = match self.take_state() {
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AppStateImpl::Initial { queued_gpu_redraws } => queued_gpu_redraws,
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s => bug!("unexpected state {:?}", s),
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};
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self.set_state(AppStateImpl::ProcessingEvents {
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active_control_flow: self.control_flow,
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queued_gpu_redraws,
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});
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events
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}
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fn wakeup_transition(&mut self) -> Option<EventWrapper> {
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fn wakeup_transition(&mut self) -> Option<StartCause> {
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// before `AppState::did_finish_launching` is called, pretend there is no running
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// event loop.
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if !self.has_launched() || self.has_terminated() {
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return None;
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}
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let event = match (self.control_flow, self.take_state()) {
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(ControlFlow::Poll, AppStateImpl::PollFinished) => {
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::Poll))
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},
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let start_cause = match (self.control_flow, self.take_state()) {
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(ControlFlow::Poll, AppStateImpl::PollFinished) => StartCause::Poll,
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(ControlFlow::Wait, AppStateImpl::Waiting { start }) => {
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::WaitCancelled {
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start,
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requested_resume: None,
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}))
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StartCause::WaitCancelled { start, requested_resume: None }
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},
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(ControlFlow::WaitUntil(requested_resume), AppStateImpl::Waiting { start }) => {
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if Instant::now() >= requested_resume {
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::ResumeTimeReached {
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start,
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requested_resume,
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}))
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StartCause::ResumeTimeReached { start, requested_resume }
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} else {
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::WaitCancelled {
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start,
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requested_resume: Some(requested_resume),
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}))
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StartCause::WaitCancelled { start, requested_resume: Some(requested_resume) }
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}
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},
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s => bug!("`EventHandler` unexpectedly woke up {:?}", s),
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@ -268,55 +227,7 @@ impl AppState {
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queued_gpu_redraws: Default::default(),
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active_control_flow: self.control_flow,
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});
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Some(event)
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}
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fn try_user_callback_transition(&mut self) -> UserCallbackTransitionResult<'_> {
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// If we're not able to process an event due to recursion or `Init` not having been sent out
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// yet, then queue the events up.
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match self.state_mut() {
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&mut AppStateImpl::Initial { ref mut queued_events, .. }
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| &mut AppStateImpl::InUserCallback { ref mut queued_events, .. } => {
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// A lifetime cast: early returns are not currently handled well with NLL, but
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// polonius handles them well. This transmute is a safe workaround.
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return unsafe {
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mem::transmute::<
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UserCallbackTransitionResult<'_>,
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UserCallbackTransitionResult<'_>,
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>(UserCallbackTransitionResult::ReentrancyPrevented {
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queued_events,
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})
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};
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},
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&mut AppStateImpl::ProcessingEvents { .. }
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| &mut AppStateImpl::ProcessingRedraws { .. } => {},
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s @ &mut AppStateImpl::PollFinished { .. }
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| s @ &mut AppStateImpl::Waiting { .. }
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| s @ &mut AppStateImpl::Terminated => {
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bug!("unexpected attempted to process an event {:?}", s)
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},
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}
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let (queued_gpu_redraws, active_control_flow, processing_redraws) = match self.take_state()
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{
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AppStateImpl::Initial { .. } | AppStateImpl::InUserCallback { .. } => unreachable!(),
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AppStateImpl::ProcessingEvents { queued_gpu_redraws, active_control_flow } => {
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(queued_gpu_redraws, active_control_flow, false)
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},
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AppStateImpl::ProcessingRedraws { active_control_flow } => {
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(Default::default(), active_control_flow, true)
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},
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AppStateImpl::PollFinished { .. }
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| AppStateImpl::Waiting { .. }
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| AppStateImpl::Terminated => unreachable!(),
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};
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self.set_state(AppStateImpl::InUserCallback {
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queued_events: Vec::new(),
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queued_gpu_redraws,
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});
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UserCallbackTransitionResult::Success { active_control_flow, processing_redraws }
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Some(start_cause)
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}
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fn main_events_cleared_transition(&mut self) -> HashSet<Retained<WinitUIWindow>> {
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@ -372,7 +283,7 @@ impl AppState {
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fn terminated_transition(&mut self) {
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match self.replace_state(AppStateImpl::Terminated) {
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AppStateImpl::ProcessingEvents { .. } => {},
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s => bug!("`LoopExiting` happened while not processing events {:?}", s),
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s => bug!("terminated while not processing events {:?}", s),
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}
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}
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@ -393,8 +304,7 @@ pub(crate) fn queue_gl_or_metal_redraw(mtm: MainThreadMarker, window: Retained<W
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let mut this = AppState::get_mut(mtm);
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match this.state_mut() {
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&mut AppStateImpl::Initial { ref mut queued_gpu_redraws, .. }
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| &mut AppStateImpl::ProcessingEvents { ref mut queued_gpu_redraws, .. }
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| &mut AppStateImpl::InUserCallback { ref mut queued_gpu_redraws, .. } => {
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| &mut AppStateImpl::ProcessingEvents { ref mut queued_gpu_redraws, .. } => {
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let _ = queued_gpu_redraws.insert(window);
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},
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s @ &mut AppStateImpl::ProcessingRedraws { .. }
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@ -418,27 +328,24 @@ pub fn did_finish_launching(mtm: MainThreadMarker) {
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// have to drop RefMut because the window setup code below can trigger new events
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drop(this);
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let events = AppState::get_mut(mtm).did_finish_launching_transition();
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AppState::get_mut(mtm).did_finish_launching_transition();
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let events = [
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EventWrapper::StaticEvent(Event::NewEvents(StartCause::Init)),
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EventWrapper::StaticEvent(Event::CreateSurfaces),
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]
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.into_iter()
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.chain(events);
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handle_nonuser_events(mtm, events);
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get_handler(mtm).handle(|app| app.new_events(&ActiveEventLoop { mtm }, StartCause::Init));
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get_handler(mtm).handle(|app| app.can_create_surfaces(&ActiveEventLoop { mtm }));
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handle_nonuser_events(mtm, []);
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}
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// AppState::did_finish_launching handles the special transition `Init`
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pub fn handle_wakeup_transition(mtm: MainThreadMarker) {
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let mut this = AppState::get_mut(mtm);
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let wakeup_event = match this.wakeup_transition() {
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let cause = match this.wakeup_transition() {
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None => return,
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Some(wakeup_event) => wakeup_event,
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Some(cause) => cause,
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};
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drop(this);
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handle_nonuser_event(mtm, wakeup_event)
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get_handler(mtm).handle(|app| app.new_events(&ActiveEventLoop { mtm }, cause));
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handle_nonuser_events(mtm, []);
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}
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pub(crate) fn handle_nonuser_event(mtm: MainThreadMarker, event: EventWrapper) {
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@ -454,132 +361,75 @@ pub(crate) fn handle_nonuser_events<I: IntoIterator<Item = EventWrapper>>(
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return;
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}
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let (active_control_flow, processing_redraws) = match this.try_user_callback_transition() {
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UserCallbackTransitionResult::ReentrancyPrevented { queued_events } => {
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queued_events.extend(events);
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return;
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},
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UserCallbackTransitionResult::Success { active_control_flow, processing_redraws } => {
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(active_control_flow, processing_redraws)
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},
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};
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if !get_handler(mtm).ready() {
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// Prevent re-entrancy; queue the events up for once we're done handling the event instead.
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this.queued_events.extend(events);
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return;
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}
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let processing_redraws = matches!(this.state(), AppStateImpl::ProcessingRedraws { .. });
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drop(this);
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for wrapper in events {
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match wrapper {
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EventWrapper::StaticEvent(event) => {
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if !processing_redraws && event.is_redraw() {
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tracing::info!("processing `RedrawRequested` during the main event loop");
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} else if processing_redraws && !event.is_redraw() {
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tracing::warn!(
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"processing non `RedrawRequested` event after the main event loop: {:#?}",
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event
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);
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}
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handle_event(mtm, event)
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},
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EventWrapper::ScaleFactorChanged(event) => handle_hidpi_proxy(mtm, event),
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for event in events {
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if !processing_redraws && event.is_redraw() {
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tracing::info!("processing `RedrawRequested` during the main event loop");
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} else if processing_redraws && !event.is_redraw() {
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tracing::warn!(
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"processing non `RedrawRequested` event after the main event loop: {:#?}",
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event
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);
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}
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handle_wrapped_event(mtm, event)
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}
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loop {
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let mut this = AppState::get_mut(mtm);
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let queued_events = match this.state_mut() {
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&mut AppStateImpl::InUserCallback { ref mut queued_events, queued_gpu_redraws: _ } => {
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mem::take(queued_events)
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},
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s => bug!("unexpected state {:?}", s),
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};
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let queued_events = mem::take(&mut this.queued_events);
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if queued_events.is_empty() {
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let queued_gpu_redraws = match this.take_state() {
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AppStateImpl::InUserCallback { queued_events: _, queued_gpu_redraws } => {
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queued_gpu_redraws
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},
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_ => unreachable!(),
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};
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this.app_state = Some(if processing_redraws {
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bug_assert!(
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queued_gpu_redraws.is_empty(),
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"redraw queued while processing redraws"
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);
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AppStateImpl::ProcessingRedraws { active_control_flow }
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} else {
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AppStateImpl::ProcessingEvents { queued_gpu_redraws, active_control_flow }
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});
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break;
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}
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drop(this);
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for wrapper in queued_events {
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match wrapper {
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EventWrapper::StaticEvent(event) => {
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if !processing_redraws && event.is_redraw() {
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tracing::info!("processing `RedrawRequested` during the main event loop");
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} else if processing_redraws && !event.is_redraw() {
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tracing::warn!(
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"processing non-`RedrawRequested` event after the main event loop: \
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{:#?}",
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event
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);
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}
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handle_event(mtm, event)
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},
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EventWrapper::ScaleFactorChanged(event) => handle_hidpi_proxy(mtm, event),
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for event in queued_events {
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if !processing_redraws && event.is_redraw() {
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tracing::info!("processing `RedrawRequested` during the main event loop");
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} else if processing_redraws && !event.is_redraw() {
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tracing::warn!(
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"processing non-`RedrawRequested` event after the main event loop: {:#?}",
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event
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);
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}
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handle_wrapped_event(mtm, event);
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}
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}
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}
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fn handle_user_events(mtm: MainThreadMarker) {
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let mut this = AppState::get_mut(mtm);
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let (active_control_flow, processing_redraws) = match this.try_user_callback_transition() {
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UserCallbackTransitionResult::ReentrancyPrevented { .. } => {
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bug!("unexpected attempted to process an event")
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},
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UserCallbackTransitionResult::Success { active_control_flow, processing_redraws } => {
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(active_control_flow, processing_redraws)
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},
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};
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if processing_redraws {
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let this = AppState::get_mut(mtm);
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if matches!(this.state(), AppStateImpl::ProcessingRedraws { .. }) {
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bug!("user events attempted to be sent out while `ProcessingRedraws`");
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}
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let event_loop_proxy = this.event_loop_proxy().clone();
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drop(this);
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if event_loop_proxy.wake_up.swap(false, Ordering::Relaxed) {
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handle_event(mtm, Event::UserWakeUp);
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get_handler(mtm).handle(|app| app.proxy_wake_up(&ActiveEventLoop { mtm }));
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}
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loop {
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let mut this = AppState::get_mut(mtm);
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let queued_events = match this.state_mut() {
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&mut AppStateImpl::InUserCallback { ref mut queued_events, queued_gpu_redraws: _ } => {
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mem::take(queued_events)
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},
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s => bug!("unexpected state {:?}", s),
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};
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let queued_events = mem::take(&mut this.queued_events);
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if queued_events.is_empty() {
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let queued_gpu_redraws = match this.take_state() {
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AppStateImpl::InUserCallback { queued_events: _, queued_gpu_redraws } => {
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queued_gpu_redraws
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},
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_ => unreachable!(),
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};
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this.app_state =
|
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Some(AppStateImpl::ProcessingEvents { queued_gpu_redraws, active_control_flow });
|
||||
break;
|
||||
}
|
||||
drop(this);
|
||||
|
||||
for wrapper in queued_events {
|
||||
match wrapper {
|
||||
EventWrapper::StaticEvent(event) => handle_event(mtm, event),
|
||||
EventWrapper::ScaleFactorChanged(event) => handle_hidpi_proxy(mtm, event),
|
||||
}
|
||||
for event in queued_events {
|
||||
handle_wrapped_event(mtm, event);
|
||||
}
|
||||
|
||||
if event_loop_proxy.wake_up.swap(false, Ordering::Relaxed) {
|
||||
handle_event(mtm, Event::UserWakeUp);
|
||||
get_handler(mtm).handle(|app| app.proxy_wake_up(&ActiveEventLoop { mtm }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -597,10 +447,10 @@ pub(crate) fn send_occluded_event_for_all_windows(application: &UIApplication, o
|
|||
let ptr: *const WinitUIWindow = ptr.cast();
|
||||
&*ptr
|
||||
};
|
||||
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
events.push(EventWrapper::Window {
|
||||
window_id: window.id(),
|
||||
event: WindowEvent::Occluded(occluded),
|
||||
}));
|
||||
});
|
||||
}
|
||||
}
|
||||
handle_nonuser_events(mtm, events);
|
||||
|
|
@ -623,23 +473,37 @@ pub fn handle_main_events_cleared(mtm: MainThreadMarker) {
|
|||
let redraw_events: Vec<EventWrapper> = this
|
||||
.main_events_cleared_transition()
|
||||
.into_iter()
|
||||
.map(|window| {
|
||||
EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
window_id: window.id(),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
})
|
||||
.map(|window| EventWrapper::Window {
|
||||
window_id: window.id(),
|
||||
event: WindowEvent::RedrawRequested,
|
||||
})
|
||||
.collect();
|
||||
drop(this);
|
||||
|
||||
handle_nonuser_events(mtm, redraw_events);
|
||||
handle_nonuser_event(mtm, EventWrapper::StaticEvent(Event::AboutToWait));
|
||||
get_handler(mtm).handle(|app| app.about_to_wait(&ActiveEventLoop { mtm }));
|
||||
handle_nonuser_events(mtm, []);
|
||||
}
|
||||
|
||||
pub fn handle_events_cleared(mtm: MainThreadMarker) {
|
||||
AppState::get_mut(mtm).events_cleared_transition();
|
||||
}
|
||||
|
||||
pub(crate) fn handle_resumed(mtm: MainThreadMarker) {
|
||||
get_handler(mtm).handle(|app| app.resumed(&ActiveEventLoop { mtm }));
|
||||
handle_nonuser_events(mtm, []);
|
||||
}
|
||||
|
||||
pub(crate) fn handle_suspended(mtm: MainThreadMarker) {
|
||||
get_handler(mtm).handle(|app| app.suspended(&ActiveEventLoop { mtm }));
|
||||
handle_nonuser_events(mtm, []);
|
||||
}
|
||||
|
||||
pub(crate) fn handle_memory_warning(mtm: MainThreadMarker) {
|
||||
get_handler(mtm).handle(|app| app.memory_warning(&ActiveEventLoop { mtm }));
|
||||
handle_nonuser_events(mtm, []);
|
||||
}
|
||||
|
||||
pub(crate) fn terminated(application: &UIApplication) {
|
||||
let mtm = MainThreadMarker::from(application);
|
||||
|
||||
|
|
@ -653,10 +517,10 @@ pub(crate) fn terminated(application: &UIApplication) {
|
|||
let ptr: *const WinitUIWindow = ptr.cast();
|
||||
&*ptr
|
||||
};
|
||||
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
|
||||
events.push(EventWrapper::Window {
|
||||
window_id: window.id(),
|
||||
event: WindowEvent::Destroyed,
|
||||
}));
|
||||
});
|
||||
}
|
||||
}
|
||||
handle_nonuser_events(mtm, events);
|
||||
|
|
@ -665,20 +529,26 @@ pub(crate) fn terminated(application: &UIApplication) {
|
|||
this.terminated_transition();
|
||||
drop(this);
|
||||
|
||||
handle_event(mtm, Event::LoopExiting)
|
||||
get_handler(mtm).handle(|app| app.exiting(&ActiveEventLoop { mtm }));
|
||||
}
|
||||
|
||||
fn handle_wrapped_event(mtm: MainThreadMarker, event: EventWrapper) {
|
||||
match event {
|
||||
EventWrapper::Window { window_id, event } => get_handler(mtm)
|
||||
.handle(|app| app.window_event(&ActiveEventLoop { mtm }, window_id, event)),
|
||||
EventWrapper::ScaleFactorChanged(event) => handle_hidpi_proxy(mtm, event),
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_hidpi_proxy(mtm: MainThreadMarker, event: ScaleFactorChanged) {
|
||||
let ScaleFactorChanged { suggested_size, scale_factor, window } = event;
|
||||
let new_surface_size = Arc::new(Mutex::new(suggested_size));
|
||||
let event = Event::WindowEvent {
|
||||
window_id: window.id(),
|
||||
event: WindowEvent::ScaleFactorChanged {
|
||||
get_handler(mtm).handle(|app| {
|
||||
app.window_event(&ActiveEventLoop { mtm }, window.id(), WindowEvent::ScaleFactorChanged {
|
||||
scale_factor,
|
||||
surface_size_writer: SurfaceSizeWriter::new(Arc::downgrade(&new_surface_size)),
|
||||
},
|
||||
};
|
||||
handle_event(mtm, event);
|
||||
});
|
||||
});
|
||||
let (view, screen_frame) = get_view_and_screen_frame(&window);
|
||||
let physical_size = *new_surface_size.lock().unwrap();
|
||||
drop(new_surface_size);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue