Extract WindowAttributes from the BuilderAttribs
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parent
c244f8c033
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12 changed files with 106 additions and 67 deletions
77
src/lib.rs
77
src/lib.rs
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@ -371,10 +371,6 @@ pub struct BuilderAttribs<'a> {
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#[allow(dead_code)]
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headless: bool,
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strict: bool,
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dimensions: Option<(u32, u32)>,
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title: String,
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monitor: Option<platform::MonitorID>,
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visible: bool,
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multisampling: Option<u16>,
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depth_bits: Option<u8>,
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stencil_bits: Option<u8>,
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@ -382,9 +378,7 @@ pub struct BuilderAttribs<'a> {
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alpha_bits: Option<u8>,
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stereoscopy: bool,
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srgb: Option<bool>,
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transparent: bool,
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decorations: bool,
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multitouch: bool,
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window: WindowAttributes,
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opengl: GlAttributes<&'a platform::Window>,
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}
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@ -393,10 +387,6 @@ impl BuilderAttribs<'static> {
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BuilderAttribs {
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headless: false,
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strict: false,
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dimensions: None,
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title: "glutin window".to_string(),
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monitor: None,
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visible: true,
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multisampling: None,
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depth_bits: None,
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stencil_bits: None,
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@ -404,9 +394,7 @@ impl BuilderAttribs<'static> {
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alpha_bits: None,
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stereoscopy: false,
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srgb: None,
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transparent: false,
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decorations: true,
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multitouch: false,
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window: Default::default(),
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opengl: Default::default(),
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}
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}
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@ -420,10 +408,6 @@ impl<'a> BuilderAttribs<'a> {
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let new_attribs = BuilderAttribs {
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headless: self.headless,
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strict: self.strict,
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dimensions: self.dimensions,
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title: self.title,
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monitor: self.monitor,
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visible: self.visible,
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multisampling: self.multisampling,
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depth_bits: self.depth_bits,
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stencil_bits: self.stencil_bits,
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@ -431,9 +415,7 @@ impl<'a> BuilderAttribs<'a> {
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alpha_bits: self.alpha_bits,
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stereoscopy: self.stereoscopy,
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srgb: self.srgb,
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transparent: self.transparent,
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decorations: self.decorations,
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multitouch: self.multitouch,
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window: self.window,
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opengl: GlAttributes {
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sharing: None,
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version: self.opengl.version,
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@ -547,6 +529,59 @@ impl<'a> BuilderAttribs<'a> {
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}
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}
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/// Attributes to use when creating a window.
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#[derive(Clone)]
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pub struct WindowAttributes {
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/// The dimensions of the window. If this is `None`, some platform-specific dimensions will be
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/// used.
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///
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/// The default is `None`.
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pub dimensions: Option<(u32, u32)>,
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/// If `Some`, the window will be in fullscreen mode with the given monitor.
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///
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/// The default is `None`.
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pub monitor: Option<platform::MonitorID>,
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/// The title of the window in the title bar.
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///
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/// The default is `"glutin window"`.
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pub title: String,
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/// Whether the window should be immediately visible upon creation.
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///
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/// The default is `true`.
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pub visible: bool,
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/// Whether the the window should be transparent. If this is true, writing colors
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/// with alpha values different than `1.0` will produce a transparent window.
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///
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/// The default is `false`.
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pub transparent: bool,
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/// Whether the window should have borders and bars.
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///
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/// The default is `true`.
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pub decorations: bool,
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/// ??? TODO: document me
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pub multitouch: bool,
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}
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impl Default for WindowAttributes {
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fn default() -> WindowAttributes {
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WindowAttributes {
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dimensions: None,
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monitor: None,
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title: "glutin window".to_owned(),
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visible: true,
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transparent: false,
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decorations: true,
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multitouch: false,
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}
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}
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}
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/// Attributes to use when creating an OpenGL context.
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#[derive(Clone)]
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pub struct GlAttributes<S> {
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