Extract WindowAttributes from the BuilderAttribs

This commit is contained in:
Pierre Krieger 2015-09-21 09:15:53 +02:00
parent c244f8c033
commit 48fe9b2644
12 changed files with 106 additions and 67 deletions

View file

@ -47,7 +47,7 @@ pub fn new_window(builder: BuilderAttribs<'static>, builder_sharelists: Option<R
// initializing variables to be sent to the task
let title = OsStr::new(&builder.title).encode_wide().chain(Some(0).into_iter())
let title = OsStr::new(&builder.window.title).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let (tx, rx) = channel();
@ -92,20 +92,20 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
// building a RECT object with coordinates
let mut rect = winapi::RECT {
left: 0, right: builder.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: builder.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
left: 0, right: builder.window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: builder.window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
};
// switching to fullscreen if necessary
// this means adjusting the window's position so that it overlaps the right monitor,
// and change the monitor's resolution if necessary
if builder.monitor.is_some() {
let monitor = builder.monitor.as_ref().unwrap();
if builder.window.monitor.is_some() {
let monitor = builder.window.monitor.as_ref().unwrap();
try!(switch_to_fullscreen(&mut rect, monitor));
}
// computing the style and extended style of the window
let (ex_style, style) = if builder.monitor.is_some() || builder.decorations == false {
let (ex_style, style) = if builder.window.monitor.is_some() || builder.window.decorations == false {
(winapi::WS_EX_APPWINDOW, winapi::WS_POPUP | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN)
} else {
(winapi::WS_EX_APPWINDOW | winapi::WS_EX_WINDOWEDGE,
@ -117,19 +117,19 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
// creating the real window this time, by using the functions in `extra_functions`
let real_window = {
let (width, height) = if builder.monitor.is_some() || builder.dimensions.is_some() {
let (width, height) = if builder.window.monitor.is_some() || builder.window.dimensions.is_some() {
(Some(rect.right - rect.left), Some(rect.bottom - rect.top))
} else {
(None, None)
};
let (x, y) = if builder.monitor.is_some() {
let (x, y) = if builder.window.monitor.is_some() {
(Some(rect.left), Some(rect.top))
} else {
(None, None)
};
let style = if !builder.visible || builder.headless {
let style = if !builder.window.visible || builder.headless {
style
} else {
style | winapi::WS_VISIBLE
@ -203,7 +203,7 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
};
// making the window transparent
if builder.transparent {
if builder.window.transparent {
let bb = winapi::DWM_BLURBEHIND {
dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
fEnable: 1,
@ -215,7 +215,7 @@ unsafe fn init(title: Vec<u16>, builder: BuilderAttribs<'static>,
}
// calling SetForegroundWindow if fullscreen
if builder.monitor.is_some() {
if builder.window.monitor.is_some() {
user32::SetForegroundWindow(real_window.0);
}