Add MouseButton::{Back, Forward} to MouseInput
Add named variants for physical back and forward keys which could be found on some mice. The macOS bits may not work on all the hardware given that apple doesn't directly support such a thing. Co-authored-by: daxpedda <daxpedda@gmail.com>
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6300cf915e
commit
4748890935
7 changed files with 67 additions and 9 deletions
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@ -1647,7 +1647,8 @@ unsafe fn public_window_callback_inner<T: 'static>(
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WM_XBUTTONDOWN => {
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use crate::event::{
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ElementState::Pressed, MouseButton::Other, WindowEvent::MouseInput,
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ElementState::Pressed, MouseButton::Back, MouseButton::Forward, MouseButton::Other,
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WindowEvent::MouseInput,
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};
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let xbutton = super::get_xbutton_wparam(wparam as u32);
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@ -1660,7 +1661,11 @@ unsafe fn public_window_callback_inner<T: 'static>(
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event: MouseInput {
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device_id: DEVICE_ID,
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state: Pressed,
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button: Other(xbutton),
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button: match xbutton {
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1 => Back,
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2 => Forward,
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_ => Other(xbutton),
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},
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},
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});
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result = ProcResult::Value(0);
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@ -1668,7 +1673,8 @@ unsafe fn public_window_callback_inner<T: 'static>(
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WM_XBUTTONUP => {
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use crate::event::{
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ElementState::Released, MouseButton::Other, WindowEvent::MouseInput,
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ElementState::Released, MouseButton::Back, MouseButton::Forward,
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MouseButton::Other, WindowEvent::MouseInput,
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};
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let xbutton = super::get_xbutton_wparam(wparam as u32);
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@ -1681,7 +1687,11 @@ unsafe fn public_window_callback_inner<T: 'static>(
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event: MouseInput {
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device_id: DEVICE_ID,
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state: Released,
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button: Other(xbutton),
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button: match xbutton {
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1 => Back,
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2 => Forward,
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_ => Other(xbutton),
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},
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},
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});
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result = ProcResult::Value(0);
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