android: Hold NativeWindow lock until after notifying the user with Event::Suspended (#2307)

This applies https://github.com/rust-windowing/android-ndk-rs/issues/117
on the `winit` side: Android destroys its window/surface as soon as the
user returns from [`onNativeWindowDestroyed`], and we "fixed" this on
the `ndk-glue` side by sending the `WindowDestroyed` event before
locking the window and removing it: this lock has to wait for any user
of `ndk-glue` - ie. `winit` - to give up its readlock on the window,
which is what we utilize here to give users of `winit` "time" to destroy
any resource created on top of a `RawWindowHandle`.

since we can't pass the user a `RawWindowHandle` through the
`HasRawWindowHandle` trait we have to document this case explicitly and
keep the lock alive on the `winit` side instead.

[`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
This commit is contained in:
Marijn Suijten 2022-07-14 12:35:49 +02:00 committed by GitHub
parent 50dd7881b1
commit 472d7b9376
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4 changed files with 53 additions and 20 deletions

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@ -10,8 +10,9 @@ use ndk::{
configuration::Configuration,
event::{InputEvent, KeyAction, Keycode, MotionAction},
looper::{ForeignLooper, Poll, ThreadLooper},
native_window::NativeWindow,
};
use ndk_glue::{Event, Rect};
use ndk_glue::{Event, LockReadGuard, Rect};
use once_cell::sync::Lazy;
use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
@ -239,6 +240,7 @@ pub struct EventLoop<T: 'static> {
start_cause: event::StartCause,
looper: ThreadLooper,
running: bool,
window_lock: Option<LockReadGuard<NativeWindow>>,
}
#[derive(Default, Debug, Copy, Clone, PartialEq, Eq, Hash)]
@ -268,6 +270,7 @@ impl<T: 'static> EventLoop<T> {
start_cause: event::StartCause::Init,
looper: ThreadLooper::for_thread().unwrap(),
running: false,
window_lock: None,
}
}
@ -300,22 +303,42 @@ impl<T: 'static> EventLoop<T> {
match self.first_event.take() {
Some(EventSource::Callback) => match ndk_glue::poll_events().unwrap() {
Event::WindowCreated => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Resumed
);
// Acquire a lock on the window to prevent Android from destroying
// it until we've notified and waited for the user in Event::Suspended.
// WARNING: ndk-glue is inherently racy (https://github.com/rust-windowing/winit/issues/2293)
// and may have already received onNativeWindowDestroyed while this thread hasn't yet processed
// the event, and would see a `None` lock+window in that case.
if let Some(next_window_lock) = ndk_glue::native_window() {
assert!(
self.window_lock.replace(next_window_lock).is_none(),
"Received `Event::WindowCreated` while we were already holding a lock"
);
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Resumed
);
} else {
warn!("Received `Event::WindowCreated` while `ndk_glue::native_window()` provides no window");
}
}
Event::WindowResized => resized = true,
Event::WindowRedrawNeeded => redraw = true,
Event::WindowDestroyed => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Suspended
);
// Release the lock, allowing Android to clean up this surface
// WARNING: See above - if ndk-glue is racy, this event may be called
// without having a `self.window_lock` in place.
if self.window_lock.take().is_some() {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Suspended
);
} else {
warn!("Received `Event::WindowDestroyed` while we were not holding a window lock");
}
}
Event::Pause => self.running = false,
Event::Resume => self.running = true,
@ -369,7 +392,7 @@ impl<T: 'static> EventLoop<T> {
},
Some(EventSource::InputQueue) => {
if let Some(input_queue) = ndk_glue::input_queue().as_ref() {
while let Some(event) = input_queue.get_event() {
while let Some(event) = input_queue.get_event().expect("get_event") {
if let Some(event) = input_queue.pre_dispatch(event) {
let mut handled = true;
let window_id = window::WindowId(WindowId);
@ -799,7 +822,7 @@ impl Window {
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
if let Some(native_window) = ndk_glue::native_window().as_ref() {
if let Some(native_window) = ndk_glue::native_window() {
native_window.raw_window_handle()
} else {
panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.");