MacOS: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
The implementation of `pump_events` essentially works by hooking into the `RunLoopObserver` and requesting that the app should be stopped the next time that the `RunLoop` prepares to wait for new events. Originally I had thought I would poke the `CFRunLoop` for the app directly and I was originally going to implement `pump_events` based on a timeout which I'd seen SDL doing. I found that `[NSApp run]` wasn't actually being stopped by asking the RunLoop to stop directly and inferred that `NSApp run` will actually catch this and re-start the loop. Hooking into the observer and calling `[NSApp stop]` actually seems like a better solution that doesn't need a hacky constant timeout. The end result is quite similar to what happens with existing apps that call `run_return` inside an external loop and cause the loop to exit for each iteration (that also results in the `NSApp` stopping each iteration).
This commit is contained in:
parent
420840278b
commit
461efaf99f
3 changed files with 415 additions and 50 deletions
|
|
@ -65,14 +65,17 @@ impl<T> EventLoopHandler<T> {
|
|||
RefMut<'_, dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
|
||||
),
|
||||
{
|
||||
// The `NSApp` and our `HANDLER` are global state and so it's possible that
|
||||
// we could get a delegate callback after the application has exit an
|
||||
// `EventLoop`. If the loop has been exit then our weak `self.callback`
|
||||
// will fail to upgrade.
|
||||
//
|
||||
// We don't want to panic or output any verbose logging if we fail to
|
||||
// upgrade the weak reference since it might be valid that the application
|
||||
// re-starts the `NSApp` after exiting a Winit `EventLoop`
|
||||
if let Some(callback) = self.callback.upgrade() {
|
||||
let callback = callback.borrow_mut();
|
||||
(f)(self, callback);
|
||||
} else {
|
||||
panic!(
|
||||
"Tried to dispatch an event, but the event loop that \
|
||||
owned the event handler callback seems to be destroyed"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -90,6 +93,7 @@ impl<T> EventHandler for EventLoopHandler<T> {
|
|||
fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow) {
|
||||
self.with_callback(|this, mut callback| {
|
||||
if let ControlFlow::ExitWithCode(code) = *control_flow {
|
||||
// XXX: why isn't event dispatching simply skipped after control_flow = ExitWithCode?
|
||||
let dummy = &mut ControlFlow::ExitWithCode(code);
|
||||
(callback)(event.userify(), &this.window_target, dummy);
|
||||
} else {
|
||||
|
|
@ -102,6 +106,7 @@ impl<T> EventHandler for EventLoopHandler<T> {
|
|||
self.with_callback(|this, mut callback| {
|
||||
for event in this.window_target.p.receiver.try_iter() {
|
||||
if let ControlFlow::ExitWithCode(code) = *control_flow {
|
||||
// XXX: why isn't event dispatching simply skipped after control_flow = ExitWithCode?
|
||||
let dummy = &mut ControlFlow::ExitWithCode(code);
|
||||
(callback)(Event::UserEvent(event), &this.window_target, dummy);
|
||||
} else {
|
||||
|
|
@ -114,7 +119,11 @@ impl<T> EventHandler for EventLoopHandler<T> {
|
|||
|
||||
#[derive(Default)]
|
||||
struct Handler {
|
||||
ready: AtomicBool,
|
||||
stop_app_on_launch: AtomicBool,
|
||||
stop_app_before_wait: AtomicBool,
|
||||
stop_app_on_redraw: AtomicBool,
|
||||
launched: AtomicBool,
|
||||
running: AtomicBool,
|
||||
in_callback: AtomicBool,
|
||||
control_flow: Mutex<ControlFlow>,
|
||||
control_flow_prev: Mutex<ControlFlow>,
|
||||
|
|
@ -141,12 +150,37 @@ impl Handler {
|
|||
self.waker.lock().unwrap()
|
||||
}
|
||||
|
||||
fn is_ready(&self) -> bool {
|
||||
self.ready.load(Ordering::Acquire)
|
||||
/// `true` after `ApplicationDelegate::applicationDidFinishLaunching` called
|
||||
///
|
||||
/// NB: This is global / `NSApp` state and since the app will only be launched
|
||||
/// once but an `EventLoop` may be run more than once then only the first
|
||||
/// `EventLoop` will observe the `NSApp` before it is launched.
|
||||
fn is_launched(&self) -> bool {
|
||||
self.launched.load(Ordering::Acquire)
|
||||
}
|
||||
|
||||
fn set_ready(&self) {
|
||||
self.ready.store(true, Ordering::Release);
|
||||
/// Set via `ApplicationDelegate::applicationDidFinishLaunching`
|
||||
fn set_launched(&self) {
|
||||
self.launched.store(true, Ordering::Release);
|
||||
}
|
||||
|
||||
/// `true` if an `EventLoop` is currently running
|
||||
///
|
||||
/// NB: This is global / `NSApp` state and may persist beyond the lifetime of
|
||||
/// a running `EventLoop`.
|
||||
///
|
||||
/// # Caveat
|
||||
/// This is only intended to be called from the main thread
|
||||
fn is_running(&self) -> bool {
|
||||
self.running.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
/// Set when an `EventLoop` starts running, after the `NSApp` is launched
|
||||
///
|
||||
/// # Caveat
|
||||
/// This is only intended to be called from the main thread
|
||||
fn set_running(&self) {
|
||||
self.running.store(true, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
fn should_exit(&self) -> bool {
|
||||
|
|
@ -156,6 +190,74 @@ impl Handler {
|
|||
)
|
||||
}
|
||||
|
||||
/// Clears the `running` state and resets the `control_flow` state when an `EventLoop` exits
|
||||
///
|
||||
/// Since an `EventLoop` may be run more than once we need make sure to reset the
|
||||
/// `control_flow` state back to `Poll` each time the loop exits.
|
||||
///
|
||||
/// Note: that if the `NSApp` has been launched then that state is preserved, and we won't
|
||||
/// need to re-launch the app if subsequent EventLoops are run.
|
||||
///
|
||||
/// # Caveat
|
||||
/// This is only intended to be called from the main thread
|
||||
fn exit(&self) {
|
||||
// Relaxed ordering because we don't actually have multiple threads involved, we just want
|
||||
// interiour mutability
|
||||
//
|
||||
// XXX: As an aside; having each individual bit of state for `Handler` be atomic or wrapped in a
|
||||
// `Mutex` for the sake of interior mutability seems a bit odd, and also a potential foot
|
||||
// gun in case the state is unwittingly accessed across threads because the fine-grained locking
|
||||
// wouldn't ensure that there's interior consistency.
|
||||
//
|
||||
// Maybe the whole thing should just be put in a static `Mutex<>` to make it clear
|
||||
// the we can mutate more than one peice of state while maintaining consistency. (though it
|
||||
// looks like there have been recuring re-entrancy issues with callback handling that might
|
||||
// make that awkward)
|
||||
self.running.store(false, Ordering::Relaxed);
|
||||
*self.control_flow_prev.lock().unwrap() = ControlFlow::default();
|
||||
*self.control_flow.lock().unwrap() = ControlFlow::default();
|
||||
self.set_stop_app_on_redraw_requested(false);
|
||||
self.set_stop_app_before_wait(false);
|
||||
}
|
||||
|
||||
pub fn request_stop_app_on_launch(&self) {
|
||||
// Relaxed ordering because we don't actually have multiple threads involved, we just want
|
||||
// interior mutability
|
||||
self.stop_app_on_launch.store(true, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
pub fn should_stop_app_on_launch(&self) -> bool {
|
||||
// Relaxed ordering because we don't actually have multiple threads involved, we just want
|
||||
// interior mutability
|
||||
self.stop_app_on_launch.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
pub fn set_stop_app_before_wait(&self, stop_before_wait: bool) {
|
||||
// Relaxed ordering because we don't actually have multiple threads involved, we just want
|
||||
// interior mutability
|
||||
self.stop_app_before_wait
|
||||
.store(stop_before_wait, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
pub fn should_stop_app_before_wait(&self) -> bool {
|
||||
// Relaxed ordering because we don't actually have multiple threads involved, we just want
|
||||
// interior mutability
|
||||
self.stop_app_before_wait.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
pub fn set_stop_app_on_redraw_requested(&self, stop_on_redraw: bool) {
|
||||
// Relaxed ordering because we don't actually have multiple threads involved, we just want
|
||||
// interior mutability
|
||||
self.stop_app_on_redraw
|
||||
.store(stop_on_redraw, Ordering::Relaxed);
|
||||
}
|
||||
|
||||
pub fn should_stop_app_on_redraw_requested(&self) -> bool {
|
||||
// Relaxed ordering because we don't actually have multiple threads involved, we just want
|
||||
// interior mutability
|
||||
self.stop_app_on_redraw.load(Ordering::Relaxed)
|
||||
}
|
||||
|
||||
fn get_control_flow_and_update_prev(&self) -> ControlFlow {
|
||||
let control_flow = self.control_flow.lock().unwrap();
|
||||
*self.control_flow_prev.lock().unwrap() = *control_flow;
|
||||
|
|
@ -192,6 +294,10 @@ impl Handler {
|
|||
self.in_callback.store(in_callback, Ordering::Release);
|
||||
}
|
||||
|
||||
fn have_callback(&self) -> bool {
|
||||
self.callback.lock().unwrap().is_some()
|
||||
}
|
||||
|
||||
fn handle_nonuser_event(&self, wrapper: EventWrapper) {
|
||||
if let Some(ref mut callback) = *self.callback.lock().unwrap() {
|
||||
match wrapper {
|
||||
|
|
@ -253,18 +359,63 @@ impl Handler {
|
|||
pub(crate) enum AppState {}
|
||||
|
||||
impl AppState {
|
||||
pub fn set_callback<T>(callback: Weak<Callback<T>>, window_target: Rc<RootWindowTarget<T>>) {
|
||||
/// Associate the application's event callback with the (global static) Handler state
|
||||
///
|
||||
/// # Safety
|
||||
/// This is ignoring the lifetime of the application callback (which may not be 'static)
|
||||
/// and can lead to undefined behaviour if the callback is not cleared before the end of
|
||||
/// its real lifetime.
|
||||
///
|
||||
/// All public APIs that take an event callback (`run`, `run_ondemand`,
|
||||
/// `pump_events`) _must_ pair a call to `set_callback` with
|
||||
/// a call to `clear_callback` before returning to avoid undefined behaviour.
|
||||
pub unsafe fn set_callback<T>(
|
||||
callback: Weak<Callback<T>>,
|
||||
window_target: Rc<RootWindowTarget<T>>,
|
||||
) {
|
||||
*HANDLER.callback.lock().unwrap() = Some(Box::new(EventLoopHandler {
|
||||
callback,
|
||||
window_target,
|
||||
}));
|
||||
}
|
||||
|
||||
pub fn clear_callback() {
|
||||
HANDLER.callback.lock().unwrap().take();
|
||||
}
|
||||
|
||||
pub fn is_launched() -> bool {
|
||||
HANDLER.is_launched()
|
||||
}
|
||||
|
||||
pub fn is_running() -> bool {
|
||||
HANDLER.is_running()
|
||||
}
|
||||
|
||||
// If `pump_events` is called to progress the event loop then we bootstrap the event
|
||||
// loop via `[NSApp run]` but will use `CFRunLoopRunInMode` for subsequent calls to
|
||||
// `pump_events`
|
||||
pub fn request_stop_on_launch() {
|
||||
HANDLER.request_stop_app_on_launch();
|
||||
}
|
||||
|
||||
pub fn set_stop_app_before_wait(stop_before_wait: bool) {
|
||||
HANDLER.set_stop_app_before_wait(stop_before_wait);
|
||||
}
|
||||
|
||||
pub fn set_stop_app_on_redraw_requested(stop_on_redraw: bool) {
|
||||
HANDLER.set_stop_app_on_redraw_requested(stop_on_redraw);
|
||||
}
|
||||
|
||||
pub fn control_flow() -> ControlFlow {
|
||||
HANDLER.get_old_and_new_control_flow().1
|
||||
}
|
||||
|
||||
pub fn exit() -> i32 {
|
||||
HANDLER.set_in_callback(true);
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopDestroyed));
|
||||
HANDLER.set_in_callback(false);
|
||||
HANDLER.callback.lock().unwrap().take();
|
||||
HANDLER.exit();
|
||||
Self::clear_callback();
|
||||
if let ControlFlow::ExitWithCode(code) = HANDLER.get_old_and_new_control_flow().1 {
|
||||
code
|
||||
} else {
|
||||
|
|
@ -272,6 +423,24 @@ impl AppState {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn dispatch_init_events() {
|
||||
HANDLER.set_in_callback(true);
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents(
|
||||
StartCause::Init,
|
||||
)));
|
||||
// NB: For consistency all platforms must emit a 'resumed' event even though macOS
|
||||
// applications don't themselves have a formal suspend/resume lifecycle.
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::Resumed));
|
||||
HANDLER.set_in_callback(false);
|
||||
}
|
||||
|
||||
pub fn start_running() {
|
||||
debug_assert!(HANDLER.is_launched());
|
||||
|
||||
HANDLER.set_running();
|
||||
Self::dispatch_init_events()
|
||||
}
|
||||
|
||||
pub fn launched(
|
||||
activation_policy: NSApplicationActivationPolicy,
|
||||
create_default_menu: bool,
|
||||
|
|
@ -286,30 +455,42 @@ impl AppState {
|
|||
window_activation_hack(&app);
|
||||
app.activateIgnoringOtherApps(activate_ignoring_other_apps);
|
||||
|
||||
HANDLER.set_ready();
|
||||
HANDLER.set_launched();
|
||||
HANDLER.waker().start();
|
||||
if create_default_menu {
|
||||
// The menubar initialization should be before the `NewEvents` event, to allow
|
||||
// overriding of the default menu even if it's created
|
||||
menu::initialize();
|
||||
}
|
||||
HANDLER.set_in_callback(true);
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents(
|
||||
StartCause::Init,
|
||||
)));
|
||||
// NB: For consistency all platforms must emit a 'resumed' event even though macOS
|
||||
// applications don't themselves have a formal suspend/resume lifecycle.
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::Resumed));
|
||||
HANDLER.set_in_callback(false);
|
||||
|
||||
Self::start_running();
|
||||
|
||||
// If the `NSApp` is being launched via `EventLoop::pump_events()` then we'll
|
||||
// want to stop the app once it is launched (and return to the external loop)
|
||||
//
|
||||
// In this case we still want to consider Winit's `EventLoop` to be "running",
|
||||
// so we call `start_running()` above.
|
||||
if HANDLER.should_stop_app_on_launch() {
|
||||
// Note: the original idea had been to only stop the underlying `RunLoop`
|
||||
// for the app but that didn't work as expected (`[NSApp run]` effectively
|
||||
// ignored the attempt to stop the RunLoop and re-started it.). So we
|
||||
// return from `pump_events` by stopping the `NSApp`
|
||||
Self::stop();
|
||||
}
|
||||
}
|
||||
|
||||
// Called by RunLoopObserver after finishing waiting for new events
|
||||
pub fn wakeup(panic_info: Weak<PanicInfo>) {
|
||||
let panic_info = panic_info
|
||||
.upgrade()
|
||||
.expect("The panic info must exist here. This failure indicates a developer error.");
|
||||
|
||||
// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
|
||||
if panic_info.is_panicking() || !HANDLER.is_ready() || HANDLER.get_in_callback() {
|
||||
if panic_info.is_panicking()
|
||||
|| !HANDLER.have_callback()
|
||||
|| !HANDLER.is_running()
|
||||
|| HANDLER.get_in_callback()
|
||||
{
|
||||
return;
|
||||
}
|
||||
let start = HANDLER.get_start_time().unwrap();
|
||||
|
|
@ -358,6 +539,12 @@ impl AppState {
|
|||
HANDLER
|
||||
.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
|
||||
HANDLER.set_in_callback(false);
|
||||
|
||||
// `pump_events` will request to stop immediately _after_ dispatching RedrawRequested events
|
||||
// as a way to ensure that `pump_events` can't block an external loop indefinitely
|
||||
if HANDLER.should_stop_app_on_redraw_requested() {
|
||||
AppState::stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -368,13 +555,29 @@ impl AppState {
|
|||
HANDLER.events().push_back(wrapper);
|
||||
}
|
||||
|
||||
pub fn stop() {
|
||||
let app = NSApp();
|
||||
autoreleasepool(|_| {
|
||||
app.stop(None);
|
||||
// To stop event loop immediately, we need to post some event here.
|
||||
app.postEvent_atStart(&NSEvent::dummy(), true);
|
||||
});
|
||||
}
|
||||
|
||||
// Called by RunLoopObserver before waiting for new events
|
||||
pub fn cleared(panic_info: Weak<PanicInfo>) {
|
||||
let panic_info = panic_info
|
||||
.upgrade()
|
||||
.expect("The panic info must exist here. This failure indicates a developer error.");
|
||||
|
||||
// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
|
||||
if panic_info.is_panicking() || !HANDLER.is_ready() || HANDLER.get_in_callback() {
|
||||
// XXX: how does it make sense that `get_in_callback()` can ever return `true` here if we're
|
||||
// about to return to the `CFRunLoop` to poll for new events?
|
||||
if panic_info.is_panicking()
|
||||
|| !HANDLER.have_callback()
|
||||
|| !HANDLER.is_running()
|
||||
|| HANDLER.get_in_callback()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -384,6 +587,7 @@ impl AppState {
|
|||
HANDLER.handle_nonuser_event(event);
|
||||
}
|
||||
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::MainEventsCleared));
|
||||
|
||||
for window_id in HANDLER.should_redraw() {
|
||||
HANDLER
|
||||
.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
|
||||
|
|
@ -392,12 +596,11 @@ impl AppState {
|
|||
HANDLER.set_in_callback(false);
|
||||
|
||||
if HANDLER.should_exit() {
|
||||
let app = NSApp();
|
||||
autoreleasepool(|_| {
|
||||
app.stop(None);
|
||||
// To stop event loop immediately, we need to post some event here.
|
||||
app.postEvent_atStart(&NSEvent::dummy(), true);
|
||||
});
|
||||
Self::stop();
|
||||
}
|
||||
|
||||
if HANDLER.should_stop_app_before_wait() {
|
||||
Self::stop();
|
||||
}
|
||||
HANDLER.update_start_time();
|
||||
match HANDLER.get_old_and_new_control_flow() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue