Rename "winimpl" to "platform"

This commit is contained in:
Pierre Krieger 2015-04-02 08:27:32 +02:00
parent a0ac31b70f
commit 414335e0fc
3 changed files with 20 additions and 20 deletions

View file

@ -62,16 +62,16 @@ use this_platform_is_not_supported;
#[cfg(target_os = "windows")]
#[path="win32/mod.rs"]
mod winimpl;
mod platform;
#[cfg(target_os = "linux")]
#[path="x11/mod.rs"]
mod winimpl;
mod platform;
#[cfg(target_os = "macos")]
#[path="cocoa/mod.rs"]
mod winimpl;
mod platform;
#[cfg(target_os = "android")]
#[path="android/mod.rs"]
mod winimpl;
mod platform;
mod events;
#[cfg(feature = "headless")]
@ -239,10 +239,10 @@ pub struct BuilderAttribs<'a> {
#[allow(dead_code)]
headless: bool,
strict: bool,
sharing: Option<&'a winimpl::Window>,
sharing: Option<&'a platform::Window>,
dimensions: Option<(u32, u32)>,
title: String,
monitor: Option<winimpl::MonitorID>,
monitor: Option<platform::MonitorID>,
gl_version: GlRequest,
gl_debug: bool,
vsync: bool,
@ -279,7 +279,7 @@ impl BuilderAttribs<'static> {
}
impl<'a> BuilderAttribs<'a> {
fn extract_non_static(mut self) -> (BuilderAttribs<'static>, Option<&'a winimpl::Window>) {
fn extract_non_static(mut self) -> (BuilderAttribs<'static>, Option<&'a platform::Window>) {
let sharing = self.sharing.take();
let new_attribs = BuilderAttribs {