fix unnecessary cast lint (#2596)

* fix clippy lints on Windows

* fix lints on other platforms

* a couple more

* again

* don't know what's goging on anymore

* fix examples

* comon

* how about now?

* this is getting annoying

* hmmm

* explicitly set a type

* 😢

* don't cast on x64 targets

* apply code review requests

* fix attributes on expressions

* fix ios
This commit is contained in:
Amr Bashir 2022-12-22 21:35:33 +02:00 committed by GitHub
parent da7422c6e1
commit 402cbd55f9
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27 changed files with 63 additions and 64 deletions

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@ -65,7 +65,7 @@ pub fn get_monitor_dpi(hmonitor: HMONITOR) -> Option<u32> {
// MSDN says that "the values of *dpiX and *dpiY are identical. You only need to
// record one of the values to determine the DPI and respond appropriately".
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn280510(v=vs.85).aspx
return Some(dpi_x as u32);
return Some(dpi_x);
}
}
}
@ -86,7 +86,7 @@ pub unsafe fn hwnd_dpi(hwnd: HWND) -> u32 {
// We are on Windows 10 Anniversary Update (1607) or later.
match GetDpiForWindow(hwnd) {
0 => BASE_DPI, // 0 is returned if hwnd is invalid
dpi => dpi as u32,
dpi => dpi,
}
} else if let Some(GetDpiForMonitor) = *GET_DPI_FOR_MONITOR {
// We are on Windows 8.1 or later.
@ -98,7 +98,7 @@ pub unsafe fn hwnd_dpi(hwnd: HWND) -> u32 {
let mut dpi_x = 0;
let mut dpi_y = 0;
if GetDpiForMonitor(monitor, MDT_EFFECTIVE_DPI, &mut dpi_x, &mut dpi_y) == S_OK {
dpi_x as u32
dpi_x
} else {
BASE_DPI
}