fix unnecessary cast lint (#2596)

* fix clippy lints on Windows

* fix lints on other platforms

* a couple more

* again

* don't know what's goging on anymore

* fix examples

* comon

* how about now?

* this is getting annoying

* hmmm

* explicitly set a type

* 😢

* don't cast on x64 targets

* apply code review requests

* fix attributes on expressions

* fix ios
This commit is contained in:
Amr Bashir 2022-12-22 21:35:33 +02:00 committed by GitHub
parent da7422c6e1
commit 402cbd55f9
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27 changed files with 63 additions and 64 deletions

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@ -238,16 +238,16 @@ impl<T> EventLoopWindowTarget<T> {
// The size to restore to after exiting fullscreen.
let mut intended_size = PhysicalSize {
width: raw.width() as u32,
height: raw.height() as u32,
width: raw.width(),
height: raw.height(),
};
canvas.on_fullscreen_change(move || {
// If the canvas is marked as fullscreen, it is moving *into* fullscreen
// If it is not, it is moving *out of* fullscreen
let new_size = if backend::is_fullscreen(&raw) {
intended_size = PhysicalSize {
width: raw.width() as u32,
height: raw.height() as u32,
width: raw.width(),
height: raw.height(),
};
backend::window_size().to_physical(backend::scale_factor())