fix unnecessary cast lint (#2596)
* fix clippy lints on Windows
* fix lints on other platforms
* a couple more
* again
* don't know what's goging on anymore
* fix examples
* comon
* how about now?
* this is getting annoying
* hmmm
* explicitly set a type
* 😢
* don't cast on x64 targets
* apply code review requests
* fix attributes on expressions
* fix ios
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da7422c6e1
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27 changed files with 63 additions and 64 deletions
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@ -57,7 +57,7 @@ impl<T: 'static> EventProcessor<T> {
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F: Fn(&Arc<UnownedWindow>) -> Ret,
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{
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let mut deleted = false;
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let window_id = WindowId(window_id as u64);
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let window_id = WindowId(window_id as _);
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let wt = get_xtarget(&self.target);
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let result = wt
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.windows
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@ -347,7 +347,7 @@ impl<T: 'static> EventProcessor<T> {
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// These are both in physical space.
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let new_inner_size = (xev.width as u32, xev.height as u32);
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let new_inner_position = (xev.x as i32, xev.y as i32);
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let new_inner_position = (xev.x, xev.y);
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let (mut resized, moved) = {
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let mut shared_state_lock = window.shared_state_lock();
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@ -520,7 +520,7 @@ impl<T: 'static> EventProcessor<T> {
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// In the event that the window's been destroyed without being dropped first, we
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// cleanup again here.
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wt.windows.borrow_mut().remove(&WindowId(window as u64));
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wt.windows.borrow_mut().remove(&WindowId(window as _));
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// Since all XIM stuff needs to happen from the same thread, we destroy the input
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// context here instead of when dropping the window.
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@ -1021,8 +1021,7 @@ impl<T: 'static> EventProcessor<T> {
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if self.window_exists(xev.event) {
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let id = xev.detail as u64;
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let modifiers = self.device_mod_state.modifiers();
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let location =
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PhysicalPosition::new(xev.event_x as f64, xev.event_y as f64);
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let location = PhysicalPosition::new(xev.event_x, xev.event_y);
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// Mouse cursor position changes when touch events are received.
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// Only the first concurrently active touch ID moves the mouse cursor.
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