Use PhysicalPosition in PixelDelta event
This removes the `LogicalPosition` from the `PixelDelta`, since all other APIs have been switched to use `PhysicalPosition` instead. Fixes #1406.
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6 changed files with 31 additions and 19 deletions
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@ -10,6 +10,11 @@
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- On android added support for `run_return`.
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- On MacOS, Fixed fullscreen and dialog support for `run_return`.
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- On Windows, fix bug where we'd try to emit `MainEventsCleared` events during nested win32 event loops.
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- On Windows, `set_ime_position` is now a no-op instead of a runtime crash.
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- On Android, `set_fullscreen` is now a no-op instead of a runtime crash.
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- On iOS and Android, `set_inner_size` is now a no-op instead of a runtime crash.
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- **Breaking:** On Web, `set_cursor_position` and `set_cursor_grab` will now always return an error.
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- **Breaking:** `PixelDelta` scroll events now return a `PhysicalPosition`.
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# 0.22.2 (2020-05-16)
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@ -49,10 +54,6 @@
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- on macOS, fix incorrect ReceivedCharacter events for some key combinations.
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- **Breaking:** Use `i32` instead of `u32` for position type in `WindowEvent::Moved`.
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- On macOS, a mouse motion event is now generated before every mouse click.
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- On Windows, `set_ime_position` is now a no-op instead of a runtime crash.
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- On Android, `set_fullscreen` is now a no-op instead of a runtime crash.
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- On iOS and Android, `set_inner_size` is now a no-op instead of a runtime crash.
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- **Breaking:** On Web, `set_cursor_position` and `set_cursor_grab` will now always return an error.
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# 0.21.0 (2020-02-04)
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