Deprecate window creation with stale event loop
Creating window when event loop is not running generally doesn't work, since a bunch of events and sync OS requests can't be processed. This is also an issue on e.g. Android, since window can't be created outside event loop easily. Thus deprecate the window creation when event loop is not running, as well as other resource creation to running event loop. Given that all the examples use the bad pattern of creating the window when event loop is not running and also most example existence is questionable, since they show single thing and the majority of their code is window/event loop initialization, they wore merged into a single example 'window.rs' example that showcases very simple application using winit. Fixes #3399.
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@ -12,7 +12,7 @@
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// for winit's cross-platform structures. They are all relatively simple translations.
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//
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// The event_loop module handles listening for and processing events. 'Proxy' implements
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// EventLoopProxy and 'WindowTarget' implements EventLoopWindowTarget. WindowTarget also handles
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// EventLoopProxy and 'WindowTarget' implements ActiveEventLoop. WindowTarget also handles
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// registering the event handlers. The 'Execution' struct in the 'runner' module handles taking
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// incoming events (from the registered handlers) and ensuring they are passed to the user in a
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// compliant way.
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@ -33,11 +33,11 @@ mod backend;
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pub use self::device::DeviceId;
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pub use self::error::OsError;
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pub(crate) use self::event_loop::{
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EventLoop, EventLoopProxy, EventLoopWindowTarget, OwnedDisplayHandle,
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ActiveEventLoop, EventLoop, EventLoopProxy, OwnedDisplayHandle,
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PlatformSpecificEventLoopAttributes,
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};
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pub use self::monitor::{MonitorHandle, VideoModeHandle};
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pub use self::window::{PlatformSpecificWindowBuilderAttributes, Window, WindowId};
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pub use self::window::{PlatformSpecificWindowAttributes, Window, WindowId};
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pub(crate) use self::keyboard::KeyEventExtra;
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pub(crate) use crate::icon::NoIcon as PlatformIcon;
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