Update SCTK to 0.11.0
* Update SCTK to 0.11.0
Updates smithay-client-toolkit to 0.11.0. The major highlight
of that updated, is update of wayland-rs to 0.27.0. Switching
to wayland-cursor, instead of using libwayland-cursor. It
also fixes the following bugs:
- Disabled repeat rate not being handled.
- Decoration buttons not working after tty switch.
- Scaling not being applied on output reenable.
- Crash when `XCURSOR_SIZE` is `0`.
- Pointer getting created in some cases without pointer capability.
- On kwin, fix space between window and decorations on startup.
- Incorrect size event when entering fullscreen when using
client side decorations.
- Client side decorations not being hided properly in fullscreen.
- Size tracking between fullscreen/tiled state changes.
- Repeat rate triggering multiple times from slow callback handler.
- Resizable attribute not being applied properly on startup.
- Not working IME
Besides those fixes it also adds a bunch of missing virtual key codes,
implements proper cursor grabbing, adds right click on decorations
to open application menu, disabled maximize button for non-resizeable
window, and fall back for cursor icon to similar ones, if the requested
is missing.
It also adds new methods to a `Theme` trait, such as:
- `title_font(&self) -> Option<(String, f32)>` - The font for a title.
- `title_color(&self, window_active: bool) -> [u8; 4]` - The color of
the text in the title.
Fixes #1680.
Fixes #1678.
Fixes #1676.
Fixes #1646.
Fixes #1614.
Fixes #1601.
Fixes #1533.
Fixes #1509.
Fixes #952.
Fixes #947.
This commit is contained in:
parent
471b1e003a
commit
3d85af04be
31 changed files with 3791 additions and 2630 deletions
656
src/platform_impl/linux/wayland/window/mod.rs
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656
src/platform_impl/linux/wayland/window/mod.rs
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@ -0,0 +1,656 @@
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use std::collections::VecDeque;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use sctk::reexports::client::protocol::wl_surface::WlSurface;
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use sctk::reexports::client::Display;
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use sctk::reexports::calloop;
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use sctk::window::{
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ARGBColor, ButtonColorSpec, ColorSpec, ConceptConfig, ConceptFrame, Decorations,
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};
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use raw_window_handle::unix::WaylandHandle;
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use crate::dpi::{LogicalSize, PhysicalPosition, PhysicalSize, Position, Size};
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use crate::error::{ExternalError, NotSupportedError, OsError as RootOsError};
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use crate::monitor::MonitorHandle as RootMonitorHandle;
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use crate::platform::unix::{ARGBColor as LocalARGBColor, Button, ButtonState, Element, Theme};
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use crate::platform_impl::{
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MonitorHandle as PlatformMonitorHandle, OsError,
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PlatformSpecificWindowBuilderAttributes as PlatformAttributes,
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};
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use crate::window::{CursorIcon, Fullscreen, WindowAttributes};
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use super::env::WindowingFeatures;
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use super::event_loop::WinitState;
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use super::output::{MonitorHandle, OutputManagerHandle};
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use super::{EventLoopWindowTarget, WindowId};
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pub mod shim;
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use shim::{WindowHandle, WindowRequest, WindowUpdate};
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pub struct Window {
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/// Window id.
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window_id: WindowId,
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/// The Wayland display.
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display: Display,
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/// The underlying wl_surface.
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surface: WlSurface,
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/// The current window size.
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size: Arc<Mutex<LogicalSize<u32>>>,
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/// A handle to output manager.
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output_manager_handle: OutputManagerHandle,
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/// Event loop proxy to wake it up.
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event_loop_awakener: calloop::ping::Ping,
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/// Fullscreen state.
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fullscreen: Arc<AtomicBool>,
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/// Available windowing features.
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windowing_features: WindowingFeatures,
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/// Requests that SCTK window should perform.
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window_requests: Arc<Mutex<Vec<WindowRequest>>>,
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}
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impl Window {
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pub fn new<T>(
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event_loop_window_target: &EventLoopWindowTarget<T>,
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attributes: WindowAttributes,
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platform_attributes: PlatformAttributes,
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) -> Result<Self, RootOsError> {
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let surface = event_loop_window_target
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.env
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.create_surface_with_scale_callback(move |scale, surface, mut dispatch_data| {
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let winit_state = dispatch_data.get::<WinitState>().unwrap();
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// Get the window that receiced the event.
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let window_id = super::make_wid(&surface);
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let mut window_update = winit_state.window_updates.get_mut(&window_id).unwrap();
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// Set pending scale factor.
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window_update.scale_factor = Some(scale);
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window_update.redraw_requested = true;
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surface.set_buffer_scale(scale);
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})
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.detach();
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let scale_factor = sctk::get_surface_scale_factor(&surface);
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let window_id = super::make_wid(&surface);
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let fullscreen = Arc::new(AtomicBool::new(false));
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let fullscreen_clone = fullscreen.clone();
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let (width, height) = attributes
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.inner_size
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.map(|size| size.to_logical::<f64>(scale_factor as f64).into())
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.unwrap_or((800, 600));
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let theme_manager = event_loop_window_target.theme_manager.clone();
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let mut window = event_loop_window_target
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.env
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.create_window::<ConceptFrame, _>(
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surface.clone(),
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Some(theme_manager),
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(width, height),
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move |event, mut dispatch_data| {
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use sctk::window::{Event, State};
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let winit_state = dispatch_data.get::<WinitState>().unwrap();
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let mut window_update = winit_state.window_updates.get_mut(&window_id).unwrap();
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match event {
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Event::Refresh => {
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window_update.refresh_frame = true;
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}
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Event::Configure { new_size, states } => {
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let is_fullscreen = states.contains(&State::Fullscreen);
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fullscreen_clone.store(is_fullscreen, Ordering::Relaxed);
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window_update.refresh_frame = true;
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window_update.redraw_requested = true;
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if let Some((w, h)) = new_size {
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window_update.size = Some(LogicalSize::new(w, h));
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}
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}
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Event::Close => {
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window_update.close_window = true;
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}
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}
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},
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)
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.map_err(|_| os_error!(OsError::WaylandMisc("failed to create window.")))?;
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// Set decorations.
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if attributes.decorations {
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window.set_decorate(Decorations::FollowServer);
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} else {
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window.set_decorate(Decorations::None);
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}
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// Min dimensions.
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let min_size = attributes
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.min_inner_size
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.map(|size| size.to_logical::<f64>(scale_factor as f64).into());
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window.set_min_size(min_size);
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// Max dimensions.
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let max_size = attributes
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.min_inner_size
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.map(|size| size.to_logical::<f64>(scale_factor as f64).into());
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window.set_max_size(max_size);
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// Set Wayland specific window attributes.
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if let Some(app_id) = platform_attributes.app_id {
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window.set_app_id(app_id);
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}
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// Set common window attributes.
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//
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// We set resizable after other attributes, since it touches min and max size under
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// the hood.
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window.set_resizable(attributes.resizable);
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window.set_title(attributes.title);
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// Set fullscreen/maximized if so was requested.
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match attributes.fullscreen {
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Some(Fullscreen::Exclusive(_)) => {
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warn!("`Fullscreen::Exclusive` is ignored on Wayland")
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}
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Some(Fullscreen::Borderless(monitor)) => {
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let monitor =
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monitor.and_then(|RootMonitorHandle { inner: monitor }| match monitor {
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PlatformMonitorHandle::Wayland(monitor) => Some(monitor.proxy),
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#[cfg(feature = "x11")]
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PlatformMonitorHandle::X(_) => None,
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});
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window.set_fullscreen(monitor.as_ref());
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}
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None => {
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if attributes.maximized {
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window.set_maximized();
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}
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}
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}
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let size = Arc::new(Mutex::new(LogicalSize::new(width, height)));
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// We should trigger redraw and commit the surface for the newly created window.
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let mut window_update = WindowUpdate::new();
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window_update.refresh_frame = true;
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window_update.redraw_requested = true;
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let window_id = super::make_wid(&surface);
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let window_requests = Arc::new(Mutex::new(Vec::with_capacity(64)));
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// Create a handle that performs all the requests on underlying sctk a window.
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let window_handle = WindowHandle::new(window, size.clone(), window_requests.clone());
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let mut winit_state = event_loop_window_target.state.borrow_mut();
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winit_state.window_map.insert(window_id, window_handle);
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winit_state
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.window_updates
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.insert(window_id, WindowUpdate::new());
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let windowing_features = event_loop_window_target.windowing_features;
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// Send all updates to the server.
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let wayland_source = &event_loop_window_target.wayland_source;
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let event_loop_handle = &event_loop_window_target.event_loop_handle;
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// To make our window usable for drawing right away we must `ack` a `configure`
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// from the server, the acking part here is done by SCTK window frame, so we just
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// need to sync with server so it'll be done automatically for us.
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event_loop_handle.with_source(&wayland_source, |event_queue| {
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let event_queue = event_queue.queue();
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let _ = event_queue.sync_roundtrip(&mut *winit_state, |_, _, _| unreachable!());
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});
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// We all praise GNOME for these 3 lines of pure magic. If we don't do that,
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// GNOME will shrink our window a bit for the size of the decorations. I guess it
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// happens because we haven't committed them with buffers to the server.
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let window_handle = winit_state.window_map.get_mut(&window_id).unwrap();
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window_handle.window.refresh();
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let output_manager_handle = event_loop_window_target.output_manager.handle();
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let window = Self {
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window_id,
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surface,
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display: event_loop_window_target.display.clone(),
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output_manager_handle,
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size,
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window_requests,
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event_loop_awakener: event_loop_window_target.event_loop_awakener.clone(),
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fullscreen,
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windowing_features,
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};
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Ok(window)
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}
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}
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impl Window {
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#[inline]
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pub fn id(&self) -> WindowId {
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self.window_id
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}
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#[inline]
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pub fn set_title(&self, title: &str) {
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let title_request = WindowRequest::Title(title.to_owned());
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self.window_requests.lock().unwrap().push(title_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn set_visible(&self, _visible: bool) {
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// Not possible on Wayland.
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}
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#[inline]
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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Err(NotSupportedError::new())
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}
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#[inline]
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pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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Err(NotSupportedError::new())
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}
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#[inline]
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pub fn set_outer_position(&self, _: Position) {
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// Not possible on Wayland.
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}
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pub fn inner_size(&self) -> PhysicalSize<u32> {
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self.size
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.lock()
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.unwrap()
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.to_physical(self.scale_factor() as f64)
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}
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#[inline]
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pub fn request_redraw(&self) {
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let redraw_request = WindowRequest::Redraw;
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self.window_requests.lock().unwrap().push(redraw_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn outer_size(&self) -> PhysicalSize<u32> {
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self.size
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.lock()
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.unwrap()
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.to_physical(self.scale_factor() as f64)
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}
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#[inline]
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pub fn set_inner_size(&self, size: Size) {
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let scale_factor = self.scale_factor() as f64;
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let size = size.to_logical::<u32>(scale_factor);
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*self.size.lock().unwrap() = size;
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let frame_size_request = WindowRequest::FrameSize(size);
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self.window_requests
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.lock()
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.unwrap()
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.push(frame_size_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn set_min_inner_size(&self, dimensions: Option<Size>) {
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let scale_factor = self.scale_factor() as f64;
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let size = dimensions.map(|size| size.to_logical::<u32>(scale_factor));
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let min_size_request = WindowRequest::MinSize(size);
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self.window_requests.lock().unwrap().push(min_size_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn set_max_inner_size(&self, dimensions: Option<Size>) {
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let scale_factor = self.scale_factor() as f64;
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let size = dimensions.map(|size| size.to_logical::<u32>(scale_factor));
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let max_size_request = WindowRequest::MaxSize(size);
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self.window_requests.lock().unwrap().push(max_size_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn set_resizable(&self, resizable: bool) {
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let resizeable_request = WindowRequest::Resizeable(resizable);
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self.window_requests
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.lock()
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.unwrap()
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.push(resizeable_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn scale_factor(&self) -> u32 {
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// The scale factor from `get_surface_scale_factor` is always greater than zero, so
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// u32 conversion is safe.
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sctk::get_surface_scale_factor(&self.surface) as u32
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}
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#[inline]
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pub fn set_decorations(&self, decorate: bool) {
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let decorate_request = WindowRequest::Decorate(decorate);
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self.window_requests.lock().unwrap().push(decorate_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn set_minimized(&self, minimized: bool) {
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// You can't unminimize the window on Wayland.
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if !minimized {
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return;
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}
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let minimize_request = WindowRequest::Minimize;
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self.window_requests.lock().unwrap().push(minimize_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn set_maximized(&self, maximized: bool) {
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let maximize_request = WindowRequest::Maximize(maximized);
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self.window_requests.lock().unwrap().push(maximize_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn fullscreen(&self) -> Option<Fullscreen> {
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if self.fullscreen.load(Ordering::Relaxed) {
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let current_monitor = self.current_monitor().map(|monitor| RootMonitorHandle {
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inner: PlatformMonitorHandle::Wayland(monitor),
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});
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Some(Fullscreen::Borderless(current_monitor))
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} else {
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None
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}
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}
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#[inline]
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pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
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let fullscreen_request = match fullscreen {
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Some(Fullscreen::Exclusive(_)) => {
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warn!("`Fullscreen::Exclusive` is ignored on Wayland");
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return;
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}
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Some(Fullscreen::Borderless(monitor)) => {
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let monitor =
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monitor.and_then(|RootMonitorHandle { inner: monitor }| match monitor {
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PlatformMonitorHandle::Wayland(monitor) => Some(monitor.proxy),
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#[cfg(feature = "x11")]
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PlatformMonitorHandle::X(_) => None,
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});
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WindowRequest::Fullscreen(monitor)
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}
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None => WindowRequest::UnsetFullscreen,
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};
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self.window_requests
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.lock()
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.unwrap()
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.push(fullscreen_request);
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self.event_loop_awakener.ping();
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}
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#[inline]
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pub fn set_theme<T: Theme>(&self, theme: T) {
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// First buttons is minimize, then maximize, and then close.
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let buttons: Vec<(ButtonColorSpec, ButtonColorSpec)> =
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[Button::Minimize, Button::Maximize, Button::Close]
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.iter()
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.map(|button| {
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let button = *button;
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let idle_active_bg = theme
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.button_color(button, ButtonState::Idle, false, true)
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.into();
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let idle_inactive_bg = theme
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.button_color(button, ButtonState::Idle, false, false)
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.into();
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let idle_active_icon = theme
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.button_color(button, ButtonState::Idle, true, true)
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.into();
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let idle_inactive_icon = theme
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.button_color(button, ButtonState::Idle, true, false)
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.into();
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let idle_bg = ColorSpec {
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active: idle_active_bg,
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inactive: idle_inactive_bg,
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};
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let idle_icon = ColorSpec {
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active: idle_active_icon,
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inactive: idle_inactive_icon,
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};
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let hovered_active_bg = theme
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.button_color(button, ButtonState::Hovered, false, true)
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.into();
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let hovered_inactive_bg = theme
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.button_color(button, ButtonState::Hovered, false, false)
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.into();
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let hovered_active_icon = theme
|
||||
.button_color(button, ButtonState::Hovered, true, true)
|
||||
.into();
|
||||
let hovered_inactive_icon = theme
|
||||
.button_color(button, ButtonState::Hovered, true, false)
|
||||
.into();
|
||||
let hovered_bg = ColorSpec {
|
||||
active: hovered_active_bg,
|
||||
inactive: hovered_inactive_bg,
|
||||
};
|
||||
let hovered_icon = ColorSpec {
|
||||
active: hovered_active_icon,
|
||||
inactive: hovered_inactive_icon,
|
||||
};
|
||||
|
||||
let disabled_active_bg = theme
|
||||
.button_color(button, ButtonState::Disabled, false, true)
|
||||
.into();
|
||||
let disabled_inactive_bg = theme
|
||||
.button_color(button, ButtonState::Disabled, false, false)
|
||||
.into();
|
||||
let disabled_active_icon = theme
|
||||
.button_color(button, ButtonState::Disabled, true, true)
|
||||
.into();
|
||||
let disabled_inactive_icon = theme
|
||||
.button_color(button, ButtonState::Disabled, true, false)
|
||||
.into();
|
||||
let disabled_bg = ColorSpec {
|
||||
active: disabled_active_bg,
|
||||
inactive: disabled_inactive_bg,
|
||||
};
|
||||
let disabled_icon = ColorSpec {
|
||||
active: disabled_active_icon,
|
||||
inactive: disabled_inactive_icon,
|
||||
};
|
||||
|
||||
let button_bg = ButtonColorSpec {
|
||||
idle: idle_bg,
|
||||
hovered: hovered_bg,
|
||||
disabled: disabled_bg,
|
||||
};
|
||||
let button_icon = ButtonColorSpec {
|
||||
idle: idle_icon,
|
||||
hovered: hovered_icon,
|
||||
disabled: disabled_icon,
|
||||
};
|
||||
|
||||
(button_icon, button_bg)
|
||||
})
|
||||
.collect();
|
||||
|
||||
let minimize_button = Some(buttons[0]);
|
||||
let maximize_button = Some(buttons[1]);
|
||||
let close_button = Some(buttons[2]);
|
||||
|
||||
// The first color is bar, then separator, and then text color.
|
||||
let titlebar_colors: Vec<ColorSpec> = [Element::Bar, Element::Separator, Element::Text]
|
||||
.iter()
|
||||
.map(|element| {
|
||||
let element = *element;
|
||||
let active = theme.element_color(element, true).into();
|
||||
let inactive = theme.element_color(element, false).into();
|
||||
|
||||
ColorSpec { active, inactive }
|
||||
})
|
||||
.collect();
|
||||
|
||||
let primary_color = titlebar_colors[0];
|
||||
let secondary_color = titlebar_colors[1];
|
||||
let title_color = titlebar_colors[2];
|
||||
|
||||
let title_font = theme.font();
|
||||
|
||||
let concept_config = ConceptConfig {
|
||||
primary_color,
|
||||
secondary_color,
|
||||
title_color,
|
||||
title_font,
|
||||
minimize_button,
|
||||
maximize_button,
|
||||
close_button,
|
||||
};
|
||||
|
||||
let theme_request = WindowRequest::Theme(concept_config);
|
||||
self.window_requests.lock().unwrap().push(theme_request);
|
||||
self.event_loop_awakener.ping();
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
|
||||
let cursor_icon_request = WindowRequest::NewCursorIcon(cursor);
|
||||
self.window_requests
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push(cursor_icon_request);
|
||||
self.event_loop_awakener.ping();
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_cursor_visible(&self, visible: bool) {
|
||||
let cursor_visible_request = WindowRequest::ShowCursor(visible);
|
||||
self.window_requests
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push(cursor_visible_request);
|
||||
self.event_loop_awakener.ping();
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
|
||||
if !self.windowing_features.cursor_grab() {
|
||||
return Err(ExternalError::NotSupported(NotSupportedError::new()));
|
||||
}
|
||||
|
||||
let cursor_grab_request = WindowRequest::GrabCursor(grab);
|
||||
self.window_requests
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push(cursor_grab_request);
|
||||
self.event_loop_awakener.ping();
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_cursor_position(&self, _: Position) -> Result<(), ExternalError> {
|
||||
// XXX This is possible if the locked pointer is being used. We don't have any
|
||||
// API for that right now, but it could be added in
|
||||
// https://github.com/rust-windowing/winit/issues/1677.
|
||||
//
|
||||
// This function is essential for the locked pointer API.
|
||||
//
|
||||
// See pointer-constraints-unstable-v1.xml.
|
||||
Err(ExternalError::NotSupported(NotSupportedError::new()))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_ime_position(&self, position: Position) {
|
||||
let scale_factor = self.scale_factor() as f64;
|
||||
let position = position.to_logical(scale_factor);
|
||||
let ime_position_request = WindowRequest::IMEPosition(position);
|
||||
self.window_requests
|
||||
.lock()
|
||||
.unwrap()
|
||||
.push(ime_position_request);
|
||||
self.event_loop_awakener.ping();
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn display(&self) -> &Display {
|
||||
&self.display
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn surface(&self) -> &WlSurface {
|
||||
&self.surface
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn current_monitor(&self) -> Option<MonitorHandle> {
|
||||
let output = sctk::get_surface_outputs(&self.surface).last()?.clone();
|
||||
Some(MonitorHandle::new(output))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
|
||||
self.output_manager_handle.available_outputs()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
|
||||
None
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn raw_window_handle(&self) -> WaylandHandle {
|
||||
let display = self.display.get_display_ptr() as *mut _;
|
||||
let surface = self.surface.as_ref().c_ptr() as *mut _;
|
||||
|
||||
WaylandHandle {
|
||||
display,
|
||||
surface,
|
||||
..WaylandHandle::empty()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<LocalARGBColor> for ARGBColor {
|
||||
fn from(color: LocalARGBColor) -> Self {
|
||||
let a = color.a;
|
||||
let r = color.r;
|
||||
let g = color.g;
|
||||
let b = color.b;
|
||||
Self { a, r, g, b }
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Window {
|
||||
fn drop(&mut self) {
|
||||
let close_request = WindowRequest::Close;
|
||||
self.window_requests.lock().unwrap().push(close_request);
|
||||
self.event_loop_awakener.ping();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue