Change grab_cursor and ungrab_cursor to set_cursor_state

This commit is contained in:
Pierre Krieger 2015-03-26 17:04:01 +01:00
parent d6ebaaaf5c
commit 3d692870e2
7 changed files with 76 additions and 51 deletions

View file

@ -4,6 +4,7 @@ use std::default::Default;
use Api;
use BuilderAttribs;
use CreationError;
use CursorState;
use Event;
use GlRequest;
use MouseCursor;
@ -415,21 +416,12 @@ impl Window {
self.window.set_cursor_position(x, y)
}
/// Grabs the mouse cursor. The cursor's motion will be confined to this
/// window and the window has exclusive access to further events regarding
/// the cursor.
/// Fails if it is not possible to grab the window for some reason, e.g.
/// when another window has already done so.
/// Sets how glutin handles the cursor. See the documentation of `CursorState` for details.
///
/// Has no effect on Android.
pub fn grab_cursor(&self) -> Result<(), String> {
self.window.grab_cursor()
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
self.window.set_cursor_state(state)
}
/// Release a previously grabbed mouse cursor.
pub fn ungrab_cursor(&self) {
self.window.ungrab_cursor();
}
}
impl gl_common::GlFunctionsSource for Window {