Change grab_cursor and ungrab_cursor to set_cursor_state
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7 changed files with 76 additions and 51 deletions
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@ -4,6 +4,7 @@ use std::default::Default;
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use Api;
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use BuilderAttribs;
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use CreationError;
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use CursorState;
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use Event;
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use GlRequest;
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use MouseCursor;
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@ -415,21 +416,12 @@ impl Window {
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self.window.set_cursor_position(x, y)
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}
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/// Grabs the mouse cursor. The cursor's motion will be confined to this
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/// window and the window has exclusive access to further events regarding
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/// the cursor.
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/// Fails if it is not possible to grab the window for some reason, e.g.
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/// when another window has already done so.
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/// Sets how glutin handles the cursor. See the documentation of `CursorState` for details.
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///
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/// Has no effect on Android.
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pub fn grab_cursor(&self) -> Result<(), String> {
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self.window.grab_cursor()
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pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
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self.window.set_cursor_state(state)
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}
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/// Release a previously grabbed mouse cursor.
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pub fn ungrab_cursor(&self) {
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self.window.ungrab_cursor();
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}
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}
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impl gl_common::GlFunctionsSource for Window {
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