Remove functionality already exposed through raw-window-handle

Nothing changed from the user point of view, other than they should
use the `raw-window-handle`, which is objectively better, given that
it reduces the amount of `cfg` guards in downstream code.
This commit is contained in:
Mads Marquart 2023-08-05 20:56:22 +02:00 committed by GitHub
parent 8a7e18aaf0
commit 3c3a863cc9
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 27 additions and 250 deletions

View file

@ -14,8 +14,7 @@ use std::{
use windows_sys::Win32::{
Foundation::{
HMODULE, HWND, LPARAM, OLE_E_WRONGCOMPOBJ, POINT, POINTS, RECT, RPC_E_CHANGED_MODE, S_OK,
WPARAM,
HWND, LPARAM, OLE_E_WRONGCOMPOBJ, POINT, POINTS, RECT, RPC_E_CHANGED_MODE, S_OK, WPARAM,
},
Graphics::{
Dwm::{DwmEnableBlurBehindWindow, DWM_BB_BLURREGION, DWM_BB_ENABLE, DWM_BLURBEHIND},
@ -322,16 +321,12 @@ impl Window {
self.window.0
}
#[inline]
pub fn hinstance(&self) -> HMODULE {
unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) }
}
#[inline]
pub fn raw_window_handle(&self) -> RawWindowHandle {
let mut window_handle = Win32WindowHandle::empty();
window_handle.hwnd = self.window.0 as *mut _;
window_handle.hinstance = self.hinstance() as *mut _;
let hinstance = unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) };
window_handle.hinstance = hinstance as *mut _;
RawWindowHandle::Win32(window_handle)
}