Move Windows backend to winit-win32
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26 changed files with 299 additions and 280 deletions
301
winit-win32/src/raw_input.rs
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301
winit-win32/src/raw_input.rs
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use std::mem::{self, size_of};
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use std::ptr;
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use windows_sys::Win32::Devices::HumanInterfaceDevice::{
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HID_USAGE_GENERIC_KEYBOARD, HID_USAGE_GENERIC_MOUSE, HID_USAGE_PAGE_GENERIC,
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};
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use windows_sys::Win32::Foundation::{HANDLE, HWND};
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use windows_sys::Win32::UI::Input::KeyboardAndMouse::{
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MapVirtualKeyW, MAPVK_VK_TO_VSC_EX, VK_NUMLOCK, VK_SHIFT,
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};
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use windows_sys::Win32::UI::Input::{
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GetRawInputData, GetRawInputDeviceInfoW, GetRawInputDeviceList, RegisterRawInputDevices,
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HRAWINPUT, RAWINPUT, RAWINPUTDEVICE, RAWINPUTDEVICELIST, RAWINPUTHEADER, RAWKEYBOARD,
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RIDEV_DEVNOTIFY, RIDEV_INPUTSINK, RIDEV_REMOVE, RIDI_DEVICEINFO, RIDI_DEVICENAME,
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RID_DEVICE_INFO, RID_DEVICE_INFO_HID, RID_DEVICE_INFO_KEYBOARD, RID_DEVICE_INFO_MOUSE,
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RID_INPUT, RIM_TYPEHID, RIM_TYPEKEYBOARD, RIM_TYPEMOUSE,
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};
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use windows_sys::Win32::UI::WindowsAndMessaging::{
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RI_KEY_E0, RI_KEY_E1, RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP, RI_MOUSE_BUTTON_2_DOWN,
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RI_MOUSE_BUTTON_2_UP, RI_MOUSE_BUTTON_3_DOWN, RI_MOUSE_BUTTON_3_UP, RI_MOUSE_BUTTON_4_DOWN,
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RI_MOUSE_BUTTON_4_UP, RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP,
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};
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use winit_core::event::ElementState;
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use winit_core::event_loop::DeviceEvents;
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use winit_core::keyboard::{KeyCode, PhysicalKey};
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use super::scancode_to_physicalkey;
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use crate::util;
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#[allow(dead_code)]
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pub fn get_raw_input_device_list() -> Option<Vec<RAWINPUTDEVICELIST>> {
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let list_size = size_of::<RAWINPUTDEVICELIST>() as u32;
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let mut num_devices = 0;
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let status = unsafe { GetRawInputDeviceList(ptr::null_mut(), &mut num_devices, list_size) };
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if status == u32::MAX {
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return None;
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}
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let mut buffer = Vec::with_capacity(num_devices as _);
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let num_stored =
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unsafe { GetRawInputDeviceList(buffer.as_mut_ptr(), &mut num_devices, list_size) };
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if num_stored == u32::MAX {
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return None;
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}
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debug_assert_eq!(num_devices, num_stored);
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unsafe { buffer.set_len(num_devices as _) };
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Some(buffer)
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}
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#[allow(dead_code)]
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pub enum RawDeviceInfo {
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Mouse(RID_DEVICE_INFO_MOUSE),
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Keyboard(RID_DEVICE_INFO_KEYBOARD),
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Hid(RID_DEVICE_INFO_HID),
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}
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impl From<RID_DEVICE_INFO> for RawDeviceInfo {
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fn from(info: RID_DEVICE_INFO) -> Self {
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unsafe {
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match info.dwType {
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RIM_TYPEMOUSE => RawDeviceInfo::Mouse(info.Anonymous.mouse),
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RIM_TYPEKEYBOARD => RawDeviceInfo::Keyboard(info.Anonymous.keyboard),
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RIM_TYPEHID => RawDeviceInfo::Hid(info.Anonymous.hid),
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_ => unreachable!(),
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}
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}
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}
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}
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#[allow(dead_code)]
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pub fn get_raw_input_device_info(handle: HANDLE) -> Option<RawDeviceInfo> {
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let mut info: RID_DEVICE_INFO = unsafe { mem::zeroed() };
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let info_size = size_of::<RID_DEVICE_INFO>() as u32;
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info.cbSize = info_size;
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let mut minimum_size = 0;
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let status = unsafe {
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GetRawInputDeviceInfoW(handle, RIDI_DEVICEINFO, &mut info as *mut _ as _, &mut minimum_size)
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};
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if status == u32::MAX || status == 0 {
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return None;
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}
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debug_assert_eq!(info_size, status);
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Some(info.into())
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}
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pub fn get_raw_input_device_name(handle: HANDLE) -> Option<String> {
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let mut minimum_size = 0;
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let status = unsafe {
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GetRawInputDeviceInfoW(handle, RIDI_DEVICENAME, ptr::null_mut(), &mut minimum_size)
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};
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if status != 0 {
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return None;
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}
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let mut name: Vec<u16> = Vec::with_capacity(minimum_size as _);
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let status = unsafe {
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GetRawInputDeviceInfoW(handle, RIDI_DEVICENAME, name.as_ptr() as _, &mut minimum_size)
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};
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if status == u32::MAX || status == 0 {
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return None;
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}
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debug_assert_eq!(minimum_size, status);
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unsafe { name.set_len(minimum_size as _) };
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util::decode_wide(&name).into_string().ok()
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}
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pub fn register_raw_input_devices(devices: &[RAWINPUTDEVICE]) -> bool {
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let device_size = size_of::<RAWINPUTDEVICE>() as u32;
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unsafe {
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RegisterRawInputDevices(devices.as_ptr(), devices.len() as u32, device_size) == true.into()
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}
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}
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pub fn register_all_mice_and_keyboards_for_raw_input(
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mut window_handle: HWND,
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filter: DeviceEvents,
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) -> bool {
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// RIDEV_DEVNOTIFY: receive hotplug events
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// RIDEV_INPUTSINK: receive events even if we're not in the foreground
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// RIDEV_REMOVE: don't receive device events (requires NULL hwndTarget)
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let flags = match filter {
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DeviceEvents::Never => {
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window_handle = ptr::null_mut();
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RIDEV_REMOVE
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},
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DeviceEvents::WhenFocused => RIDEV_DEVNOTIFY,
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DeviceEvents::Always => RIDEV_DEVNOTIFY | RIDEV_INPUTSINK,
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};
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let devices: [RAWINPUTDEVICE; 2] = [
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RAWINPUTDEVICE {
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usUsagePage: HID_USAGE_PAGE_GENERIC,
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usUsage: HID_USAGE_GENERIC_MOUSE,
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dwFlags: flags,
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hwndTarget: window_handle,
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},
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RAWINPUTDEVICE {
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usUsagePage: HID_USAGE_PAGE_GENERIC,
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usUsage: HID_USAGE_GENERIC_KEYBOARD,
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dwFlags: flags,
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hwndTarget: window_handle,
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},
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];
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register_raw_input_devices(&devices)
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}
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pub fn get_raw_input_data(handle: HRAWINPUT) -> Option<RAWINPUT> {
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let mut data: RAWINPUT = unsafe { mem::zeroed() };
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let mut data_size = size_of::<RAWINPUT>() as u32;
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let header_size = size_of::<RAWINPUTHEADER>() as u32;
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let status = unsafe {
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GetRawInputData(handle, RID_INPUT, &mut data as *mut _ as _, &mut data_size, header_size)
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};
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if status == u32::MAX || status == 0 {
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return None;
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}
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Some(data)
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}
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fn button_flags_to_element_state(
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button_flags: u32,
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down_flag: u32,
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up_flag: u32,
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) -> Option<ElementState> {
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// We assume the same button won't be simultaneously pressed and released.
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if util::has_flag(button_flags, down_flag) {
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Some(ElementState::Pressed)
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} else if util::has_flag(button_flags, up_flag) {
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Some(ElementState::Released)
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} else {
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None
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}
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}
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pub fn get_raw_mouse_button_state(button_flags: u32) -> [Option<ElementState>; 5] {
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[
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button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP),
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button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_2_DOWN, RI_MOUSE_BUTTON_2_UP),
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button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_3_DOWN, RI_MOUSE_BUTTON_3_UP),
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button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_4_DOWN, RI_MOUSE_BUTTON_4_UP),
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button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP),
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]
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}
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pub fn get_keyboard_physical_key(keyboard: RAWKEYBOARD) -> Option<PhysicalKey> {
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let extension = {
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if util::has_flag(keyboard.Flags, RI_KEY_E0 as _) {
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0xe000
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} else if util::has_flag(keyboard.Flags, RI_KEY_E1 as _) {
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0xe100
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} else {
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0x0000
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}
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};
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let scancode = if keyboard.MakeCode == 0 {
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// In some cases (often with media keys) the device reports a scancode of 0 but a
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// valid virtual key. In these cases we obtain the scancode from the virtual key.
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unsafe { MapVirtualKeyW(keyboard.VKey as u32, MAPVK_VK_TO_VSC_EX) as u16 }
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} else {
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keyboard.MakeCode | extension
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};
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if scancode == 0xe11d || scancode == 0xe02a {
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// At the hardware (or driver?) level, pressing the Pause key is equivalent to pressing
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// Ctrl+NumLock.
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// This equivalence means that if the user presses Pause, the keyboard will emit two
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// subsequent keypresses:
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// 1, 0xE11D - Which is a left Ctrl (0x1D) with an extension flag (0xE100)
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// 2, 0x0045 - Which on its own can be interpreted as Pause
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//
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// There's another combination which isn't quite an equivalence:
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// PrtSc used to be Shift+Asterisk. This means that on some keyboards, pressing
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// PrtSc (print screen) produces the following sequence:
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// 1, 0xE02A - Which is a left shift (0x2A) with an extension flag (0xE000)
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// 2, 0xE037 - Which is a numpad multiply (0x37) with an extension flag (0xE000). This on
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// its own it can be interpreted as PrtSc
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//
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// For this reason, if we encounter the first keypress, we simply ignore it, trusting
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// that there's going to be another event coming, from which we can extract the
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// appropriate key.
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// For more on this, read the article by Raymond Chen, titled:
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// "Why does Ctrl+ScrollLock cancel dialogs?"
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// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
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return None;
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}
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let physical_key = if keyboard.VKey == VK_NUMLOCK {
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// Historically, the NumLock and the Pause key were one and the same physical key.
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// The user could trigger Pause by pressing Ctrl+NumLock.
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// Now these are often physically separate and the two keys can be differentiated by
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// checking the extension flag of the scancode. NumLock is 0xE045, Pause is 0x0045.
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//
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// However in this event, both keys are reported as 0x0045 even on modern hardware.
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// Therefore we use the virtual key instead to determine whether it's a NumLock and
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// set the KeyCode accordingly.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "Why does Ctrl+ScrollLock cancel dialogs?"
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// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
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PhysicalKey::Code(KeyCode::NumLock)
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} else {
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scancode_to_physicalkey(scancode as u32)
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};
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if keyboard.VKey == VK_SHIFT {
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if let PhysicalKey::Code(
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KeyCode::NumpadDecimal
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| KeyCode::Numpad0
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| KeyCode::Numpad1
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| KeyCode::Numpad2
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| KeyCode::Numpad3
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| KeyCode::Numpad4
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| KeyCode::Numpad5
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| KeyCode::Numpad6
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| KeyCode::Numpad7
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| KeyCode::Numpad8
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| KeyCode::Numpad9,
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) = physical_key
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{
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// On Windows, holding the Shift key makes numpad keys behave as if NumLock
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// wasn't active. The way this is exposed to applications by the system is that
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// the application receives a fake key release event for the shift key at the
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// moment when the numpad key is pressed, just before receiving the numpad key
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// as well.
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//
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// The issue is that in the raw device event (here), the fake shift release
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// event reports the numpad key as the scancode. Unfortunately, the event
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// doesn't have any information to tell whether it's the
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// left shift or the right shift that needs to get the fake
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// release (or press) event so we don't forward this
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// event to the application at all.
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//
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// For more on this, read the article by Raymond Chen, titled:
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// "The shift key overrides NumLock"
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// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
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return None;
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}
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}
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Some(physical_key)
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}
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