Move Windows backend to winit-win32
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parent
b1f8d778a1
commit
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26 changed files with 299 additions and 280 deletions
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//! # Windows
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//!
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//! The supported OS version is Windows 7 or higher, though Windows 10 is
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//! tested regularly.
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use std::borrow::Borrow;
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use std::ffi::c_void;
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use std::ops::Deref;
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use std::path::Path;
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use std::sync::Arc;
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#[cfg(feature = "serde")]
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use serde::{Deserialize, Serialize};
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#[cfg(windows_platform)]
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use windows_sys::Win32::Foundation::HANDLE;
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use winit_core::window::PlatformWindowAttributes;
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use crate::dpi::PhysicalSize;
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use crate::event::DeviceId;
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use crate::event_loop::EventLoopBuilder;
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use crate::icon::{BadIcon, Icon};
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use crate::platform_impl::RaiiIcon;
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use crate::window::Window;
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/// Window Handle type used by Win32 API
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pub type HWND = *mut c_void;
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/// Menu Handle type used by Win32 API
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pub type HMENU = *mut c_void;
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/// Monitor Handle type used by Win32 API
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pub type HMONITOR = *mut c_void;
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/// Describes a system-drawn backdrop material of a window.
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///
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/// For a detailed explanation, see [`DWM_SYSTEMBACKDROP_TYPE docs`].
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///
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/// [`DWM_SYSTEMBACKDROP_TYPE docs`]: https://learn.microsoft.com/en-us/windows/win32/api/dwmapi/ne-dwmapi-dwm_systembackdrop_type
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum BackdropType {
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/// Corresponds to `DWMSBT_AUTO`.
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///
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/// Usually draws a default backdrop effect on the title bar.
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#[default]
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Auto = 0,
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/// Corresponds to `DWMSBT_NONE`.
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None = 1,
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/// Corresponds to `DWMSBT_MAINWINDOW`.
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///
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/// Draws the Mica backdrop material.
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MainWindow = 2,
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/// Corresponds to `DWMSBT_TRANSIENTWINDOW`.
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///
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/// Draws the Background Acrylic backdrop material.
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TransientWindow = 3,
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/// Corresponds to `DWMSBT_TABBEDWINDOW`.
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///
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/// Draws the Alt Mica backdrop material.
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TabbedWindow = 4,
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}
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/// Describes a color used by Windows
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#[repr(transparent)]
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#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub struct Color(u32);
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impl Color {
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// Special constant only valid for the window border and therefore modeled using Option<Color>
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// for user facing code
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const NONE: Color = Color(0xfffffffe);
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/// Use the system's default color
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pub const SYSTEM_DEFAULT: Color = Color(0xffffffff);
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/// Create a new color from the given RGB values
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pub const fn from_rgb(r: u8, g: u8, b: u8) -> Self {
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Self((r as u32) | ((g as u32) << 8) | ((b as u32) << 16))
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}
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}
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impl Default for Color {
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fn default() -> Self {
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Self::SYSTEM_DEFAULT
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}
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}
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/// Describes how the corners of a window should look like.
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///
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/// For a detailed explanation, see [`DWM_WINDOW_CORNER_PREFERENCE docs`].
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///
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/// [`DWM_WINDOW_CORNER_PREFERENCE docs`]: https://learn.microsoft.com/en-us/windows/win32/api/dwmapi/ne-dwmapi-dwm_window_corner_preference
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#[repr(i32)]
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#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum CornerPreference {
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/// Corresponds to `DWMWCP_DEFAULT`.
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///
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/// Let the system decide when to round window corners.
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#[default]
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Default = 0,
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/// Corresponds to `DWMWCP_DONOTROUND`.
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///
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/// Never round window corners.
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DoNotRound = 1,
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/// Corresponds to `DWMWCP_ROUND`.
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///
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/// Round the corners, if appropriate.
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Round = 2,
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/// Corresponds to `DWMWCP_ROUNDSMALL`.
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///
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/// Round the corners if appropriate, with a small radius.
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RoundSmall = 3,
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}
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/// A wrapper around a [`Window`] that ignores thread-specific window handle limitations.
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///
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/// See [`WindowBorrowExtWindows::any_thread`] for more information.
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#[derive(Clone, Debug)]
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pub struct AnyThread<W: Window>(W);
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impl<W: Window> AnyThread<W> {
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/// Get a reference to the inner window.
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#[inline]
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pub fn get_ref(&self) -> &dyn Window {
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&self.0
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}
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}
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impl<W: Window> Deref for AnyThread<W> {
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type Target = W;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl<W: Window> rwh_06::HasWindowHandle for AnyThread<W> {
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fn window_handle(&self) -> Result<rwh_06::WindowHandle<'_>, rwh_06::HandleError> {
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// SAFETY: The top level user has asserted this is only used safely.
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unsafe { self.get_ref().window_handle_any_thread() }
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}
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}
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/// Additional methods on `EventLoop` that are specific to Windows.
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pub trait EventLoopBuilderExtWindows {
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/// Whether to allow the event loop to be created off of the main thread.
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///
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/// By default, the window is only allowed to be created on the main
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/// thread, to make platform compatibility easier.
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///
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/// # `Window` caveats
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///
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/// Note that any `Window` created on the new thread will be destroyed when the thread
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/// terminates. Attempting to use a `Window` after its parent thread terminates has
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/// unspecified, although explicitly not undefined, behavior.
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fn with_any_thread(&mut self, any_thread: bool) -> &mut Self;
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/// Whether to enable process-wide DPI awareness.
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///
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/// By default, `winit` will attempt to enable process-wide DPI awareness. If
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/// that's undesirable, you can disable it with this function.
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///
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/// # Example
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///
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/// Disable process-wide DPI awareness.
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///
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/// ```
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/// use winit::event_loop::EventLoop;
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/// #[cfg(target_os = "windows")]
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/// use winit::platform::windows::EventLoopBuilderExtWindows;
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///
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/// let mut builder = EventLoop::builder();
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/// #[cfg(target_os = "windows")]
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/// builder.with_dpi_aware(false);
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/// # if false { // We can't test this part
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/// let event_loop = builder.build();
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/// # }
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/// ```
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fn with_dpi_aware(&mut self, dpi_aware: bool) -> &mut Self;
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/// A callback to be executed before dispatching a win32 message to the window procedure.
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/// Return true to disable winit's internal message dispatching.
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///
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/// # Example
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///
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/// ```
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/// # use windows_sys::Win32::UI::WindowsAndMessaging::{ACCEL, CreateAcceleratorTableW, TranslateAcceleratorW, DispatchMessageW, TranslateMessage, MSG};
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/// use winit::event_loop::EventLoop;
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/// #[cfg(target_os = "windows")]
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/// use winit::platform::windows::EventLoopBuilderExtWindows;
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///
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/// let mut builder = EventLoop::builder();
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/// #[cfg(target_os = "windows")]
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/// builder.with_msg_hook(|msg|{
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/// let msg = msg as *const MSG;
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/// # let accels: Vec<ACCEL> = Vec::new();
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/// let translated = unsafe {
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/// TranslateAcceleratorW(
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/// (*msg).hwnd,
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/// CreateAcceleratorTableW(accels.as_ptr() as _, 1),
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/// msg,
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/// ) == 1
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/// };
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/// translated
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/// });
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/// ```
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fn with_msg_hook<F>(&mut self, callback: F) -> &mut Self
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where
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F: FnMut(*const c_void) -> bool + 'static;
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}
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impl EventLoopBuilderExtWindows for EventLoopBuilder {
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#[inline]
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fn with_any_thread(&mut self, any_thread: bool) -> &mut Self {
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self.platform_specific.any_thread = any_thread;
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self
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}
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#[inline]
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fn with_dpi_aware(&mut self, dpi_aware: bool) -> &mut Self {
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self.platform_specific.dpi_aware = dpi_aware;
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self
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}
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#[inline]
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fn with_msg_hook<F>(&mut self, callback: F) -> &mut Self
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where
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F: FnMut(*const c_void) -> bool + 'static,
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{
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self.platform_specific.msg_hook = Some(Box::new(callback));
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self
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}
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}
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/// Additional methods on `Window` that are specific to Windows.
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pub trait WindowExtWindows {
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/// Enables or disables mouse and keyboard input to the specified window.
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///
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/// A window must be enabled before it can be activated.
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/// If an application has create a modal dialog box by disabling its owner window
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/// (as described in [`WindowAttributesWindows::with_owner_window`]), the application must
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/// enable the owner window before destroying the dialog box.
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/// Otherwise, another window will receive the keyboard focus and be activated.
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///
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/// If a child window is disabled, it is ignored when the system tries to determine which
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/// window should receive mouse messages.
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///
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/// For more information, see <https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enablewindow#remarks>
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/// and <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#disabled-windows>
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fn set_enable(&self, enabled: bool);
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/// This sets `ICON_BIG`. A good ceiling here is 256x256.
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fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
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/// Whether to show or hide the window icon in the taskbar.
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fn set_skip_taskbar(&self, skip: bool);
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/// Shows or hides the background drop shadow for undecorated windows.
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///
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/// Enabling the shadow causes a thin 1px line to appear on the top of the window.
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fn set_undecorated_shadow(&self, shadow: bool);
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/// Sets system-drawn backdrop type.
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///
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/// Requires Windows 11 build 22523+.
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fn set_system_backdrop(&self, backdrop_type: BackdropType);
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/// Sets the color of the window border.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_border_color(&self, color: Option<Color>);
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/// Sets the background color of the title bar.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_title_background_color(&self, color: Option<Color>);
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/// Sets the color of the window title.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_title_text_color(&self, color: Color);
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/// Sets the preferred style of the window corners.
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///
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/// Supported starting with Windows 11 Build 22000.
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fn set_corner_preference(&self, preference: CornerPreference);
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/// Get the raw window handle for this [`Window`] without checking for thread affinity.
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///
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/// Window handles in Win32 have a property called "thread affinity" that ties them to their
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/// origin thread. Some operations can only happen on the window's origin thread, while others
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/// can be called from any thread. For example, [`SetWindowSubclass`] is not thread safe while
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/// [`GetDC`] is thread safe.
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///
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/// In Rust terms, the window handle is `Send` sometimes but `!Send` other times.
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///
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/// Therefore, in order to avoid confusing threading errors, [`Window`] only returns the
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/// window handle when the [`window_handle`] function is called from the thread that created
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/// the window. In other cases, it returns an [`Unavailable`] error.
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///
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/// However in some cases you may already know that you are using the window handle for
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/// operations that are guaranteed to be thread-safe. In which case this function aims
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/// to provide an escape hatch so these functions are still accessible from other threads.
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///
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/// # Safety
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///
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/// It is the responsibility of the user to only pass the window handle into thread-safe
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/// Win32 APIs.
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///
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/// [`SetWindowSubclass`]: https://learn.microsoft.com/en-us/windows/win32/api/commctrl/nf-commctrl-setwindowsubclass
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/// [`GetDC`]: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc
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/// [`Window`]: crate::window::Window
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/// [`window_handle`]: https://docs.rs/raw-window-handle/latest/raw_window_handle/trait.HasWindowHandle.html#tymethod.window_handle
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/// [`Unavailable`]: https://docs.rs/raw-window-handle/latest/raw_window_handle/enum.HandleError.html#variant.Unavailable
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///
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/// ## Example
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///
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/// ```no_run
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/// # use winit::window::Window;
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/// # fn scope(window: Box<dyn Window>) {
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/// use std::thread;
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///
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/// use winit::platform::windows::WindowExtWindows;
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/// use winit::raw_window_handle::HasWindowHandle;
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///
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/// // We can get the window handle on the current thread.
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/// let handle = window.window_handle().unwrap();
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///
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/// // However, on another thread, we can't!
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/// thread::spawn(move || {
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/// assert!(window.window_handle().is_err());
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///
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/// // We can use this function as an escape hatch.
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/// let handle = unsafe { window.window_handle_any_thread().unwrap() };
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/// });
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/// # }
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/// ```
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unsafe fn window_handle_any_thread(
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&self,
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) -> Result<rwh_06::WindowHandle<'_>, rwh_06::HandleError>;
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}
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impl WindowExtWindows for dyn Window + '_ {
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#[inline]
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fn set_enable(&self, enabled: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_enable(enabled)
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}
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#[inline]
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fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_taskbar_icon(taskbar_icon)
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}
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#[inline]
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fn set_skip_taskbar(&self, skip: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_skip_taskbar(skip)
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}
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#[inline]
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fn set_undecorated_shadow(&self, shadow: bool) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_undecorated_shadow(shadow)
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}
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#[inline]
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fn set_system_backdrop(&self, backdrop_type: BackdropType) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_system_backdrop(backdrop_type)
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}
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#[inline]
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fn set_border_color(&self, color: Option<Color>) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_border_color(color.unwrap_or(Color::NONE))
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}
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#[inline]
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fn set_title_background_color(&self, color: Option<Color>) {
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// The windows docs don't mention NONE as a valid options but it works in practice and is
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// useful to circumvent the Windows option "Show accent color on title bars and
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// window borders"
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_title_background_color(color.unwrap_or(Color::NONE))
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}
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#[inline]
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fn set_title_text_color(&self, color: Color) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_title_text_color(color)
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}
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#[inline]
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fn set_corner_preference(&self, preference: CornerPreference) {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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window.set_corner_preference(preference)
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}
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unsafe fn window_handle_any_thread(
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&self,
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) -> Result<rwh_06::WindowHandle<'_>, rwh_06::HandleError> {
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let window = self.cast_ref::<crate::platform_impl::Window>().unwrap();
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unsafe {
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let handle = window.rwh_06_no_thread_check()?;
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// SAFETY: The handle is valid in this context.
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Ok(rwh_06::WindowHandle::borrow_raw(handle))
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}
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}
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}
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/// Additional methods for anything that dereference to [`Window`].
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///
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/// [`Window`]: crate::window::Window
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pub trait WindowBorrowExtWindows: Borrow<dyn Window> + Sized {
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/// Create an object that allows accessing the inner window handle in a thread-unsafe way.
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///
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/// It is possible to call [`window_handle_any_thread`] to get around Windows's thread
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/// affinity limitations. However, it may be desired to pass the [`Window`] into something
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/// that requires the [`HasWindowHandle`] trait, while ignoring thread affinity limitations.
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///
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/// This function wraps anything that implements `Borrow<Window>` into a structure that
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/// uses the inner window handle as a mean of implementing [`HasWindowHandle`]. It wraps
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/// `Window`, `&Window`, `Arc<Window>`, and other reference types.
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///
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/// # Safety
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///
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/// It is the responsibility of the user to only pass the window handle into thread-safe
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/// Win32 APIs.
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///
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/// [`Window`]: crate::window::Window
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/// [`HasWindowHandle`]: rwh_06::HasWindowHandle
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/// [`window_handle_any_thread`]: WindowExtWindows::window_handle_any_thread
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unsafe fn any_thread(self) -> AnyThread<Self>
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where
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Self: Window,
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{
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AnyThread(self)
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}
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}
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impl<W: Borrow<dyn Window> + Sized> WindowBorrowExtWindows for W {}
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#[derive(Clone, Debug)]
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pub struct WindowAttributesWindows {
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pub(crate) owner: Option<HWND>,
|
||||
pub(crate) menu: Option<HMENU>,
|
||||
pub(crate) taskbar_icon: Option<Icon>,
|
||||
pub(crate) no_redirection_bitmap: bool,
|
||||
pub(crate) drag_and_drop: bool,
|
||||
pub(crate) skip_taskbar: bool,
|
||||
pub(crate) class_name: String,
|
||||
pub(crate) decoration_shadow: bool,
|
||||
pub(crate) backdrop_type: BackdropType,
|
||||
pub(crate) clip_children: bool,
|
||||
pub(crate) border_color: Option<Color>,
|
||||
pub(crate) title_background_color: Option<Color>,
|
||||
pub(crate) title_text_color: Option<Color>,
|
||||
pub(crate) corner_preference: Option<CornerPreference>,
|
||||
}
|
||||
|
||||
impl Default for WindowAttributesWindows {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
owner: None,
|
||||
menu: None,
|
||||
taskbar_icon: None,
|
||||
no_redirection_bitmap: false,
|
||||
drag_and_drop: true,
|
||||
skip_taskbar: false,
|
||||
class_name: "Window Class".to_string(),
|
||||
decoration_shadow: false,
|
||||
backdrop_type: BackdropType::default(),
|
||||
clip_children: true,
|
||||
border_color: None,
|
||||
title_background_color: None,
|
||||
title_text_color: None,
|
||||
corner_preference: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl Send for WindowAttributesWindows {}
|
||||
unsafe impl Sync for WindowAttributesWindows {}
|
||||
|
||||
impl WindowAttributesWindows {
|
||||
/// Set an owner to the window to be created. Can be used to create a dialog box, for example.
|
||||
/// This only works when [`WindowAttributes::with_parent_window`] isn't called or set to `None`.
|
||||
/// Can be used in combination with
|
||||
/// [`WindowExtWindows::set_enable(false)`][WindowExtWindows::set_enable] on the owner
|
||||
/// window to create a modal dialog box.
|
||||
///
|
||||
/// From MSDN:
|
||||
/// - An owned window is always above its owner in the z-order.
|
||||
/// - The system automatically destroys an owned window when its owner is destroyed.
|
||||
/// - An owned window is hidden when its owner is minimized.
|
||||
///
|
||||
/// For more information, see <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#owned-windows>
|
||||
///
|
||||
/// [`WindowAttributes::with_parent_window`]: crate::window::WindowAttributes::with_parent_window
|
||||
pub fn with_owner_window(mut self, parent: HWND) -> Self {
|
||||
self.owner = Some(parent);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets a menu on the window to be created.
|
||||
///
|
||||
/// Parent and menu are mutually exclusive; a child window cannot have a menu!
|
||||
///
|
||||
/// The menu must have been manually created beforehand with [`CreateMenu`] or similar.
|
||||
///
|
||||
/// Note: Dark mode cannot be supported for win32 menus, it's simply not possible to change how
|
||||
/// the menus look. If you use this, it is recommended that you combine it with
|
||||
/// `with_theme(Some(Theme::Light))` to avoid a jarring effect.
|
||||
#[rustfmt::skip]
|
||||
///
|
||||
#[cfg_attr(
|
||||
windows_platform,
|
||||
doc = "[`CreateMenu`]: windows_sys::Win32::UI::WindowsAndMessaging::CreateMenu"
|
||||
)]
|
||||
#[cfg_attr(not(windows_platform), doc = "[`CreateMenu`]: #only-available-on-windows")]
|
||||
pub fn with_menu(mut self, menu: HMENU) -> Self {
|
||||
self.menu = Some(menu);
|
||||
self
|
||||
}
|
||||
|
||||
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
|
||||
pub fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> Self {
|
||||
self.taskbar_icon = taskbar_icon;
|
||||
self
|
||||
}
|
||||
|
||||
/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
|
||||
pub fn with_no_redirection_bitmap(mut self, flag: bool) -> Self {
|
||||
self.no_redirection_bitmap = flag;
|
||||
self
|
||||
}
|
||||
|
||||
/// Enables or disables drag and drop support (enabled by default). Will interfere with other
|
||||
/// crates that use multi-threaded COM API (`CoInitializeEx` with `COINIT_MULTITHREADED`
|
||||
/// instead of `COINIT_APARTMENTTHREADED`) on the same thread. Note that winit may still
|
||||
/// attempt to initialize COM API regardless of this option. Currently only fullscreen mode
|
||||
/// does that, but there may be more in the future. If you need COM API with
|
||||
/// `COINIT_MULTITHREADED` you must initialize it before calling any winit functions. See <https://docs.microsoft.com/en-us/windows/win32/api/objbase/nf-objbase-coinitialize#remarks> for more information.
|
||||
pub fn with_drag_and_drop(mut self, flag: bool) -> Self {
|
||||
self.drag_and_drop = flag;
|
||||
self
|
||||
}
|
||||
|
||||
/// Whether show or hide the window icon in the taskbar.
|
||||
pub fn with_skip_taskbar(mut self, skip: bool) -> Self {
|
||||
self.skip_taskbar = skip;
|
||||
self
|
||||
}
|
||||
|
||||
/// Customize the window class name.
|
||||
pub fn with_class_name<S: Into<String>>(mut self, class_name: S) -> Self {
|
||||
self.class_name = class_name.into();
|
||||
self
|
||||
}
|
||||
|
||||
/// Shows or hides the background drop shadow for undecorated windows.
|
||||
///
|
||||
/// The shadow is hidden by default.
|
||||
/// Enabling the shadow causes a thin 1px line to appear on the top of the window.
|
||||
pub fn with_undecorated_shadow(mut self, shadow: bool) -> Self {
|
||||
self.decoration_shadow = shadow;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets system-drawn backdrop type.
|
||||
///
|
||||
/// Requires Windows 11 build 22523+.
|
||||
pub fn with_system_backdrop(mut self, backdrop_type: BackdropType) -> Self {
|
||||
self.backdrop_type = backdrop_type;
|
||||
self
|
||||
}
|
||||
|
||||
/// This sets or removes `WS_CLIPCHILDREN` style.
|
||||
pub fn with_clip_children(mut self, flag: bool) -> Self {
|
||||
self.clip_children = flag;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the color of the window border.
|
||||
///
|
||||
/// Supported starting with Windows 11 Build 22000.
|
||||
pub fn with_border_color(mut self, color: Option<Color>) -> Self {
|
||||
self.border_color = Some(color.unwrap_or(Color::NONE));
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the background color of the title bar.
|
||||
///
|
||||
/// Supported starting with Windows 11 Build 22000.
|
||||
pub fn with_title_background_color(mut self, color: Option<Color>) -> Self {
|
||||
self.title_background_color = Some(color.unwrap_or(Color::NONE));
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the color of the window title.
|
||||
///
|
||||
/// Supported starting with Windows 11 Build 22000.
|
||||
pub fn with_title_text_color(mut self, color: Color) -> Self {
|
||||
self.title_text_color = Some(color);
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the preferred style of the window corners.
|
||||
///
|
||||
/// Supported starting with Windows 11 Build 22000.
|
||||
pub fn with_corner_preference(mut self, corners: CornerPreference) -> Self {
|
||||
self.corner_preference = Some(corners);
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl PlatformWindowAttributes for WindowAttributesWindows {
|
||||
fn box_clone(&self) -> Box<dyn PlatformWindowAttributes> {
|
||||
Box::from(self.clone())
|
||||
}
|
||||
}
|
||||
|
||||
/// Additional methods on `DeviceId` that are specific to Windows.
|
||||
pub trait DeviceIdExtWindows {
|
||||
/// Returns an identifier that persistently refers to this specific device.
|
||||
///
|
||||
/// Will return `None` if the device is no longer available.
|
||||
fn persistent_identifier(&self) -> Option<String>;
|
||||
}
|
||||
|
||||
#[cfg(windows_platform)]
|
||||
impl DeviceIdExtWindows for DeviceId {
|
||||
fn persistent_identifier(&self) -> Option<String> {
|
||||
let raw_id = self.into_raw();
|
||||
if raw_id != 0 {
|
||||
crate::platform_impl::raw_input::get_raw_input_device_name(raw_id as HANDLE)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Windows specific `Icon`.
|
||||
///
|
||||
/// Windows icons can be created from files, or from the [`embedded resources`](https://learn.microsoft.com/en-us/windows/win32/menurc/about-resource-files).
|
||||
///
|
||||
/// The `ICON` resource definition statement use the following syntax:
|
||||
/// ```rc
|
||||
/// nameID ICON filename
|
||||
/// ```
|
||||
/// `nameID` is a unique name or a 16-bit unsigned integer value identifying the resource,
|
||||
/// `filename` is the name of the file that contains the resource.
|
||||
///
|
||||
/// More information about the `ICON` resource can be found at [`Microsoft Learn`](https://learn.microsoft.com/en-us/windows/win32/menurc/icon-resource) portal.
|
||||
#[derive(Clone, PartialEq, Eq, Hash)]
|
||||
pub struct WinIcon {
|
||||
pub(crate) inner: Arc<RaiiIcon>,
|
||||
}
|
||||
|
||||
impl WinIcon {
|
||||
/// Create an icon from a file path.
|
||||
///
|
||||
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
|
||||
/// icon size from the file.
|
||||
///
|
||||
/// In cases where the specified size does not exist in the file, Windows may perform scaling
|
||||
/// to get an icon of the desired size.
|
||||
pub fn from_path<P: AsRef<Path>>(
|
||||
path: P,
|
||||
size: Option<PhysicalSize<u32>>,
|
||||
) -> Result<Self, BadIcon> {
|
||||
Self::from_path_impl(path, size)
|
||||
}
|
||||
|
||||
/// Create an icon from a resource embedded in this executable or library by its ordinal id.
|
||||
///
|
||||
/// The valid `ordinal` values range from 1 to [`u16::MAX`] (inclusive). The value `0` is an
|
||||
/// invalid ordinal id, but it can be used with [`from_resource_name`] as `"0"`.
|
||||
///
|
||||
/// [`from_resource_name`]: Self::from_resource_name
|
||||
///
|
||||
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
|
||||
/// icon size from the file.
|
||||
///
|
||||
/// In cases where the specified size does not exist in the file, Windows may perform scaling
|
||||
/// to get an icon of the desired size.
|
||||
pub fn from_resource(
|
||||
resource_id: u16,
|
||||
size: Option<PhysicalSize<u32>>,
|
||||
) -> Result<Self, BadIcon> {
|
||||
Self::from_resource_impl(resource_id, size)
|
||||
}
|
||||
|
||||
/// Create an icon from a resource embedded in this executable or library by its name.
|
||||
///
|
||||
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
|
||||
/// icon size from the file.
|
||||
///
|
||||
/// In cases where the specified size does not exist in the file, Windows may perform scaling
|
||||
/// to get an icon of the desired size.
|
||||
///
|
||||
/// # Notes
|
||||
///
|
||||
/// Consider the following resource definition statements:
|
||||
/// ```rc
|
||||
/// app ICON "app.ico"
|
||||
/// 1 ICON "a.ico"
|
||||
/// 0027 ICON "custom.ico"
|
||||
/// 0 ICON "alt.ico"
|
||||
/// ```
|
||||
///
|
||||
/// Due to some internal implementation details of the resource embedding/loading process on
|
||||
/// Windows platform, strings that can be interpreted as 16-bit unsigned integers (`"1"`,
|
||||
/// `"002"`, etc.) cannot be used as valid resource names, and instead should be passed into
|
||||
/// [`from_resource`]:
|
||||
///
|
||||
/// [`from_resource`]: Self::from_resource
|
||||
///
|
||||
/// ```rust,no_run
|
||||
/// use winit::platform::windows::WinIcon;
|
||||
///
|
||||
/// assert!(WinIcon::from_resource_name("app", None).is_ok());
|
||||
/// assert!(WinIcon::from_resource(1, None).is_ok());
|
||||
/// assert!(WinIcon::from_resource(27, None).is_ok());
|
||||
/// assert!(WinIcon::from_resource_name("27", None).is_err());
|
||||
/// assert!(WinIcon::from_resource_name("0027", None).is_err());
|
||||
/// ```
|
||||
///
|
||||
/// While `0` cannot be used as an ordinal id (see [`from_resource`]), it can be used as a
|
||||
/// name:
|
||||
///
|
||||
/// [`from_resource`]: IconExtWindows::from_resource
|
||||
///
|
||||
/// ```rust,no_run
|
||||
/// # use winit::platform::windows::WinIcon;
|
||||
/// # use winit::icon::Icon;
|
||||
/// assert!(WinIcon::from_resource_name("0", None).is_ok());
|
||||
/// assert!(WinIcon::from_resource(0, None).is_err());
|
||||
/// ```
|
||||
pub fn from_resource_name(
|
||||
resource_name: &str,
|
||||
size: Option<PhysicalSize<u32>>,
|
||||
) -> Result<Self, BadIcon> {
|
||||
Self::from_resource_name_impl(resource_name, size)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<WinIcon> for Icon {
|
||||
fn from(value: WinIcon) -> Self {
|
||||
Self(Arc::new(value))
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue