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27 changed files with 42 additions and 15 deletions
253
src/api/win32/callback.rs
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253
src/api/win32/callback.rs
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use std::mem;
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use std::ptr;
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use std::cell::RefCell;
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use std::sync::mpsc::Sender;
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use std::sync::{Arc, Mutex};
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use CursorState;
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use Event;
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use super::event;
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use user32;
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use winapi;
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/// There's no parameters passed to the callback function, so it needs to get
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/// its context (the HWND, the Sender for events, etc.) stashed in
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/// a thread-local variable.
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thread_local!(pub static CONTEXT_STASH: RefCell<Option<ThreadLocalData>> = RefCell::new(None));
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pub struct ThreadLocalData {
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pub win: winapi::HWND,
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pub sender: Sender<Event>,
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pub cursor_state: Arc<Mutex<CursorState>>
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}
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/// Checks that the window is the good one, and if so send the event to it.
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fn send_event(input_window: winapi::HWND, event: Event) {
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CONTEXT_STASH.with(|context_stash| {
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let context_stash = context_stash.borrow();
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let stored = match *context_stash {
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None => return,
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Some(ref v) => v
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};
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let &ThreadLocalData { ref win, ref sender, .. } = stored;
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if win != &input_window {
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return;
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}
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sender.send(event).ok(); // ignoring if closed
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});
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}
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/// This is the callback that is called by `DispatchMessage` in the events loop.
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///
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/// Returning 0 tells the Win32 API that the message has been processed.
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pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
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wparam: winapi::WPARAM, lparam: winapi::LPARAM)
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-> winapi::LRESULT
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{
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match msg {
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winapi::WM_DESTROY => {
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use events::Event::Closed;
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CONTEXT_STASH.with(|context_stash| {
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let context_stash = context_stash.borrow();
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let stored = match *context_stash {
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None => return,
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Some(ref v) => v
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};
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let &ThreadLocalData { ref win, .. } = stored;
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if win == &window {
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user32::PostQuitMessage(0);
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}
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});
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send_event(window, Closed);
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0
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},
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winapi::WM_ERASEBKGND => {
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1
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},
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winapi::WM_SIZE => {
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use events::Event::Resized;
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let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
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let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
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send_event(window, Resized(w, h));
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0
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},
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winapi::WM_MOVE => {
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use events::Event::Moved;
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let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
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let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
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send_event(window, Moved(x, y));
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0
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},
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winapi::WM_CHAR => {
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use std::mem;
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use events::Event::ReceivedCharacter;
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let chr: char = mem::transmute(wparam as u32);
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send_event(window, ReceivedCharacter(chr));
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0
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},
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winapi::WM_MOUSEMOVE => {
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use events::Event::MouseMoved;
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let x = winapi::GET_X_LPARAM(lparam) as i32;
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let y = winapi::GET_Y_LPARAM(lparam) as i32;
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send_event(window, MouseMoved((x, y)));
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0
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},
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winapi::WM_MOUSEWHEEL => {
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use events::Event::MouseWheel;
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let value = (wparam >> 16) as i16;
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let value = value as i32;
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send_event(window, MouseWheel(value));
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0
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},
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winapi::WM_KEYDOWN => {
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use events::Event::KeyboardInput;
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use events::ElementState::Pressed;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Pressed, scancode, vkey));
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0
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},
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winapi::WM_KEYUP => {
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use events::Event::KeyboardInput;
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use events::ElementState::Released;
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let scancode = ((lparam >> 16) & 0xff) as u8;
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let vkey = event::vkeycode_to_element(wparam);
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send_event(window, KeyboardInput(Released, scancode, vkey));
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0
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},
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winapi::WM_LBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Left));
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0
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},
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winapi::WM_LBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Left;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Left));
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0
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},
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winapi::WM_RBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Right));
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0
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},
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winapi::WM_RBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Right;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Right));
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0
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},
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winapi::WM_MBUTTONDOWN => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Pressed;
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send_event(window, MouseInput(Pressed, Middle));
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0
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},
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winapi::WM_MBUTTONUP => {
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use events::Event::MouseInput;
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use events::MouseButton::Middle;
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use events::ElementState::Released;
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send_event(window, MouseInput(Released, Middle));
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0
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},
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winapi::WM_INPUT => {
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let mut data: winapi::RAWINPUT = mem::uninitialized();
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let mut data_size = mem::size_of::<winapi::RAWINPUT>() as winapi::UINT;
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user32::GetRawInputData(mem::transmute(lparam), winapi::RID_INPUT,
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mem::transmute(&mut data), &mut data_size,
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mem::size_of::<winapi::RAWINPUTHEADER>() as winapi::UINT);
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if data.header.dwType == winapi::RIM_TYPEMOUSE {
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let _x = data.mouse.lLastX; // FIXME: this is not always the relative movement
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let _y = data.mouse.lLastY;
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// TODO:
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//send_event(window, Event::MouseRawMovement { x: x, y: y });
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0
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} else {
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user32::DefWindowProcW(window, msg, wparam, lparam)
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}
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},
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winapi::WM_SETFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(true));
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0
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},
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winapi::WM_KILLFOCUS => {
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use events::Event::Focused;
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send_event(window, Focused(false));
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0
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},
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winapi::WM_SETCURSOR => {
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CONTEXT_STASH.with(|context_stash| {
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let cstash = context_stash.borrow();
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let cstash = cstash.as_ref();
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// there's a very bizarre borrow checker bug
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// possibly related to rust-lang/rust/#23338
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let cursor_state = if let Some(cstash) = cstash {
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if let Ok(cursor_state) = cstash.cursor_state.lock() {
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match *cursor_state {
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CursorState::Normal => {
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user32::SetCursor(user32::LoadCursorW(
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ptr::null_mut(),
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winapi::IDC_ARROW));
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},
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CursorState::Grab | CursorState::Hide => {
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user32::SetCursor(ptr::null_mut());
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}
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}
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}
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} else {
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return
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};
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// let &ThreadLocalData { ref cursor_state, .. } = stored;
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});
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0
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},
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_ => {
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user32::DefWindowProcW(window, msg, wparam, lparam)
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}
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}
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}
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