El2.0 ios (#871)
* port ios winit el2.0 implementation to the new rust-windowing repo * unimplemented! => unreachable trailing comma in CFRunLoopTimerCallback * implement get_fullscreen * add iOS specific platform documentation. Add a TODO about how to possibly extend the iOS backend to work have methods callable from more than just the main thread * assert that window is only dropped from the main thread * assert_main_thread called from fewer places
This commit is contained in:
parent
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commit
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10 changed files with 2478 additions and 695 deletions
580
src/platform_impl/ios/app_state.rs
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580
src/platform_impl/ios/app_state.rs
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@ -0,0 +1,580 @@
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use std::{mem, ptr};
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use std::cell::{RefCell, RefMut};
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use std::mem::ManuallyDrop;
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use std::os::raw::c_void;
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use std::time::Instant;
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use event::{Event, StartCause};
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use event_loop::ControlFlow;
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use platform_impl::platform::event_loop::{EventHandler, Never};
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use platform_impl::platform::ffi::{
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id,
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CFAbsoluteTimeGetCurrent,
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CFRelease,
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CFRunLoopAddTimer,
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CFRunLoopGetMain,
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CFRunLoopRef,
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CFRunLoopTimerCreate,
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CFRunLoopTimerInvalidate,
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CFRunLoopTimerRef,
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CFRunLoopTimerSetNextFireDate,
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kCFRunLoopCommonModes,
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NSUInteger,
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};
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macro_rules! bug {
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($msg:expr) => {
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panic!("winit iOS bug, file an issue: {}", $msg)
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};
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}
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// this is the state machine for the app lifecycle
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#[derive(Debug)]
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enum AppStateImpl {
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NotLaunched {
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queued_windows: Vec<id>,
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queued_events: Vec<Event<Never>>,
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},
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Launching {
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queued_windows: Vec<id>,
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queued_events: Vec<Event<Never>>,
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queued_event_handler: Box<EventHandler>,
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},
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ProcessingEvents {
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event_handler: Box<EventHandler>,
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active_control_flow: ControlFlow,
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},
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// special state to deal with reentrancy and prevent mutable aliasing.
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InUserCallback {
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queued_events: Vec<Event<Never>>,
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},
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Waiting {
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waiting_event_handler: Box<EventHandler>,
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start: Instant,
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},
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PollFinished {
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waiting_event_handler: Box<EventHandler>,
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},
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Terminated,
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}
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impl Drop for AppStateImpl {
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fn drop(&mut self) {
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match self {
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&mut AppStateImpl::NotLaunched { ref mut queued_windows, .. } |
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&mut AppStateImpl::Launching { ref mut queued_windows, .. } => unsafe {
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for &mut window in queued_windows {
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let () = msg_send![window, release];
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}
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}
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_ => {}
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}
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}
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}
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pub struct AppState {
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app_state: AppStateImpl,
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control_flow: ControlFlow,
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waker: EventLoopWaker,
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}
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impl AppState {
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// requires main thread
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unsafe fn get_mut() -> RefMut<'static, AppState> {
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// basically everything in UIKit requires the main thread, so it's pointless to use the
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// std::sync APIs.
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// must be mut because plain `static` requires `Sync`
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static mut APP_STATE: RefCell<Option<AppState>> = RefCell::new(None);
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if cfg!(debug_assertions) {
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assert_main_thread!("bug in winit: `AppState::get_mut()` can only be called on the main thread");
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}
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let mut guard = APP_STATE.borrow_mut();
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if guard.is_none() {
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#[inline(never)]
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#[cold]
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unsafe fn init_guard(guard: &mut RefMut<'static, Option<AppState>>) {
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let waker = EventLoopWaker::new(CFRunLoopGetMain());
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**guard = Some(AppState {
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app_state: AppStateImpl::NotLaunched {
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queued_windows: Vec::new(),
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queued_events: Vec::new(),
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},
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control_flow: ControlFlow::default(),
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waker,
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});
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}
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init_guard(&mut guard)
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}
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RefMut::map(guard, |state| {
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state.as_mut().unwrap()
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})
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}
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// requires main thread and window is a UIWindow
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// retains window
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pub unsafe fn set_key_window(window: id) {
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let mut this = AppState::get_mut();
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match &mut this.app_state {
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&mut AppStateImpl::NotLaunched { ref mut queued_windows, .. } => {
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queued_windows.push(window);
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msg_send![window, retain];
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return;
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}
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&mut AppStateImpl::ProcessingEvents { .. } => {},
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&mut AppStateImpl::InUserCallback { .. } => {},
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&mut AppStateImpl::Terminated => panic!("Attempt to create a `Window` \
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after the app has terminated"),
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app_state => unreachable!("unexpected state: {:#?}", app_state), // all other cases should be impossible
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}
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drop(this);
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msg_send![window, makeKeyAndVisible]
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}
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// requires main thread
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pub unsafe fn will_launch(queued_event_handler: Box<EventHandler>) {
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let mut this = AppState::get_mut();
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let (queued_windows, queued_events) = match &mut this.app_state {
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&mut AppStateImpl::NotLaunched {
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ref mut queued_windows,
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ref mut queued_events,
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} => {
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let windows = ptr::read(queued_windows);
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let events = ptr::read(queued_events);
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(windows, events)
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}
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_ => panic!("winit iOS expected the app to be in a `NotLaunched` \
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state, but was not - please file an issue"),
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};
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ptr::write(&mut this.app_state, AppStateImpl::Launching {
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queued_windows,
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queued_events,
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queued_event_handler,
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});
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}
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// requires main thread
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pub unsafe fn did_finish_launching() {
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let mut this = AppState::get_mut();
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let windows = match &mut this.app_state {
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&mut AppStateImpl::Launching {
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ref mut queued_windows,
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..
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} => mem::replace(queued_windows, Vec::new()),
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_ => panic!(
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"winit iOS expected the app to be in a `Launching` \
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state, but was not - please file an issue"
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),
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};
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// have to drop RefMut because the window setup code below can trigger new events
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drop(this);
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for window in windows {
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let count: NSUInteger = msg_send![window, retainCount];
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// make sure the window is still referenced
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if count > 1 {
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// Do a little screen dance here to account for windows being created before
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// `UIApplicationMain` is called. This fixes visual issues such as being
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// offcenter and sized incorrectly. Additionally, to fix orientation issues, we
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// gotta reset the `rootViewController`.
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//
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// relevant iOS log:
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// ```
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// [ApplicationLifecycle] Windows were created before application initialzation
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// completed. This may result in incorrect visual appearance.
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// ```
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let screen: id = msg_send![window, screen];
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let () = msg_send![screen, retain];
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let () = msg_send![window, setScreen:0 as id];
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let () = msg_send![window, setScreen:screen];
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let () = msg_send![screen, release];
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let controller: id = msg_send![window, rootViewController];
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let () = msg_send![window, setRootViewController:ptr::null::<()>()];
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let () = msg_send![window, setRootViewController:controller];
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let () = msg_send![window, makeKeyAndVisible];
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}
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let () = msg_send![window, release];
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}
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let mut this = AppState::get_mut();
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let (windows, events, event_handler) = match &mut this.app_state {
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&mut AppStateImpl::Launching {
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ref mut queued_windows,
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ref mut queued_events,
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ref mut queued_event_handler,
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} => {
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let windows = ptr::read(queued_windows);
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let events = ptr::read(queued_events);
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let event_handler = ptr::read(queued_event_handler);
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(windows, events, event_handler)
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}
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_ => panic!("winit iOS expected the app to be in a `Launching` \
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state, but was not - please file an issue"),
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};
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ptr::write(&mut this.app_state, AppStateImpl::ProcessingEvents {
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event_handler,
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active_control_flow: ControlFlow::Poll,
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});
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drop(this);
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let events = std::iter::once(Event::NewEvents(StartCause::Init)).chain(events);
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AppState::handle_nonuser_events(events);
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// the above window dance hack, could possibly trigger new windows to be created.
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// we can just set those windows up normally, as they were created after didFinishLaunching
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for window in windows {
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let count: NSUInteger = msg_send![window, retainCount];
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// make sure the window is still referenced
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if count > 1 {
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let () = msg_send![window, makeKeyAndVisible];
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}
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let () = msg_send![window, release];
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}
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}
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// requires main thread
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// AppState::did_finish_launching handles the special transition `Init`
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pub unsafe fn handle_wakeup_transition() {
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let mut this = AppState::get_mut();
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let event = match this.control_flow {
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ControlFlow::Poll => {
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let event_handler = match &mut this.app_state {
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&mut AppStateImpl::NotLaunched { .. } |
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&mut AppStateImpl::Launching { .. } => return,
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&mut AppStateImpl::PollFinished {
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ref mut waiting_event_handler,
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} => ptr::read(waiting_event_handler),
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_ => bug!("`EventHandler` unexpectedly started polling"),
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};
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ptr::write(&mut this.app_state, AppStateImpl::ProcessingEvents {
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event_handler,
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active_control_flow: ControlFlow::Poll,
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});
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Event::NewEvents(StartCause::Poll)
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}
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ControlFlow::Wait => {
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let (event_handler, start) = match &mut this.app_state {
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&mut AppStateImpl::NotLaunched { .. } |
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&mut AppStateImpl::Launching { .. } => return,
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&mut AppStateImpl::Waiting {
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ref mut waiting_event_handler,
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ref mut start,
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} => (ptr::read(waiting_event_handler), *start),
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_ => bug!("`EventHandler` unexpectedly woke up"),
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};
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ptr::write(&mut this.app_state, AppStateImpl::ProcessingEvents {
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event_handler,
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active_control_flow: ControlFlow::Wait,
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});
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Event::NewEvents(StartCause::WaitCancelled {
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start,
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requested_resume: None,
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})
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}
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ControlFlow::WaitUntil(requested_resume) => {
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let (event_handler, start) = match &mut this.app_state {
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&mut AppStateImpl::NotLaunched { .. } |
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&mut AppStateImpl::Launching { .. } => return,
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&mut AppStateImpl::Waiting {
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ref mut waiting_event_handler,
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ref mut start,
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} => (ptr::read(waiting_event_handler), *start),
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_ => bug!("`EventHandler` unexpectedly woke up"),
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};
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ptr::write(&mut this.app_state, AppStateImpl::ProcessingEvents {
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event_handler,
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active_control_flow: ControlFlow::WaitUntil(requested_resume),
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});
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if Instant::now() >= requested_resume {
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Event::NewEvents(StartCause::ResumeTimeReached {
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start,
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requested_resume,
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})
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} else {
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Event::NewEvents(StartCause::WaitCancelled {
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start,
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requested_resume: Some(requested_resume),
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})
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}
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}
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ControlFlow::Exit => bug!("unexpected controlflow `Exit`"),
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};
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drop(this);
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AppState::handle_nonuser_event(event)
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}
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// requires main thread
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pub unsafe fn handle_nonuser_event(event: Event<Never>) {
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AppState::handle_nonuser_events(std::iter::once(event))
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}
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// requires main thread
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pub unsafe fn handle_nonuser_events<I: IntoIterator<Item = Event<Never>>>(events: I) {
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let mut this = AppState::get_mut();
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let mut control_flow = this.control_flow;
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let (mut event_handler, active_control_flow) = match &mut this.app_state {
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&mut AppStateImpl::Launching {
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ref mut queued_events,
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..
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}
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| &mut AppStateImpl::NotLaunched {
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ref mut queued_events,
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..
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}
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| &mut AppStateImpl::InUserCallback {
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ref mut queued_events,
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..
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} => {
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queued_events.extend(events);
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return
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}
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&mut AppStateImpl::ProcessingEvents {
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ref mut event_handler,
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ref mut active_control_flow,
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} => (ptr::read(event_handler), *active_control_flow),
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&mut AppStateImpl::PollFinished { .. }
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| &mut AppStateImpl::Waiting { .. }
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| &mut AppStateImpl::Terminated => bug!("unexpected attempted to process an event"),
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};
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ptr::write(&mut this.app_state, AppStateImpl::InUserCallback {
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queued_events: Vec::new(),
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});
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drop(this);
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for event in events {
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event_handler.handle_nonuser_event(event, &mut control_flow)
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}
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loop {
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let mut this = AppState::get_mut();
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let queued_events = match &mut this.app_state {
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&mut AppStateImpl::InUserCallback {
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ref mut queued_events,
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} => mem::replace(queued_events, Vec::new()),
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_ => bug!("unexpected `AppStateImpl`"),
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};
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if queued_events.is_empty() {
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this.app_state = AppStateImpl::ProcessingEvents {
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event_handler,
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active_control_flow,
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};
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this.control_flow = control_flow;
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break
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}
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drop(this);
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for event in queued_events {
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event_handler.handle_nonuser_event(event, &mut control_flow)
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}
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}
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}
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// requires main thread
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pub unsafe fn handle_user_events() {
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let mut this = AppState::get_mut();
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let mut control_flow = this.control_flow;
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let (mut event_handler, active_control_flow) = match &mut this.app_state {
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&mut AppStateImpl::NotLaunched { .. } | &mut AppStateImpl::Launching { .. } => return,
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&mut AppStateImpl::ProcessingEvents {
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ref mut event_handler,
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ref mut active_control_flow,
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} => (ptr::read(event_handler), *active_control_flow),
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&mut AppStateImpl::InUserCallback { .. }
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| &mut AppStateImpl::PollFinished { .. }
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| &mut AppStateImpl::Waiting { .. }
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| &mut AppStateImpl::Terminated => bug!("unexpected attempted to process an event"),
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};
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ptr::write(&mut this.app_state, AppStateImpl::InUserCallback {
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queued_events: Vec::new(),
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});
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drop(this);
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event_handler.handle_user_events(&mut control_flow);
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loop {
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let mut this = AppState::get_mut();
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let queued_events = match &mut this.app_state {
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&mut AppStateImpl::InUserCallback {
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ref mut queued_events,
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} => mem::replace(queued_events, Vec::new()),
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_ => bug!("unexpected `AppStateImpl`"),
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};
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if queued_events.is_empty() {
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this.app_state = AppStateImpl::ProcessingEvents {
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event_handler,
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active_control_flow,
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};
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this.control_flow = control_flow;
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break
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}
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drop(this);
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for event in queued_events {
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event_handler.handle_nonuser_event(event, &mut control_flow)
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}
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event_handler.handle_user_events(&mut control_flow);
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}
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}
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// requires main thread
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pub unsafe fn handle_events_cleared() {
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let mut this = AppState::get_mut();
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match &mut this.app_state {
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&mut AppStateImpl::NotLaunched { .. } | &mut AppStateImpl::Launching { .. } => return,
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&mut AppStateImpl::ProcessingEvents { .. } => {}
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_ => unreachable!(),
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};
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drop(this);
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AppState::handle_user_events();
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AppState::handle_nonuser_event(Event::EventsCleared);
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let mut this = AppState::get_mut();
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let (event_handler, old) = match &mut this.app_state {
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&mut AppStateImpl::ProcessingEvents {
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ref mut event_handler,
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ref mut active_control_flow,
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} => (ManuallyDrop::new(ptr::read(event_handler)), *active_control_flow),
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_ => unreachable!(),
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};
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let new = this.control_flow;
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match (old, new) {
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(ControlFlow::Poll, ControlFlow::Poll) => {
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ptr::write(
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&mut this.app_state,
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AppStateImpl::PollFinished {
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waiting_event_handler: ManuallyDrop::into_inner(event_handler),
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},
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)
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},
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(ControlFlow::Wait, ControlFlow::Wait) => {
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let start = Instant::now();
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ptr::write(
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&mut this.app_state,
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AppStateImpl::Waiting {
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waiting_event_handler: ManuallyDrop::into_inner(event_handler),
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start,
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},
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)
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},
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(ControlFlow::WaitUntil(old_instant), ControlFlow::WaitUntil(new_instant))
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if old_instant == new_instant => {
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let start = Instant::now();
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ptr::write(
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&mut this.app_state,
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AppStateImpl::Waiting {
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waiting_event_handler: ManuallyDrop::into_inner(event_handler),
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start,
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},
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)
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}
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(_, ControlFlow::Wait) => {
|
||||
let start = Instant::now();
|
||||
ptr::write(
|
||||
&mut this.app_state,
|
||||
AppStateImpl::Waiting {
|
||||
waiting_event_handler: ManuallyDrop::into_inner(event_handler),
|
||||
start,
|
||||
},
|
||||
);
|
||||
this.waker.stop()
|
||||
},
|
||||
(_, ControlFlow::WaitUntil(new_instant)) => {
|
||||
let start = Instant::now();
|
||||
ptr::write(
|
||||
&mut this.app_state,
|
||||
AppStateImpl::Waiting {
|
||||
waiting_event_handler: ManuallyDrop::into_inner(event_handler),
|
||||
start,
|
||||
},
|
||||
);
|
||||
this.waker.start_at(new_instant)
|
||||
},
|
||||
(_, ControlFlow::Poll) => {
|
||||
ptr::write(
|
||||
&mut this.app_state,
|
||||
AppStateImpl::PollFinished {
|
||||
waiting_event_handler: ManuallyDrop::into_inner(event_handler),
|
||||
},
|
||||
);
|
||||
this.waker.start()
|
||||
},
|
||||
(_, ControlFlow::Exit) => {
|
||||
// https://developer.apple.com/library/archive/qa/qa1561/_index.html
|
||||
// it is not possible to quit an iOS app gracefully and programatically
|
||||
warn!("`ControlFlow::Exit` ignored on iOS");
|
||||
this.control_flow = old
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn terminated() {
|
||||
let mut this = unsafe { AppState::get_mut() };
|
||||
let mut old = mem::replace(&mut this.app_state, AppStateImpl::Terminated);
|
||||
let mut control_flow = this.control_flow;
|
||||
if let AppStateImpl::ProcessingEvents { ref mut event_handler, .. } = old {
|
||||
drop(this);
|
||||
event_handler.handle_nonuser_event(Event::LoopDestroyed, &mut control_flow)
|
||||
} else {
|
||||
bug!("`LoopDestroyed` happened while not processing events")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct EventLoopWaker {
|
||||
timer: CFRunLoopTimerRef,
|
||||
}
|
||||
|
||||
impl Drop for EventLoopWaker {
|
||||
fn drop(&mut self) {
|
||||
unsafe {
|
||||
CFRunLoopTimerInvalidate(self.timer);
|
||||
CFRelease(self.timer as _);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl EventLoopWaker {
|
||||
fn new(rl: CFRunLoopRef) -> EventLoopWaker {
|
||||
extern fn wakeup_main_loop(_timer: CFRunLoopTimerRef, _info: *mut c_void) {}
|
||||
unsafe {
|
||||
// create a timer with a 1microsec interval (1ns does not work) to mimic polling.
|
||||
// it is initially setup with a first fire time really far into the
|
||||
// future, but that gets changed to fire immediatley in did_finish_launching
|
||||
let timer = CFRunLoopTimerCreate(
|
||||
ptr::null_mut(),
|
||||
std::f64::MAX,
|
||||
0.000_000_1,
|
||||
0,
|
||||
0,
|
||||
wakeup_main_loop,
|
||||
ptr::null_mut(),
|
||||
);
|
||||
CFRunLoopAddTimer(rl, timer, kCFRunLoopCommonModes);
|
||||
|
||||
EventLoopWaker { timer }
|
||||
}
|
||||
}
|
||||
|
||||
fn stop(&mut self) {
|
||||
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, std::f64::MAX) }
|
||||
}
|
||||
|
||||
fn start(&mut self) {
|
||||
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, std::f64::MIN) }
|
||||
}
|
||||
|
||||
fn start_at(&mut self, instant: Instant) {
|
||||
let now = Instant::now();
|
||||
if now >= instant {
|
||||
self.start();
|
||||
} else {
|
||||
unsafe {
|
||||
let current = CFAbsoluteTimeGetCurrent();
|
||||
let duration = instant - now;
|
||||
let fsecs =
|
||||
duration.subsec_nanos() as f64 / 1_000_000_000.0 + duration.as_secs() as f64;
|
||||
CFRunLoopTimerSetNextFireDate(self.timer, current + fsecs)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue