Make size/position types generic over pixel type (#1277)
* Begin implementing DPI generics * Fix multithreaded example * Format * Fix serde test * hopefully fix most of the errors * Fix dpi module errors * More error fixings * Format * fix macos errors * Another error pass * Replace bad type signatures * more fixins
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40 changed files with 388 additions and 336 deletions
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@ -422,7 +422,7 @@ impl Window {
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///
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/// [safe area]: https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
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#[inline]
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pub fn inner_position(&self) -> Result<PhysicalPosition, NotSupportedError> {
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pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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self.window.inner_position()
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}
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@ -441,7 +441,7 @@ impl Window {
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/// - **iOS:** Can only be called on the main thread. Returns the top left coordinates of the
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/// window in the screen space coordinate system.
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#[inline]
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pub fn outer_position(&self) -> Result<PhysicalPosition, NotSupportedError> {
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pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
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self.window.outer_position()
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}
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@ -470,7 +470,7 @@ impl Window {
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///
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/// [safe area]: https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
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#[inline]
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pub fn inner_size(&self) -> PhysicalSize {
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pub fn inner_size(&self) -> PhysicalSize<u32> {
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self.window.inner_size()
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}
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@ -498,7 +498,7 @@ impl Window {
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/// - **iOS:** Can only be called on the main thread. Returns the `PhysicalSize` of the window in
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/// screen space coordinates.
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#[inline]
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pub fn outer_size(&self) -> PhysicalSize {
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pub fn outer_size(&self) -> PhysicalSize<u32> {
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self.window.outer_size()
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}
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