Make size/position types generic over pixel type (#1277)
* Begin implementing DPI generics * Fix multithreaded example * Format * Fix serde test * hopefully fix most of the errors * Fix dpi module errors * More error fixings * Format * fix macos errors * Another error pass * Replace bad type signatures * more fixins
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b16042a047
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3a1e694c2f
40 changed files with 388 additions and 336 deletions
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@ -707,7 +707,7 @@ unsafe extern "system" fn public_window_callback<T: 'static>(
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let windowpos = lparam as *const winuser::WINDOWPOS;
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if (*windowpos).flags & winuser::SWP_NOMOVE != winuser::SWP_NOMOVE {
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let physical_position =
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PhysicalPosition::new((*windowpos).x as f64, (*windowpos).y as f64);
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PhysicalPosition::new((*windowpos).x as u32, (*windowpos).y as u32);
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subclass_input.send_event(Event::WindowEvent {
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window_id: RootWindowId(WindowId(window)),
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event: Moved(physical_position),
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@ -829,8 +829,8 @@ unsafe extern "system" fn public_window_callback<T: 'static>(
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});
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}
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let x = windowsx::GET_X_LPARAM(lparam) as f64;
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let y = windowsx::GET_Y_LPARAM(lparam) as f64;
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let x = windowsx::GET_X_LPARAM(lparam) as i32;
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let y = windowsx::GET_Y_LPARAM(lparam) as i32;
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let position = PhysicalPosition::new(x, y);
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subclass_input.send_event(Event::WindowEvent {
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@ -1489,8 +1489,8 @@ unsafe extern "system" fn public_window_callback<T: 'static>(
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// We calculate our own size because the default suggested rect doesn't do a great job
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// of preserving the window's logical size.
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let suggested_physical_inner_size = old_physical_inner_size
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.to_logical(old_dpi_factor)
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.to_physical(new_dpi_factor);
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.to_logical::<f64>(old_dpi_factor)
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.to_physical::<u32>(new_dpi_factor);
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// `allow_resize` prevents us from re-applying DPI adjustment to the restored size after
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// exiting fullscreen (the restored size is already DPI adjusted).
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