Make size/position types generic over pixel type (#1277)
* Begin implementing DPI generics * Fix multithreaded example * Format * Fix serde test * hopefully fix most of the errors * Fix dpi module errors * More error fixings * Format * fix macos errors * Another error pass * Replace bad type signatures * more fixins
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b16042a047
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3a1e694c2f
40 changed files with 388 additions and 336 deletions
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@ -12,7 +12,7 @@ fn main() {
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};
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const WINDOW_COUNT: usize = 3;
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const WINDOW_SIZE: PhysicalSize = PhysicalSize::new(600, 400);
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const WINDOW_SIZE: PhysicalSize<u32> = PhysicalSize::new(600, 400);
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env_logger::init();
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let event_loop = EventLoop::new();
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@ -108,9 +108,9 @@ fn main() {
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M => window.set_maximized(state),
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P => window.set_outer_position({
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let mut position = window.outer_position().unwrap();
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let sign = if state { 1.0 } else { -1.0 };
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position.x += 10.0 * sign;
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position.y += 10.0 * sign;
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let sign = if state { 1 } else { -1 };
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position.x += 10 * sign;
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position.y += 10 * sign;
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position
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}),
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Q => window.request_redraw(),
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@ -126,10 +126,7 @@ fn main() {
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if let Size::Physical(size) = WINDOW_SIZE.into() {
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window
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.set_cursor_position(Position::Physical(
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PhysicalPosition::new(
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size.width as f64 / 2.0,
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size.height as f64 / 2.0,
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),
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PhysicalPosition::new(size.width / 2, size.height / 2),
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))
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.unwrap()
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}
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