update macos deps (#335)

This commit is contained in:
Andriy Symonovych 2017-10-31 12:03:18 +02:00 committed by Victor Berger
parent 62e45fa75d
commit 37a10e6741
5 changed files with 48 additions and 52 deletions

View file

@ -13,9 +13,9 @@ use objc::declare::ClassDecl;
use cocoa;
use cocoa::base::{id, nil};
use cocoa::foundation::{NSPoint, NSRect, NSSize, NSString, NSUInteger};
use cocoa::appkit::{self, NSApplication, NSColor, NSView, NSWindow};
use cocoa::appkit::{self, NSApplication, NSColor, NSView, NSWindow, NSWindowStyleMask};
use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh, CGWarpMouseCursorPosition};
use core_graphics::display::CGDisplay;
use std;
use std::ops::Deref;
@ -419,17 +419,17 @@ impl Window2 {
let masks = if screen.is_some() {
// Fullscreen window
appkit::NSBorderlessWindowMask | appkit::NSResizableWindowMask |
appkit::NSTitledWindowMask
NSWindowStyleMask::NSBorderlessWindowMask | NSWindowStyleMask::NSResizableWindowMask |
NSWindowStyleMask::NSTitledWindowMask
} else if attrs.decorations {
// Window2 with a titlebar
appkit::NSClosableWindowMask | appkit::NSMiniaturizableWindowMask |
appkit::NSResizableWindowMask | appkit::NSTitledWindowMask
NSWindowStyleMask::NSClosableWindowMask | NSWindowStyleMask::NSMiniaturizableWindowMask |
NSWindowStyleMask::NSResizableWindowMask | NSWindowStyleMask::NSTitledWindowMask
} else {
// Window2 without a titlebar
appkit::NSClosableWindowMask | appkit::NSMiniaturizableWindowMask |
appkit::NSResizableWindowMask |
appkit::NSFullSizeContentViewWindowMask
NSWindowStyleMask::NSClosableWindowMask | NSWindowStyleMask::NSMiniaturizableWindowMask |
NSWindowStyleMask::NSResizableWindowMask |
NSWindowStyleMask::NSFullSizeContentViewWindowMask
};
let window = IdRef::new(NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_(
@ -494,7 +494,7 @@ impl Window2 {
// TODO: consider extrapolating the calculations for the y axis to
// a private method
Some((content_rect.origin.x as i32, (CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (content_rect.origin.y + content_rect.size.height)) as i32))
Some((content_rect.origin.x as i32, (CGDisplay::main().pixels_high() as f64 - (content_rect.origin.y + content_rect.size.height)) as i32))
}
}
@ -510,7 +510,7 @@ impl Window2 {
// TODO: consider extrapolating the calculations for the y axis to
// a private method
let dummy = NSRect::new(NSPoint::new(x as f64, CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (frame.size.height + y as f64)), NSSize::new(0f64, 0f64));
let dummy = NSRect::new(NSPoint::new(x as f64, CGDisplay::main().pixels_high() as f64 - (frame.size.height + y as f64)), NSSize::new(0f64, 0f64));
let conv = NSWindow::frameRectForContentRect_(*self.window, dummy);
// NSWindow::setFrameTopLeftPoint_(*self.window, conv.origin);
@ -570,7 +570,7 @@ impl Window2 {
MouseCursor::EwResize | MouseCursor::ColResize => "resizeLeftRightCursor",
MouseCursor::NsResize | MouseCursor::RowResize => "resizeUpDownCursor",
/// TODO: Find appropriate OSX cursors
// TODO: Find appropriate OSX cursors
MouseCursor::NeResize | MouseCursor::NwResize |
MouseCursor::SeResize | MouseCursor::SwResize |
MouseCursor::NwseResize | MouseCursor::NeswResize |
@ -596,7 +596,7 @@ impl Window2 {
match state {
CursorState::Normal => {
let _: () = unsafe { msg_send![cls, unhide] };
let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(true) };
let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(true);
Ok(())
},
CursorState::Hide => {
@ -605,7 +605,7 @@ impl Window2 {
},
CursorState::Grab => {
let _: () = unsafe { msg_send![cls, hide] };
let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(false) };
let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(false);
Ok(())
}
}
@ -623,14 +623,12 @@ impl Window2 {
let (window_x, window_y) = self.get_position().unwrap_or((0, 0));
let (cursor_x, cursor_y) = (window_x + x, window_y + y);
unsafe {
// TODO: Check for errors.
let _ = CGWarpMouseCursorPosition(appkit::CGPoint {
x: cursor_x as appkit::CGFloat,
y: cursor_y as appkit::CGFloat,
});
let _ = CGAssociateMouseAndMouseCursorPosition(true);
}
// TODO: Check for errors.
let _ = CGDisplay::warp_mouse_cursor_position(appkit::CGPoint {
x: cursor_x as appkit::CGFloat,
y: cursor_y as appkit::CGFloat,
});
let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(true);
Ok(())
}