Refactor macOS to use new objc2 features (#2465)

* Remove UnownedWindow::inner_rect

* Refactor custom view to use much less `unsafe`

The compiler fence is safe to get rid of now since `interpretKeyEvents` takes `&mut self`

* Refactor Window to use much less unsafe

* Refactor NSApplication usage to have much less unsafe

* Remove cocoa dependency

* Enable `deny(unsafe_op_in_unsafe_fn)` on macOS

Also re-enable clippy `let_unit_value` lint

* Remove #[macro_use] on macOS

* Refactor window delegate to use much less unsafe
This commit is contained in:
Mads Marquart 2022-09-08 16:45:29 +02:00 committed by GitHub
parent 05dd31b8ea
commit 340f951d10
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
34 changed files with 2756 additions and 2335 deletions

View file

@ -1,137 +1,44 @@
use std::{
f64,
os::raw::c_void,
sync::{Arc, Weak},
};
use std::ptr;
use cocoa::{
appkit::{self, NSApplicationPresentationOptions, NSView, NSWindow, NSWindowOcclusionState},
base::{id, nil},
};
use objc2::foundation::{NSObject, NSUInteger};
use objc2::rc::autoreleasepool;
use objc2::declare::{Ivar, IvarDrop};
use objc2::foundation::{NSArray, NSObject, NSString};
use objc2::rc::{autoreleasepool, Id, Shared};
use objc2::runtime::Object;
use objc2::{declare_class, ClassType};
use objc2::{declare_class, msg_send, msg_send_id, sel, ClassType};
use super::appkit::{
NSApplicationPresentationOptions, NSFilenamesPboardType, NSPasteboard, NSWindowOcclusionState,
};
use crate::{
dpi::{LogicalPosition, LogicalSize},
event::{Event, ModifiersState, WindowEvent},
platform_impl::platform::{
app_state::AppState,
event::{EventProxy, EventWrapper},
util::{self, IdRef},
view::ViewState,
window::{get_window_id, UnownedWindow},
util,
window::WinitWindow,
},
window::{Fullscreen, WindowId},
};
struct WindowDelegateState {
ns_window: IdRef, // never changes
ns_view: IdRef, // never changes
window: Weak<UnownedWindow>,
// TODO: It's possible for delegate methods to be called asynchronously,
// causing data races / `RefCell` panics.
// This is set when WindowBuilder::with_fullscreen was set,
// see comments of `window_did_fail_to_enter_fullscreen`
initial_fullscreen: bool,
// During `windowDidResize`, we use this to only send Moved if the position changed.
previous_position: Option<(f64, f64)>,
// Used to prevent redundant events.
previous_scale_factor: f64,
}
impl WindowDelegateState {
fn new(window: &Arc<UnownedWindow>, initial_fullscreen: bool) -> Self {
let scale_factor = window.scale_factor();
let mut delegate_state = WindowDelegateState {
ns_window: window.ns_window.clone(),
ns_view: window.ns_view.clone(),
window: Arc::downgrade(window),
initial_fullscreen,
previous_position: None,
previous_scale_factor: scale_factor,
};
if scale_factor != 1.0 {
delegate_state.emit_static_scale_factor_changed_event();
}
delegate_state
}
fn with_window<F, T>(&mut self, callback: F) -> Option<T>
where
F: FnOnce(&UnownedWindow) -> T,
{
self.window.upgrade().map(|ref window| callback(window))
}
fn emit_event(&mut self, event: WindowEvent<'static>) {
let event = Event::WindowEvent {
window_id: WindowId(get_window_id(*self.ns_window)),
event,
};
AppState::queue_event(EventWrapper::StaticEvent(event));
}
fn emit_static_scale_factor_changed_event(&mut self) {
let scale_factor = self.get_scale_factor();
if scale_factor == self.previous_scale_factor {
return;
};
self.previous_scale_factor = scale_factor;
let wrapper = EventWrapper::EventProxy(EventProxy::DpiChangedProxy {
ns_window: IdRef::retain(*self.ns_window),
suggested_size: self.view_size(),
scale_factor,
});
AppState::queue_event(wrapper);
}
fn emit_move_event(&mut self) {
let rect = unsafe { NSWindow::frame(*self.ns_window) };
let x = rect.origin.x as f64;
let y = util::bottom_left_to_top_left(rect);
let moved = self.previous_position != Some((x, y));
if moved {
self.previous_position = Some((x, y));
let scale_factor = self.get_scale_factor();
let physical_pos = LogicalPosition::<f64>::from((x, y)).to_physical(scale_factor);
self.emit_event(WindowEvent::Moved(physical_pos));
}
}
fn get_scale_factor(&self) -> f64 {
(unsafe { NSWindow::backingScaleFactor(*self.ns_window) }) as f64
}
fn view_size(&self) -> LogicalSize<f64> {
let ns_size = unsafe { NSView::frame(*self.ns_view).size };
LogicalSize::new(ns_size.width as f64, ns_size.height as f64)
}
}
pub fn new_delegate(window: &Arc<UnownedWindow>, initial_fullscreen: bool) -> IdRef {
let state = WindowDelegateState::new(window, initial_fullscreen);
unsafe {
// This is free'd in `dealloc`
let state_ptr = Box::into_raw(Box::new(state)) as *mut c_void;
let delegate: id = msg_send![WinitWindowDelegate::class(), alloc];
IdRef::new(msg_send![delegate, initWithWinit: state_ptr])
}
}
declare_class!(
#[derive(Debug)]
struct WinitWindowDelegate {
state: *mut c_void,
pub(crate) struct WinitWindowDelegate {
window: IvarDrop<Id<WinitWindow, Shared>>,
// TODO: It's possible for delegate methods to be called asynchronously,
// causing data races / `RefCell` panics.
// This is set when WindowBuilder::with_fullscreen was set,
// see comments of `window_did_fail_to_enter_fullscreen`
initial_fullscreen: bool,
// During `windowDidResize`, we use this to only send Moved if the position changed.
// TODO: Remove unnecessary boxing here
previous_position: IvarDrop<Option<Box<(f64, f64)>>>,
// Used to prevent redundant events.
previous_scale_factor: f64,
}
unsafe impl ClassType for WinitWindowDelegate {
@ -139,21 +46,28 @@ declare_class!(
}
unsafe impl WinitWindowDelegate {
#[sel(dealloc)]
fn dealloc(&mut self) {
self.with_state(|state| unsafe {
drop(Box::from_raw(state as *mut WindowDelegateState));
});
}
#[sel(initWithWinit:)]
fn init_with_winit(&mut self, state: *mut c_void) -> Option<&mut Self> {
#[sel(initWithWindow:initialFullscreen:)]
fn init_with_winit(
&mut self,
window: &WinitWindow,
initial_fullscreen: bool,
) -> Option<&mut Self> {
let this: Option<&mut Self> = unsafe { msg_send![self, init] };
this.map(|this| {
*this.state = state;
this.with_state(|state| {
let _: () = unsafe { msg_send![*state.ns_window, setDelegate: &*this] };
let scale_factor = window.scale_factor();
Ivar::write(&mut this.window, unsafe {
let window: *const WinitWindow = window;
Id::retain(window as *mut WinitWindow).unwrap()
});
Ivar::write(&mut this.initial_fullscreen, initial_fullscreen);
Ivar::write(&mut this.previous_position, None);
Ivar::write(&mut this.previous_scale_factor, scale_factor);
if scale_factor != 1.0 {
this.emit_static_scale_factor_changed_event();
}
this.window.setDelegate(Some(this));
this
})
}
@ -162,221 +76,177 @@ declare_class!(
// NSWindowDelegate + NSDraggingDestination protocols
unsafe impl WinitWindowDelegate {
#[sel(windowShouldClose:)]
fn window_should_close(&self, _: id) -> bool {
fn window_should_close(&self, _: Option<&Object>) -> bool {
trace_scope!("windowShouldClose:");
self.with_state(|state| state.emit_event(WindowEvent::CloseRequested));
self.emit_event(WindowEvent::CloseRequested);
false
}
#[sel(windowWillClose:)]
fn window_will_close(&self, _: id) {
fn window_will_close(&self, _: Option<&Object>) {
trace_scope!("windowWillClose:");
self.with_state(|state| unsafe {
// `setDelegate:` retains the previous value and then autoreleases it
autoreleasepool(|_| {
// Since El Capitan, we need to be careful that delegate methods can't
// be called after the window closes.
let _: () = msg_send![*state.ns_window, setDelegate: nil];
});
state.emit_event(WindowEvent::Destroyed);
// `setDelegate:` retains the previous value and then autoreleases it
autoreleasepool(|_| {
// Since El Capitan, we need to be careful that delegate methods can't
// be called after the window closes.
self.window.setDelegate(None);
});
self.emit_event(WindowEvent::Destroyed);
}
#[sel(windowDidResize:)]
fn window_did_resize(&self, _: id) {
fn window_did_resize(&mut self, _: Option<&Object>) {
trace_scope!("windowDidResize:");
self.with_state(|state| {
// NOTE: WindowEvent::Resized is reported in frameDidChange.
state.emit_move_event();
});
// NOTE: WindowEvent::Resized is reported in frameDidChange.
self.emit_move_event();
}
// This won't be triggered if the move was part of a resize.
#[sel(windowDidMove:)]
fn window_did_move(&self, _: id) {
fn window_did_move(&mut self, _: Option<&Object>) {
trace_scope!("windowDidMove:");
self.with_state(|state| {
state.emit_move_event();
});
self.emit_move_event();
}
#[sel(windowDidChangeBackingProperties:)]
fn window_did_change_backing_properties(&self, _: id) {
fn window_did_change_backing_properties(&mut self, _: Option<&Object>) {
trace_scope!("windowDidChangeBackingProperties:");
self.with_state(|state| {
state.emit_static_scale_factor_changed_event();
});
self.emit_static_scale_factor_changed_event();
}
#[sel(windowDidBecomeKey:)]
fn window_did_become_key(&self, _: id) {
fn window_did_become_key(&self, _: Option<&Object>) {
trace_scope!("windowDidBecomeKey:");
self.with_state(|state| {
// TODO: center the cursor if the window had mouse grab when it
// lost focus
state.emit_event(WindowEvent::Focused(true));
});
// TODO: center the cursor if the window had mouse grab when it
// lost focus
self.emit_event(WindowEvent::Focused(true));
}
#[sel(windowDidResignKey:)]
fn window_did_resign_key(&self, _: id) {
fn window_did_resign_key(&self, _: Option<&Object>) {
trace_scope!("windowDidResignKey:");
self.with_state(|state| {
// It happens rather often, e.g. when the user is Cmd+Tabbing, that the
// NSWindowDelegate will receive a didResignKey event despite no event
// being received when the modifiers are released. This is because
// flagsChanged events are received by the NSView instead of the
// NSWindowDelegate, and as a result a tracked modifiers state can quite
// easily fall out of synchrony with reality. This requires us to emit
// a synthetic ModifiersChanged event when we lose focus.
//
// Here we (very unsafely) acquire the winitState (a ViewState) from the
// Object referenced by state.ns_view (an IdRef, which is dereferenced
// to an id)
let view_state: &mut ViewState = unsafe {
let ns_view: &Object = (*state.ns_view).as_ref().expect("failed to deref");
let state_ptr: *mut c_void = *ns_view.ivar("winitState");
&mut *(state_ptr as *mut ViewState)
};
// It happens rather often, e.g. when the user is Cmd+Tabbing, that the
// NSWindowDelegate will receive a didResignKey event despite no event
// being received when the modifiers are released. This is because
// flagsChanged events are received by the NSView instead of the
// NSWindowDelegate, and as a result a tracked modifiers state can quite
// easily fall out of synchrony with reality. This requires us to emit
// a synthetic ModifiersChanged event when we lose focus.
// Both update the state and emit a ModifiersChanged event.
if !view_state.modifiers.is_empty() {
view_state.modifiers = ModifiersState::empty();
state.emit_event(WindowEvent::ModifiersChanged(view_state.modifiers));
}
// TODO(madsmtm): Remove the need for this unsafety
let mut view = unsafe { Id::from_shared(self.window.view()) };
state.emit_event(WindowEvent::Focused(false));
});
// Both update the state and emit a ModifiersChanged event.
if !view.state.modifiers.is_empty() {
view.state.modifiers = ModifiersState::empty();
self.emit_event(WindowEvent::ModifiersChanged(view.state.modifiers));
}
self.emit_event(WindowEvent::Focused(false));
}
/// Invoked when the dragged image enters destination bounds or frame
#[sel(draggingEntered:)]
fn dragging_entered(&self, sender: id) -> bool {
fn dragging_entered(&self, sender: *mut Object) -> bool {
trace_scope!("draggingEntered:");
use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
use std::path::PathBuf;
let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
let filenames =
unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
let pb: Id<NSPasteboard, Shared> = unsafe { msg_send_id![sender, draggingPasteboard] };
let filenames = pb.propertyListForType(unsafe { NSFilenamesPboardType });
let filenames: Id<NSArray<NSString>, Shared> = unsafe { Id::cast(filenames) };
for file in unsafe { filenames.iter() } {
use cocoa::foundation::NSString;
use std::ffi::CStr;
unsafe {
let f = NSString::UTF8String(file);
let path = CStr::from_ptr(f).to_string_lossy().into_owned();
self.with_state(|state| {
state.emit_event(WindowEvent::HoveredFile(PathBuf::from(path)));
});
}
}
filenames.into_iter().for_each(|file| {
let path = PathBuf::from(file.to_string());
self.emit_event(WindowEvent::HoveredFile(path));
});
true
}
/// Invoked when the image is released
#[sel(prepareForDragOperation:)]
fn prepare_for_drag_operation(&self, _: id) -> bool {
fn prepare_for_drag_operation(&self, _: Option<&Object>) -> bool {
trace_scope!("prepareForDragOperation:");
true
}
/// Invoked after the released image has been removed from the screen
#[sel(performDragOperation:)]
fn perform_drag_operation(&self, sender: id) -> bool {
fn perform_drag_operation(&self, sender: *mut Object) -> bool {
trace_scope!("performDragOperation:");
use cocoa::{appkit::NSPasteboard, foundation::NSFastEnumeration};
use std::path::PathBuf;
let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
let filenames =
unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
let pb: Id<NSPasteboard, Shared> = unsafe { msg_send_id![sender, draggingPasteboard] };
let filenames = pb.propertyListForType(unsafe { NSFilenamesPboardType });
let filenames: Id<NSArray<NSString>, Shared> = unsafe { Id::cast(filenames) };
for file in unsafe { filenames.iter() } {
use cocoa::foundation::NSString;
use std::ffi::CStr;
unsafe {
let f = NSString::UTF8String(file);
let path = CStr::from_ptr(f).to_string_lossy().into_owned();
self.with_state(|state| {
state.emit_event(WindowEvent::DroppedFile(PathBuf::from(path)));
});
}
}
filenames.into_iter().for_each(|file| {
let path = PathBuf::from(file.to_string());
self.emit_event(WindowEvent::DroppedFile(path));
});
true
}
/// Invoked when the dragging operation is complete
#[sel(concludeDragOperation:)]
fn conclude_drag_operation(&self, _: id) {
fn conclude_drag_operation(&self, _: Option<&Object>) {
trace_scope!("concludeDragOperation:");
}
/// Invoked when the dragging operation is cancelled
#[sel(draggingExited:)]
fn dragging_exited(&self, _: id) {
fn dragging_exited(&self, _: Option<&Object>) {
trace_scope!("draggingExited:");
self.with_state(|state| state.emit_event(WindowEvent::HoveredFileCancelled));
self.emit_event(WindowEvent::HoveredFileCancelled);
}
/// Invoked when before enter fullscreen
#[sel(windowWillEnterFullscreen:)]
fn window_will_enter_fullscreen(&self, _: id) {
fn window_will_enter_fullscreen(&self, _: Option<&Object>) {
trace_scope!("windowWillEnterFullscreen:");
self.with_state(|state| {
state.with_window(|window| {
let mut shared_state = window.lock_shared_state("window_will_enter_fullscreen");
shared_state.maximized = window.is_zoomed();
let fullscreen = shared_state.fullscreen.as_ref();
match fullscreen {
// Exclusive mode sets the state in `set_fullscreen` as the user
// can't enter exclusive mode by other means (like the
// fullscreen button on the window decorations)
Some(Fullscreen::Exclusive(_)) => (),
// `window_will_enter_fullscreen` was triggered and we're already
// in fullscreen, so we must've reached here by `set_fullscreen`
// as it updates the state
Some(Fullscreen::Borderless(_)) => (),
// Otherwise, we must've reached fullscreen by the user clicking
// on the green fullscreen button. Update state!
None => {
let current_monitor = Some(window.current_monitor_inner());
shared_state.fullscreen = Some(Fullscreen::Borderless(current_monitor))
}
}
shared_state.in_fullscreen_transition = true;
})
});
let mut shared_state = self
.window
.lock_shared_state("window_will_enter_fullscreen");
shared_state.maximized = self.window.is_zoomed();
let fullscreen = shared_state.fullscreen.as_ref();
match fullscreen {
// Exclusive mode sets the state in `set_fullscreen` as the user
// can't enter exclusive mode by other means (like the
// fullscreen button on the window decorations)
Some(Fullscreen::Exclusive(_)) => (),
// `window_will_enter_fullscreen` was triggered and we're already
// in fullscreen, so we must've reached here by `set_fullscreen`
// as it updates the state
Some(Fullscreen::Borderless(_)) => (),
// Otherwise, we must've reached fullscreen by the user clicking
// on the green fullscreen button. Update state!
None => {
let current_monitor = Some(self.window.current_monitor_inner());
shared_state.fullscreen = Some(Fullscreen::Borderless(current_monitor))
}
}
shared_state.in_fullscreen_transition = true;
}
/// Invoked when before exit fullscreen
#[sel(windowWillExitFullScreen:)]
fn window_will_exit_fullscreen(&self, _: id) {
fn window_will_exit_fullscreen(&self, _: Option<&Object>) {
trace_scope!("windowWillExitFullScreen:");
self.with_state(|state| {
state.with_window(|window| {
let mut shared_state = window.lock_shared_state("window_will_exit_fullscreen");
shared_state.in_fullscreen_transition = true;
});
});
let mut shared_state = self.window.lock_shared_state("window_will_exit_fullscreen");
shared_state.in_fullscreen_transition = true;
}
#[sel(window:willUseFullScreenPresentationOptions:)]
fn window_will_use_fullscreen_presentation_options(
&self,
_: id,
proposed_options: NSUInteger,
) -> NSUInteger {
_: Option<&Object>,
proposed_options: NSApplicationPresentationOptions,
) -> NSApplicationPresentationOptions {
trace_scope!("window:willUseFullScreenPresentationOptions:");
// Generally, games will want to disable the menu bar and the dock. Ideally,
// this would be configurable by the user. Unfortunately because of our
@ -386,58 +256,46 @@ declare_class!(
// still want to make this configurable for borderless fullscreen. Right now
// we don't, for consistency. If we do, it should be documented that the
// user-provided options are ignored in exclusive fullscreen.
let mut options: NSUInteger = proposed_options;
self.with_state(|state| {
state.with_window(|window| {
let shared_state =
window.lock_shared_state("window_will_use_fullscreen_presentation_options");
if let Some(Fullscreen::Exclusive(_)) = shared_state.fullscreen {
options = (NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar)
.bits() as NSUInteger;
}
})
});
let mut options = proposed_options;
let shared_state = self
.window
.lock_shared_state("window_will_use_fullscreen_presentation_options");
if let Some(Fullscreen::Exclusive(_)) = shared_state.fullscreen {
options = NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar;
}
options
}
/// Invoked when entered fullscreen
#[sel(windowDidEnterFullscreen:)]
fn window_did_enter_fullscreen(&self, _: id) {
fn window_did_enter_fullscreen(&mut self, _: Option<&Object>) {
trace_scope!("windowDidEnterFullscreen:");
self.with_state(|state| {
state.initial_fullscreen = false;
state.with_window(|window| {
let mut shared_state = window.lock_shared_state("window_did_enter_fullscreen");
shared_state.in_fullscreen_transition = false;
let target_fullscreen = shared_state.target_fullscreen.take();
drop(shared_state);
if let Some(target_fullscreen) = target_fullscreen {
window.set_fullscreen(target_fullscreen);
}
});
});
*self.initial_fullscreen = false;
let mut shared_state = self.window.lock_shared_state("window_did_enter_fullscreen");
shared_state.in_fullscreen_transition = false;
let target_fullscreen = shared_state.target_fullscreen.take();
drop(shared_state);
if let Some(target_fullscreen) = target_fullscreen {
self.window.set_fullscreen(target_fullscreen);
}
}
/// Invoked when exited fullscreen
#[sel(windowDidExitFullscreen:)]
fn window_did_exit_fullscreen(&self, _: id) {
fn window_did_exit_fullscreen(&self, _: Option<&Object>) {
trace_scope!("windowDidExitFullscreen:");
self.with_state(|state| {
state.with_window(|window| {
window.restore_state_from_fullscreen();
let mut shared_state = window.lock_shared_state("window_did_exit_fullscreen");
shared_state.in_fullscreen_transition = false;
let target_fullscreen = shared_state.target_fullscreen.take();
drop(shared_state);
if let Some(target_fullscreen) = target_fullscreen {
window.set_fullscreen(target_fullscreen);
}
})
});
self.window.restore_state_from_fullscreen();
let mut shared_state = self.window.lock_shared_state("window_did_exit_fullscreen");
shared_state.in_fullscreen_transition = false;
let target_fullscreen = shared_state.target_fullscreen.take();
drop(shared_state);
if let Some(target_fullscreen) = target_fullscreen {
self.window.set_fullscreen(target_fullscreen);
}
}
/// Invoked when fail to enter fullscreen
@ -457,55 +315,90 @@ declare_class!(
/// This method indicates that there was an error, and you should clean up any
/// work you may have done to prepare to enter full-screen mode.
#[sel(windowDidFailToEnterFullscreen:)]
fn window_did_fail_to_enter_fullscreen(&self, _: id) {
fn window_did_fail_to_enter_fullscreen(&self, _: Option<&Object>) {
trace_scope!("windowDidFailToEnterFullscreen:");
self.with_state(|state| {
state.with_window(|window| {
let mut shared_state =
window.lock_shared_state("window_did_fail_to_enter_fullscreen");
shared_state.in_fullscreen_transition = false;
shared_state.target_fullscreen = None;
});
if state.initial_fullscreen {
unsafe {
let _: () = msg_send![*state.ns_window,
performSelector:sel!(toggleFullScreen:)
withObject:nil
afterDelay: 0.5
];
};
} else {
state.with_window(|window| window.restore_state_from_fullscreen());
}
});
let mut shared_state = self
.window
.lock_shared_state("window_did_fail_to_enter_fullscreen");
shared_state.in_fullscreen_transition = false;
shared_state.target_fullscreen = None;
if *self.initial_fullscreen {
#[allow(clippy::let_unit_value)]
unsafe {
let _: () = msg_send![
&*self.window,
performSelector: sel!(toggleFullScreen:),
withObject: ptr::null::<Object>(),
afterDelay: 0.5,
];
};
} else {
self.window.restore_state_from_fullscreen();
}
}
// Invoked when the occlusion state of the window changes
#[sel(windowDidChangeOcclusionState:)]
fn window_did_change_occlusion_state(&self, _: id) {
fn window_did_change_occlusion_state(&self, _: Option<&Object>) {
trace_scope!("windowDidChangeOcclusionState:");
unsafe {
self.with_state(|state| {
state.emit_event(WindowEvent::Occluded(
!state
.ns_window
.occlusionState()
.contains(NSWindowOcclusionState::NSWindowOcclusionStateVisible),
))
});
}
self.emit_event(WindowEvent::Occluded(
!self
.window
.occlusionState()
.contains(NSWindowOcclusionState::NSWindowOcclusionStateVisible),
))
}
}
);
impl WinitWindowDelegate {
// This function is definitely unsafe (&self -> &mut state), but labeling that
// would increase boilerplate and wouldn't really clarify anything...
fn with_state<F: FnOnce(&mut WindowDelegateState) -> T, T>(&self, callback: F) {
let state_ptr = unsafe {
let state_ptr: *mut c_void = *self.state;
&mut *(state_ptr as *mut WindowDelegateState)
pub fn new(window: &WinitWindow, initial_fullscreen: bool) -> Id<Self, Shared> {
unsafe {
msg_send_id![
msg_send_id![Self::class(), alloc],
initWithWindow: window,
initialFullscreen: initial_fullscreen,
]
}
}
fn emit_event(&self, event: WindowEvent<'static>) {
let event = Event::WindowEvent {
window_id: WindowId(self.window.id()),
event,
};
callback(state_ptr);
AppState::queue_event(EventWrapper::StaticEvent(event));
}
fn emit_static_scale_factor_changed_event(&mut self) {
let scale_factor = self.window.scale_factor();
if scale_factor == *self.previous_scale_factor {
return;
};
*self.previous_scale_factor = scale_factor;
let wrapper = EventWrapper::EventProxy(EventProxy::DpiChangedProxy {
window: self.window.clone(),
suggested_size: self.view_size(),
scale_factor,
});
AppState::queue_event(wrapper);
}
fn emit_move_event(&mut self) {
let rect = self.window.frame();
let x = rect.origin.x as f64;
let y = util::bottom_left_to_top_left(rect);
if self.previous_position.as_deref() != Some(&(x, y)) {
*self.previous_position = Some(Box::new((x, y)));
let scale_factor = self.window.scale_factor();
let physical_pos = LogicalPosition::<f64>::from((x, y)).to_physical(scale_factor);
self.emit_event(WindowEvent::Moved(physical_pos));
}
}
fn view_size(&self) -> LogicalSize<f64> {
let size = self.window.contentView().frame().size;
LogicalSize::new(size.width as f64, size.height as f64)
}
}