Refactor macOS to use new objc2 features (#2465)

* Remove UnownedWindow::inner_rect

* Refactor custom view to use much less `unsafe`

The compiler fence is safe to get rid of now since `interpretKeyEvents` takes `&mut self`

* Refactor Window to use much less unsafe

* Refactor NSApplication usage to have much less unsafe

* Remove cocoa dependency

* Enable `deny(unsafe_op_in_unsafe_fn)` on macOS

Also re-enable clippy `let_unit_value` lint

* Remove #[macro_use] on macOS

* Refactor window delegate to use much less unsafe
This commit is contained in:
Mads Marquart 2022-09-08 16:45:29 +02:00 committed by GitHub
parent 05dd31b8ea
commit 340f951d10
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34 changed files with 2756 additions and 2335 deletions

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@ -1,23 +1,16 @@
use std::{
ops::Deref,
sync::{Mutex, Weak},
};
use std::mem;
use std::ops::Deref;
use std::sync::{Mutex, Weak};
use cocoa::{
appkit::{CGFloat, NSScreen, NSWindow, NSWindowStyleMask},
base::{id, nil},
foundation::{NSPoint, NSSize, NSString},
};
use dispatch::Queue;
use objc::foundation::is_main_thread;
use objc::rc::autoreleasepool;
use objc::runtime::Bool;
use objc2::foundation::{is_main_thread, CGFloat, NSPoint, NSSize, NSString};
use objc2::rc::{autoreleasepool, Id, Shared};
use crate::{
dpi::LogicalSize,
platform_impl::platform::{
appkit::{NSScreen, NSWindow, NSWindowLevel, NSWindowStyleMask},
ffi,
util::IdRef,
window::{SharedState, SharedStateMutexGuard},
},
};
@ -37,91 +30,88 @@ impl<T> Deref for MainThreadSafe<T> {
}
}
unsafe fn set_style_mask(ns_window: id, ns_view: id, mask: NSWindowStyleMask) {
ns_window.setStyleMask_(mask);
fn set_style_mask(window: &NSWindow, mask: NSWindowStyleMask) {
window.setStyleMask(mask);
// If we don't do this, key handling will break
// (at least until the window is clicked again/etc.)
ns_window.makeFirstResponder_(ns_view);
let _ = window.makeFirstResponder(Some(&window.contentView()));
}
// Always use this function instead of trying to modify `styleMask` directly!
// `setStyleMask:` isn't thread-safe, so we have to use Grand Central Dispatch.
// Otherwise, this would vomit out errors about not being on the main thread
// and fail to do anything.
pub unsafe fn set_style_mask_async(ns_window: id, ns_view: id, mask: NSWindowStyleMask) {
let ns_window = MainThreadSafe(ns_window);
let ns_view = MainThreadSafe(ns_view);
pub(crate) fn set_style_mask_async(window: &NSWindow, mask: NSWindowStyleMask) {
// TODO(madsmtm): Remove this 'static hack!
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
set_style_mask(*ns_window, *ns_view, mask);
set_style_mask(*window, mask);
});
}
pub unsafe fn set_style_mask_sync(ns_window: id, ns_view: id, mask: NSWindowStyleMask) {
pub(crate) fn set_style_mask_sync(window: &NSWindow, mask: NSWindowStyleMask) {
if is_main_thread() {
set_style_mask(ns_window, ns_view, mask);
set_style_mask(window, mask);
} else {
let ns_window = MainThreadSafe(ns_window);
let ns_view = MainThreadSafe(ns_view);
let window = MainThreadSafe(window);
Queue::main().exec_sync(move || {
set_style_mask(*ns_window, *ns_view, mask);
set_style_mask(*window, mask);
})
}
}
// `setContentSize:` isn't thread-safe either, though it doesn't log any errors
// and just fails silently. Anyway, GCD to the rescue!
pub unsafe fn set_content_size_async(ns_window: id, size: LogicalSize<f64>) {
let ns_window = MainThreadSafe(ns_window);
pub(crate) fn set_content_size_async(window: &NSWindow, size: LogicalSize<f64>) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
ns_window.setContentSize_(NSSize::new(size.width as CGFloat, size.height as CGFloat));
window.setContentSize(NSSize::new(size.width as CGFloat, size.height as CGFloat));
});
}
// `setFrameTopLeftPoint:` isn't thread-safe, but fortunately has the courtesy
// to log errors.
pub unsafe fn set_frame_top_left_point_async(ns_window: id, point: NSPoint) {
let ns_window = MainThreadSafe(ns_window);
pub(crate) fn set_frame_top_left_point_async(window: &NSWindow, point: NSPoint) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
ns_window.setFrameTopLeftPoint_(point);
window.setFrameTopLeftPoint(point);
});
}
// `setFrameTopLeftPoint:` isn't thread-safe, and fails silently.
pub unsafe fn set_level_async(ns_window: id, level: ffi::NSWindowLevel) {
let ns_window = MainThreadSafe(ns_window);
pub(crate) fn set_level_async(window: &NSWindow, level: NSWindowLevel) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
ns_window.setLevel_(level as _);
window.setLevel(level);
});
}
// `setIgnoresMouseEvents_:` isn't thread-safe, and fails silently.
pub unsafe fn set_ignore_mouse_events(ns_window: id, ignore: bool) {
let ns_window = MainThreadSafe(ns_window);
pub(crate) fn set_ignore_mouse_events(window: &NSWindow, ignore: bool) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
ns_window.setIgnoresMouseEvents_(Bool::from(ignore).as_raw());
window.setIgnoresMouseEvents(ignore);
});
}
// `toggleFullScreen` is thread-safe, but our additional logic to account for
// window styles isn't.
pub unsafe fn toggle_full_screen_async(
ns_window: id,
ns_view: id,
pub(crate) fn toggle_full_screen_async(
window: &NSWindow,
not_fullscreen: bool,
shared_state: Weak<Mutex<SharedState>>,
) {
let ns_window = MainThreadSafe(ns_window);
let ns_view = MainThreadSafe(ns_view);
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
let shared_state = MainThreadSafe(shared_state);
Queue::main().exec_async(move || {
// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
// set a normal style temporarily. The previous state will be
// restored in `WindowDelegate::window_did_exit_fullscreen`.
if not_fullscreen {
let curr_mask = ns_window.styleMask();
let curr_mask = window.styleMask();
let required =
NSWindowStyleMask::NSTitledWindowMask | NSWindowStyleMask::NSResizableWindowMask;
if !curr_mask.contains(required) {
set_style_mask(*ns_window, *ns_view, required);
set_style_mask(*window, required);
if let Some(shared_state) = shared_state.upgrade() {
let mut shared_state_lock = SharedStateMutexGuard::new(
shared_state.lock().unwrap(),
@ -134,26 +124,29 @@ pub unsafe fn toggle_full_screen_async(
// Window level must be restored from `CGShieldingWindowLevel()
// + 1` back to normal in order for `toggleFullScreen` to do
// anything
ns_window.setLevel_(0);
ns_window.toggleFullScreen_(nil);
window.setLevel(NSWindowLevel::Normal);
window.toggleFullScreen(None);
});
}
pub unsafe fn restore_display_mode_async(ns_screen: u32) {
pub(crate) unsafe fn restore_display_mode_async(ns_screen: u32) {
Queue::main().exec_async(move || {
ffi::CGRestorePermanentDisplayConfiguration();
assert_eq!(ffi::CGDisplayRelease(ns_screen), ffi::kCGErrorSuccess);
unsafe { ffi::CGRestorePermanentDisplayConfiguration() };
assert_eq!(
unsafe { ffi::CGDisplayRelease(ns_screen) },
ffi::kCGErrorSuccess
);
});
}
// `setMaximized` is not thread-safe
pub unsafe fn set_maximized_async(
ns_window: id,
pub(crate) fn set_maximized_async(
window: &NSWindow,
is_zoomed: bool,
maximized: bool,
shared_state: Weak<Mutex<SharedState>>,
) {
let ns_window = MainThreadSafe(ns_window);
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
let shared_state = MainThreadSafe(shared_state);
Queue::main().exec_async(move || {
if let Some(shared_state) = shared_state.upgrade() {
@ -162,7 +155,7 @@ pub unsafe fn set_maximized_async(
// Save the standard frame sized if it is not zoomed
if !is_zoomed {
shared_state_lock.standard_frame = Some(NSWindow::frame(*ns_window));
shared_state_lock.standard_frame = Some(window.frame());
}
shared_state_lock.maximized = maximized;
@ -172,21 +165,21 @@ pub unsafe fn set_maximized_async(
return;
}
if ns_window
if window
.styleMask()
.contains(NSWindowStyleMask::NSResizableWindowMask)
{
// Just use the native zoom if resizable
ns_window.zoom_(nil);
window.zoom(None);
} else {
// if it's not resizable, we set the frame directly
let new_rect = if maximized {
let screen = NSScreen::mainScreen(nil);
NSScreen::visibleFrame(screen)
let screen = NSScreen::main().expect("no screen found");
screen.visibleFrame()
} else {
shared_state_lock.saved_standard_frame()
};
ns_window.setFrame_display_(new_rect, Bool::NO.as_raw());
window.setFrame_display(new_rect, false);
}
}
});
@ -194,30 +187,29 @@ pub unsafe fn set_maximized_async(
// `orderOut:` isn't thread-safe. Calling it from another thread actually works,
// but with an odd delay.
pub unsafe fn order_out_async(ns_window: id) {
let ns_window = MainThreadSafe(ns_window);
pub(crate) fn order_out_async(window: &NSWindow) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
ns_window.orderOut_(nil);
window.orderOut(None);
});
}
// `makeKeyAndOrderFront:` isn't thread-safe. Calling it from another thread
// actually works, but with an odd delay.
pub unsafe fn make_key_and_order_front_async(ns_window: id) {
let ns_window = MainThreadSafe(ns_window);
pub(crate) fn make_key_and_order_front_async(window: &NSWindow) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
ns_window.makeKeyAndOrderFront_(nil);
window.makeKeyAndOrderFront(None);
});
}
// `setTitle:` isn't thread-safe. Calling it from another thread invalidates the
// window drag regions, which throws an exception when not done in the main
// thread
pub unsafe fn set_title_async(ns_window: id, title: String) {
let ns_window = MainThreadSafe(ns_window);
pub(crate) fn set_title_async(window: &NSWindow, title: String) {
let window = unsafe { MainThreadSafe(mem::transmute::<&NSWindow, &'static NSWindow>(window)) };
Queue::main().exec_async(move || {
let title = IdRef::new(NSString::alloc(nil).init_str(&title));
ns_window.setTitle_(*title);
window.setTitle(&NSString::from_str(&title));
});
}
@ -225,12 +217,12 @@ pub unsafe fn set_title_async(ns_window: id, title: String) {
// thread. Though, it's a good idea to look into that more...
//
// ArturKovacs: It's important that this operation keeps the underlying window alive
// through the `IdRef` because otherwise it would dereference free'd memory
pub unsafe fn close_async(ns_window: IdRef) {
let ns_window = MainThreadSafe(ns_window);
// through the `Id` because otherwise it would dereference free'd memory
pub(crate) fn close_async(window: Id<NSWindow, Shared>) {
let window = MainThreadSafe(window);
Queue::main().exec_async(move || {
autoreleasepool(move |_| {
ns_window.close();
window.close();
});
});
}