api: remove ::dummy from Id types
`::dummy` was used for testing purposes and became redundant after adding e.g. `from_raw` and `into_raw` methods on `Id` types.
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32cd1ad9a7
35 changed files with 219 additions and 352 deletions
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@ -7,7 +7,6 @@ use web_sys::Element;
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use super::super::monitor::MonitorPermissionFuture;
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use super::super::{lock, KeyEventExtra};
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use super::event::DeviceId;
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use super::runner::{EventWrapper, WeakShared};
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use super::window::WindowId;
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use super::{backend, runner, EventLoopProxy};
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@ -144,13 +143,11 @@ impl ActiveEventLoop {
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}
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});
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let device_id = RootDeviceId(DeviceId::dummy());
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runner.send_events(
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iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::KeyboardInput {
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device_id,
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device_id: None,
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event: KeyEvent {
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physical_key,
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logical_key,
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@ -180,13 +177,11 @@ impl ActiveEventLoop {
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}
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});
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let device_id = RootDeviceId(DeviceId::dummy());
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runner.send_events(
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iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::KeyboardInput {
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device_id,
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device_id: None,
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event: KeyEvent {
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physical_key,
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logical_key,
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@ -221,7 +216,7 @@ impl ActiveEventLoop {
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let pointer = pointer_id.map(|device_id| Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorLeft { device_id: RootDeviceId(device_id) },
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event: WindowEvent::CursorLeft { device_id: device_id.map(RootDeviceId) },
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});
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if focus.is_some() || pointer.is_some() {
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@ -246,7 +241,7 @@ impl ActiveEventLoop {
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let pointer = pointer_id.map(|device_id| Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::CursorEntered { device_id: RootDeviceId(device_id) },
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event: WindowEvent::CursorEntered { device_id: device_id.map(RootDeviceId) },
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});
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if focus.is_some() || pointer.is_some() {
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@ -272,7 +267,7 @@ impl ActiveEventLoop {
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});
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runner.send_events(modifiers.into_iter().chain(events.flat_map(|position| {
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let device_id = RootDeviceId(pointer_id);
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let device_id = pointer_id.map(RootDeviceId);
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iter::once(Event::WindowEvent {
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window_id: RootWindowId(id),
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@ -301,7 +296,7 @@ impl ActiveEventLoop {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: RootDeviceId(device_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Moved,
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force: Some(force),
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location,
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@ -329,7 +324,7 @@ impl ActiveEventLoop {
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}
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});
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let device_id = RootDeviceId(device_id);
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let device_id = device_id.map(RootDeviceId);
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let state = if buttons.contains(button.into()) {
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ElementState::Pressed
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@ -368,7 +363,7 @@ impl ActiveEventLoop {
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}
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});
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let device_id: RootDeviceId = RootDeviceId(pointer_id);
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let device_id = pointer_id.map(RootDeviceId);
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// A mouse down event may come in without any prior CursorMoved events,
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// therefore we should send a CursorMoved event to make sure that the
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@ -407,7 +402,7 @@ impl ActiveEventLoop {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: RootDeviceId(device_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Started,
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force: Some(force),
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location,
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@ -434,7 +429,7 @@ impl ActiveEventLoop {
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}
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});
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let device_id: RootDeviceId = RootDeviceId(pointer_id);
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let device_id = pointer_id.map(RootDeviceId);
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// A mouse up event may come in without any prior CursorMoved events,
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// therefore we should send a CursorMoved event to make sure that the
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@ -475,7 +470,7 @@ impl ActiveEventLoop {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: RootDeviceId(device_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Ended,
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force: Some(force),
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location,
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@ -502,7 +497,7 @@ impl ActiveEventLoop {
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Event::WindowEvent {
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window_id: RootWindowId(id),
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event: WindowEvent::MouseWheel {
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device_id: RootDeviceId(DeviceId::dummy()),
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device_id: None,
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delta,
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phase: TouchPhase::Moved,
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},
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@ -516,7 +511,7 @@ impl ActiveEventLoop {
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window_id: RootWindowId(id),
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event: WindowEvent::Touch(Touch {
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finger_id: RootFingerId(finger_id),
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device_id: RootDeviceId(device_id),
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device_id: device_id.map(RootDeviceId),
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phase: TouchPhase::Cancelled,
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force: Some(force),
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location,
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