Switch EGL to use only pf_reqs and opengl
This commit is contained in:
parent
3ff08d747c
commit
3054e2ee02
7 changed files with 58 additions and 48 deletions
|
|
@ -291,7 +291,7 @@ impl Window {
|
|||
});
|
||||
try!(EglContext::new(
|
||||
egl,
|
||||
&builder,
|
||||
&builder.pf_reqs, &builder.opengl.clone().map_sharing(|_| unimplemented!()), // TODO:
|
||||
egl::NativeDisplay::Wayland(Some(wayland_context.display.ptr() as *const _)))
|
||||
.and_then(|p| p.finish((**shell_window.get_shell()).ptr() as *const _))
|
||||
)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue