Switch EGL to use only pf_reqs and opengl

This commit is contained in:
Pierre Krieger 2015-09-21 10:11:32 +02:00
parent 3ff08d747c
commit 3054e2ee02
7 changed files with 58 additions and 48 deletions

View file

@ -291,7 +291,7 @@ impl Window {
});
try!(EglContext::new(
egl,
&builder,
&builder.pf_reqs, &builder.opengl.clone().map_sharing(|_| unimplemented!()), // TODO:
egl::NativeDisplay::Wayland(Some(wayland_context.display.ptr() as *const _)))
.and_then(|p| p.finish((**shell_window.get_shell()).ptr() as *const _))
)